Compare commits
4 Commits
Author | SHA1 | Date |
---|---|---|
Mahamfatimaee | 414a75d005 | 1 month ago |
Mahamfatimaee | 737b50ba25 | 1 month ago |
Mahamfatimaee | 56c150b0b7 | 1 month ago |
Mahamfatimaee | 273d383c45 | 1 month ago |
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{
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"recommendations": [
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"visualstudiotoolsforunity.vstuc"
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]
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}
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@ -1,10 +0,0 @@
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@ -1,23 +0,0 @@
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|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class ButtonSoundAdder : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Button[] AllButtons;
|
|
||||||
void Start()
|
|
||||||
{
|
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||||||
if (AllButtons.Length == 0)
|
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||||||
{
|
|
||||||
AllButtons = FindObjectsOfType<Button>();
|
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||||||
for (int i = 0; i < AllButtons.Length; i++)
|
|
||||||
{
|
|
||||||
AllButtons[i].onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
Sound.instance.PlayButton(Sound.Button.Back);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
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|
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@ -1,101 +0,0 @@
|
|||||||
// using System.Collections;
|
|
||||||
// using System.Collections.Generic;
|
|
||||||
// using UnityEngine;
|
|
||||||
//
|
|
||||||
// public class DeviceSafeArea : MonoBehaviour
|
|
||||||
// {
|
|
||||||
// [SerializeField] private RectTransform Panel;
|
|
||||||
// public Vector4 offsetFromDevice;
|
|
||||||
// Rect LastSafeArea = new Rect(0, 0, 0, 0);
|
|
||||||
//
|
|
||||||
// void Awake()
|
|
||||||
// {
|
|
||||||
// Panel ??= GetComponent<RectTransform>();
|
|
||||||
// Refresh();
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// void Update()
|
|
||||||
//
|
|
||||||
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class DeviceSafeArea : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private RectTransform Panel;
|
|
||||||
public Vector4 offsetFromDevice = new Vector4(0, 47, 34, 0); // iphone 14 safe area offset
|
|
||||||
public Vector4 lastOffsetFromDevice;
|
|
||||||
[Space(5)] public Vector4 offsetFromDeviceLog;
|
|
||||||
Rect LastSafeArea = new Rect(0, 0, 0, 0);
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
Panel ??= GetComponent<RectTransform>();
|
|
||||||
lastOffsetFromDevice = offsetFromDevice;
|
|
||||||
Refresh();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
Refresh();
|
|
||||||
}
|
|
||||||
|
|
||||||
[ContextMenu("Refresh")]
|
|
||||||
public void Refresh()
|
|
||||||
{
|
|
||||||
Rect safeArea = GetSafeArea();
|
|
||||||
|
|
||||||
if (safeArea != LastSafeArea || (offsetFromDevice != lastOffsetFromDevice))
|
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ApplySafeArea(safeArea);
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Rect GetSafeArea()
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{
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float rightMargin = screenWidth - (safeArea.x + safeArea.width);
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For using the effects, just drag and drop prefab on
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Ratings and reviews are much appreciated!
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If you have questions or suggestions,
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send them to my email: Glowinghuman@gmail.com
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