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273d383c45
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
|
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using UnityEngine.UI;
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||||
|
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public class SliderManager : MonoBehaviour
|
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{
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public Slider Slider;
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public void SetSliderValue()
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{
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}
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@ -0,0 +1,257 @@
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using System.Collections;
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using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
public class instantiateprefab : MonoBehaviour
|
||||
{
|
||||
public GameObject prefab, panel;
|
||||
public GameObject[] positionArray;
|
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public Transform parentTf;
|
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//public Text[] values;
|
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// public int[] minValues;
|
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// public int[] maxValues;
|
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public List<LevelGroup> levelGroups;
|
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public int minIndex = 0;
|
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public int maxIndex = 8;
|
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public int points;
|
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public string Mode;
|
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public string pointtext;
|
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public AchievementManager manger;
|
||||
public ScoreButton score;
|
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public Button changeValueButton;
|
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public GameManager gameManager;
|
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private List<Slider> sliders = new List<Slider>();
|
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public GamePlayManager gameplay;
|
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public Slider sliderprefabalue, hintcheckvalue;
|
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public string[] modeNames;
|
||||
public int value;
|
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// public GameObject level;
|
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public LevelGroupButton levelGroupButton;
|
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public void Awake()
|
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{
|
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levelGroupButton=GetComponent<LevelGroupButton>();
|
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}
|
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void Start()
|
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{
|
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for (int i = 0; i < positionArray.Length; i++)
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{
|
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if (positionArray[i] != null)
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{
|
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InstantiateSlider(i, positionArray[i].transform.position);
|
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}
|
||||
}
|
||||
|
||||
|
||||
InstantiateSSlider(positionArray.Length, new Vector3(0, -100, 0));
|
||||
InstantiateSSlider(positionArray.Length + 1, new Vector3(0, -200, 0));
|
||||
InstantiateSSlider(positionArray.Length + 2, new Vector3(0, -300, 0));
|
||||
InstantiateSSlider(positionArray.Length + 3, new Vector3(0, -400, 0));
|
||||
|
||||
|
||||
// Add listener to the button
|
||||
changeValueButton.onClick.AddListener(ChangeSliderValueAtIndex7);
|
||||
changeValueButton.onClick.AddListener(SliderValueAtIndex9);
|
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changeValueButton.onClick.AddListener(ChangeSliderValueAtIndex8);
|
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changeValueButton.onClick.AddListener(SliderValueAtIndex10);
|
||||
|
||||
|
||||
|
||||
|
||||
|
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}
|
||||
|
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private void InstantiateSlider(int index, Vector3 position)
|
||||
{
|
||||
GameObject sliderObject = Instantiate(prefab, position, Quaternion.identity, parentTf);
|
||||
sliderObject.GetComponent<ScoreButton>().myIndex = index + 1;
|
||||
|
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foreach (Transform child in sliderObject.transform)
|
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{
|
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if (child.name == Mode)
|
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{
|
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Text levelname = child.GetComponent<Text>();
|
||||
levelname.text = manger.AchievementList[index].DisplayName.ToString();
|
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}
|
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if (child.name == pointtext)
|
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{
|
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Text progress = child.GetComponent<Text>();
|
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progress.text = manger.AchievementList[index].ProgressGoal + " / " + manger.AchievementList[index].ProgressSuffix.ToString();
|
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}
|
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}
|
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|
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Slider slider = sliderObject.GetComponent<Slider>();
|
||||
if (slider != null)
|
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{
|
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slider.minValue = 0;
|
||||
slider.maxValue = levelGroups[index].TotalLevel;
|
||||
slider.value = levelGroups[index].CompletedLevel;
|
||||
|
||||
sliders.Add(slider); // Store the slider in the list
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
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public void InstantiateSSlider(int index, Vector3 position)
|
||||
{
|
||||
GameObject sliderObject = Instantiate(prefab, position, Quaternion.identity, parentTf);
|
||||
sliderObject.GetComponent<ScoreButton>().myIndex = index + 1;
|
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|
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// Assign a name to the slider object based on the achievement list or create a fallback for extra sliders
|
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if (index < manger.AchievementList.Count)
|
||||
{
|
||||
string achievementName = manger.AchievementList[index].DisplayName.ToString();
|
||||
sliderObject.name = "Slider - " + achievementName;
|
||||
}
|
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else
|
||||
{
|
||||
sliderObject.name = "Slider - Extra " + (index - manger.AchievementList.Count + 1);
|
||||
}
|
||||
|
||||
// Set the Mode text for extra sliders
|
||||
foreach (Transform child in sliderObject.transform)
|
||||
{
|
||||
if (child.name == Mode)
|
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{
|
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Text modeText = child.GetComponent<Text>();
|
||||
if (modeText != null)
|
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{
|
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if (index < modeNames.Length)
|
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{
|
||||
modeText.text = modeNames[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
modeText.text = "Extra Mode " + (index - modeNames.Length + 1);
|
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}
|
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}
|
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}
|
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|
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if (child.name == pointtext)
|
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{
|
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Text progress = child.GetComponent<Text>();
|
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progress.text = (index < manger.AchievementList.Count) ?
|
||||
manger.AchievementList[index].ProgressGoal + " / " + manger.AchievementList[index].ProgressSuffix.ToString() :
|
||||
"0 / 10"; // Fallback for extra sliders
|
||||
}
|
||||
}
|
||||
|
||||
Slider slider = sliderObject.GetComponent<Slider>();
|
||||
if (slider != null)
|
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{
|
||||
slider.minValue = 0;
|
||||
slider.maxValue = (index < manger.AchievementList.Count) ? manger.AchievementList[index].ProgressGoal : 10;
|
||||
// slider.value = (index < manger.AchievementList.Count) ? manger.AchievementList[index].ProgressCurrent : 0;
|
||||
|
||||
sliders.Add(slider); // Store the slider in the list
|
||||
}
|
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}
|
||||
|
||||
public void ChangeSliderValueAtIndex7()
|
||||
{
|
||||
if (sliders.Count > 6)
|
||||
{
|
||||
Slider sliderAtIndex7 = sliders[6];
|
||||
sliderAtIndex7.value += 1;
|
||||
sliderAtIndex7.maxValue = 10;
|
||||
sliderAtIndex7.minValue = 0;
|
||||
// Ensure the name of the slider at index 7 matches the AchievementList
|
||||
|
||||
}
|
||||
}
|
||||
public void ChangeSliderValueAtIndex8()
|
||||
{
|
||||
if (sliders.Count > 7)
|
||||
{
|
||||
Slider sliderAtIndex8 = sliders[7];
|
||||
sliderAtIndex8.value += 1;
|
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sliderAtIndex8.maxValue = 20;
|
||||
sliderAtIndex8.minValue = 0;
|
||||
|
||||
}
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
// Existing logic for updating sliders
|
||||
SliderValueAtIndex9();
|
||||
SliderValueAtIndex10();
|
||||
|
||||
// Check if any slider's completion matches the total level, then add 5 to that level
|
||||
for (int i = 0; i < sliders.Count; i++)
|
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{
|
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if (levelGroups[i].CompletedLevel == levelGroups[i].TotalLevel)
|
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{
|
||||
sliders[i].maxValue = levelGroups[i].TotalLevel;
|
||||
// Increment the TotalLevel by 5 immediately
|
||||
levelGroups[i].TotalLevel += 5;
|
||||
|
||||
score.completetargets += 1;
|
||||
score.points += 50 *score.myIndex;
|
||||
|
||||
|
||||
// score. targetText.text = "" + completetargets.ToString();
|
||||
|
||||
// Update slider's max value to reflect the new TotalLevel
|
||||
|
||||
|
||||
// No need to update CompletedLevel or slider value as it's already complete
|
||||
|
||||
// Trigger UI update on the LevelGroupButton
|
||||
if (levelGroupButton != null)
|
||||
{
|
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levelGroupButton.UpdateUI();
|
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}
|
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}
|
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}
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}
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public void SliderValueAtIndex9()
|
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{
|
||||
if (sliders.Count > 8)
|
||||
{
|
||||
Slider sliderAtIndex9 = sliders[8];
|
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sliderAtIndex9.value = sliderprefabalue.value;
|
||||
sliderAtIndex9.maxValue = 1000;
|
||||
// score.completetargets = value;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
public void SliderValueAtIndex10()
|
||||
{
|
||||
if (sliders.Count > 5)
|
||||
{
|
||||
Slider sliderAtIndex10 = sliders[5];
|
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sliderAtIndex10.value = hintcheckvalue.value;
|
||||
sliderAtIndex10.maxValue = 1000;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void poppanel()
|
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{
|
||||
panel.SetActive(true);
|
||||
|
||||
|
||||
}
|
||||
public void maxValueset()
|
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{
|
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if (sliders.Count > 7)
|
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{
|
||||
Slider sliderAtIndex8 = sliders[7];
|
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sliderAtIndex8.maxValue = 20;
|
||||
sliderAtIndex8.minValue = 0;
|
||||
|
||||
}
|
||||
}
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public void achivementsetFalse()
|
||||
{
|
||||
panel.SetActive(false);
|
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
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public class ScoreButton : MonoBehaviour
|
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{
|
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public Slider slider;
|
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public GameObject PointShowText, completeclaimbutton;
|
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public int points, completetargets;
|
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public Text pointText, targetText;
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public instantiateprefab btn;
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public LevelGroup levelgroup;
|
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public Text progress;
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public Text levelname;
|
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public AchievementManager manager;
|
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public int valus;
|
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public int myIndex;
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private bool pointsAwarded = false; // New flag to prevent repeated points addition
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
|
||||
|
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points = PlayerPrefs.GetInt("Points", 0);
|
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|
||||
|
||||
|
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UpdateProgressText();
|
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}
|
||||
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// Update is called once per frame
|
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void Update()
|
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{
|
||||
|
||||
UpdateProgressText();
|
||||
// slider.maxValue = 5;
|
||||
|
||||
if (slider.value == slider.maxValue && !pointsAwarded)
|
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{
|
||||
PointShowText.SetActive(true);
|
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completeclaimbutton.SetActive(false);
|
||||
|
||||
if (slider.maxValue < 50)
|
||||
|
||||
{
|
||||
|
||||
points += 50 * myIndex;
|
||||
completetargets += 1;
|
||||
|
||||
targetText.text = "" + completetargets.ToString();
|
||||
SavePoints();
|
||||
// slider.maxValue += 5;
|
||||
|
||||
if (myIndex != 7&&myIndex!=8)
|
||||
{
|
||||
slider.maxValue += 5;
|
||||
|
||||
// pointsAwarded = true;
|
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|
||||
|
||||
}
|
||||
|
||||
|
||||
pointsAwarded = true;
|
||||
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||||
UpdateProgressText();
|
||||
|
||||
}
|
||||
|
||||
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||||
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||||
}
|
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||||
else if (slider.value >= 5 && slider.value < slider.maxValue)
|
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{
|
||||
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|
||||
// completeclaimbutton.SetActive(false);
|
||||
pointsAwarded = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
PointShowText.SetActive(false);
|
||||
points = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (points == 0)
|
||||
{
|
||||
PointShowText.SetActive(false);
|
||||
completeclaimbutton.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void UpdateProgressText()
|
||||
{
|
||||
progress.text = slider.value + "/" + slider.maxValue.ToString();
|
||||
pointText.text = "Claim " + points.ToString();
|
||||
}
|
||||
|
||||
public void CollectScore()
|
||||
{
|
||||
points = 0;
|
||||
SavePoints();
|
||||
pointText.text = "claim " + points.ToString();
|
||||
}
|
||||
|
||||
|
||||
void SavePoints()
|
||||
{
|
||||
PlayerPrefs.SetInt("Points", points );
|
||||
PlayerPrefs.Save();
|
||||
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|
||||
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using System.Collections;
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|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fda5f1b2e8d2f1e4babffbbcb053ec7e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue