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DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant
|
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|
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// IMPORTANT!!! /////////////////////////////////////////////
|
||||
// Upgrading DOTween from versions older than 1.2.000 ///////
|
||||
// (or DOTween Pro older than 1.0.000) //////////////////////
|
||||
-------------------------------------------------------------
|
||||
If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully.
|
||||
1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry
|
||||
2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath
|
||||
3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup
|
||||
4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only)
|
||||
|
||||
// GET STARTED //////////////////////////////////////////////
|
||||
|
||||
- After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween.
|
||||
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
|
||||
- You're ready to tween. Check out the links below for full documentation and license info.
|
||||
|
||||
|
||||
// LINKS ///////////////////////////////////////////////////////
|
||||
|
||||
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
|
||||
DOTween license: http://dotween.demigiant.com/license.php
|
||||
DOTween repository (Google Code): https://code.google.com/p/dotween/
|
||||
Demigiant website (documentation, examples, etc): http://www.demigiant.com
|
||||
|
||||
// NOTES //////////////////////////////////////////////////////
|
||||
|
||||
- DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>DOTweenPro</name>
|
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</assembly>
|
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<members>
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<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
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<summary>
|
||||
Restarts the tween
|
||||
</summary>
|
||||
<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
|
||||
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
|
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</member>
|
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<member name="T:DG.Tweening.DOTweenPath">
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<summary>
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Attach this to a GameObject to create and assign a path to it
|
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
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<summary>
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||||
Restarts the tween
|
||||
</summary>
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||||
<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
|
||||
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
|
||||
</member>
|
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<member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
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<summary>
|
||||
Returns a list of points that are used to draw the path inside the editor.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.Plugins.SpiralPlugin">
|
||||
<summary>
|
||||
Tweens a Vector3 along a spiral.
|
||||
EndValue represents the direction of the spiral
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:DG.Tweening.SpiralMode">
|
||||
<summary>
|
||||
Spiral tween mode
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.SpiralMode.Expand">
|
||||
<summary>The spiral motion will expand outwards for the whole the tween</summary>
|
||||
</member>
|
||||
<member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
|
||||
<summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
|
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</member>
|
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</members>
|
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</doc>
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// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2015/03/27 19:02
|
||||
//
|
||||
// License Copyright (c) Daniele Giardini.
|
||||
// This work is subject to the terms at http://dotween.demigiant.com/license.php
|
||||
|
||||
#if false // MODULE_MARKER
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
namespace DG.Tweening
|
||||
{
|
||||
/// <summary>
|
||||
/// Methods that extend TMP_Text objects and allow to directly create and control tweens from their instances.
|
||||
/// </summary>
|
||||
public static class ShortcutExtensionsTMPText
|
||||
{
|
||||
#region Colors
|
||||
|
||||
/// <summary>Tweens a TextMeshPro's color to the given value.
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOColor(this TMP_Text target, Color endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a TextMeshPro's faceColor to the given value.
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOFaceColor(this TMP_Text target, Color32 endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a TextMeshPro's outlineColor to the given value.
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOOutlineColor(this TMP_Text target, Color32 endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a TextMeshPro's glow color to the given value.
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param>
|
||||
public static Tweener DOGlowColor(this TMP_Text target, Color endValue, float duration, bool useSharedMaterial = false)
|
||||
{
|
||||
return useSharedMaterial
|
||||
? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target)
|
||||
: target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a TextMeshPro's alpha color to the given value.
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOFade(this TMP_Text target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a TextMeshPro faceColor's alpha to the given value.
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOFaceFade(this TMP_Text target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Other
|
||||
|
||||
/// <summary>Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires).
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScale(this TMP_Text target, float endValue, float duration)
|
||||
{
|
||||
Transform t = target.transform;
|
||||
Vector3 endValueV3 = new Vector3(endValue, endValue, endValue);
|
||||
return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a TextMeshPro's fontSize to the given value.
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOFontSize(this TMP_Text target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a TextMeshPro's maxVisibleCharacters to the given value.
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOMaxVisibleCharacters(this TMP_Text target, int endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a TextMeshPro's text to the given value.
|
||||
/// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
|
||||
/// otherwise all tags will be considered as normal text</param>
|
||||
/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
|
||||
/// <param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||
/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
/// Leave it to NULL (default) to use default ones</param>
|
||||
public static Tweener DOText(this TMP_Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
|
||||
{
|
||||
return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
|
||||
.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Methods that extend TextMeshPro objects and allow to directly create and control tweens from their instances.
|
||||
// /// </summary>
|
||||
// public static class ShortcutExtensionsTextMeshPro
|
||||
// {
|
||||
// #region Colors
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro's color to the given value.
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOColor(this TextMeshPro target, Color endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro's faceColor to the given value.
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOFaceColor(this TextMeshPro target, Color32 endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro's outlineColor to the given value.
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOOutlineColor(this TextMeshPro target, Color32 endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro's glow color to the given value.
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param>
|
||||
// public static Tweener DOGlowColor(this TextMeshPro target, Color endValue, float duration, bool useSharedMaterial = false)
|
||||
// {
|
||||
// return useSharedMaterial
|
||||
// ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target)
|
||||
// : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro's alpha color to the given value.
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOFade(this TextMeshPro target, float endValue, float duration)
|
||||
// {
|
||||
// return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro faceColor's alpha to the given value.
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOFaceFade(this TextMeshPro target, float endValue, float duration)
|
||||
// {
|
||||
// return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// #endregion
|
||||
//
|
||||
// #region Other
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires).
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOScale(this TextMeshPro target, float endValue, float duration)
|
||||
// {
|
||||
// Transform t = target.transform;
|
||||
// Vector3 endValueV3 = new Vector3(endValue, endValue, endValue);
|
||||
// return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro's fontSize to the given value.
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOFontSize(this TextMeshPro target, float endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro's maxVisibleCharacters to the given value.
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOMaxVisibleCharacters(this TextMeshPro target, int endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshPro's text to the given value.
|
||||
// /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||
// /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
|
||||
// /// otherwise all tags will be considered as normal text</param>
|
||||
// /// <param name="scrambleMode">The type of scramble mode to use, if any</param>
|
||||
// /// <param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||
// /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
// /// Leave it to NULL (default) to use default ones</param>
|
||||
// public static Tweener DOText(this TextMeshPro target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
|
||||
// {
|
||||
// return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
|
||||
// .SetOptions(richTextEnabled, scrambleMode, scrambleChars)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// #endregion
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Methods that extend TextMeshProUGUI objects and allow to directly create and control tweens from their instances.
|
||||
// /// </summary>
|
||||
// public static class ShortcutExtensionsTextMeshProUGUI
|
||||
// {
|
||||
// #region Colors
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI's color to the given value.
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOColor(this TextMeshProUGUI target, Color endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI's faceColor to the given value.
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOFaceColor(this TextMeshProUGUI target, Color32 endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI's outlineColor to the given value.
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOOutlineColor(this TextMeshProUGUI target, Color32 endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI's glow color to the given value.
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param>
|
||||
// public static Tweener DOGlowColor(this TextMeshProUGUI target, Color endValue, float duration, bool useSharedMaterial = false)
|
||||
// {
|
||||
// return useSharedMaterial
|
||||
// ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target)
|
||||
// : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI's alpha color to the given value.
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOFade(this TextMeshProUGUI target, float endValue, float duration)
|
||||
// {
|
||||
// return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI faceColor's alpha to the given value.
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOFaceFade(this TextMeshProUGUI target, float endValue, float duration)
|
||||
// {
|
||||
// return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// #endregion
|
||||
//
|
||||
// #region Other
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI's scale to the given value (using correct uniform scale as TMP requires).
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOScale(this TextMeshProUGUI target, float endValue, float duration)
|
||||
// {
|
||||
// Transform t = target.transform;
|
||||
// Vector3 endValueV3 = new Vector3(endValue, endValue, endValue);
|
||||
// return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI's fontSize to the given value.
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOFontSize(this TextMeshProUGUI target, float endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI's maxVisibleCharacters to the given value.
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
// public static Tweener DOMaxVisibleCharacters(this TextMeshProUGUI target, int endValue, float duration)
|
||||
// {
|
||||
// return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// /// <summary>Tweens a TextMeshProUGUI's text to the given value.
|
||||
// /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary>
|
||||
// /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||
// /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
|
||||
// /// otherwise all tags will be considered as normal text</param>
|
||||
// /// <param name="scrambleMode">The type of scramble mode to use, if any</param>
|
||||
// /// <param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||
// /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
// /// Leave it to NULL (default) to use default ones</param>
|
||||
// public static Tweener DOText(this TextMeshProUGUI target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
|
||||
// {
|
||||
// return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
|
||||
// .SetOptions(richTextEnabled, scrambleMode, scrambleChars)
|
||||
// .SetTarget(target);
|
||||
// }
|
||||
//
|
||||
// #endregion
|
||||
// }
|
||||
}
|
||||
#endif
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fb0d65aa5b048649a3a785b82b8f8db
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,227 @@
|
||||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2014/10/27 15:59
|
||||
//
|
||||
// License Copyright (c) Daniele Giardini.
|
||||
// This work is subject to the terms at http://dotween.demigiant.com/license.php
|
||||
|
||||
#if false // MODULE_MARKER
|
||||
using UnityEngine;
|
||||
|
||||
namespace DG.Tweening
|
||||
{
|
||||
/// <summary>
|
||||
/// Methods that extend 2D Toolkit objects and allow to directly create and control tweens from their instances.
|
||||
/// </summary>
|
||||
public static class ShortcutExtensionsTk2d
|
||||
{
|
||||
#region Sprite
|
||||
|
||||
/// <summary>Tweens a 2D Toolkit Sprite's dimensions to the given value.
|
||||
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScale(this tk2dBaseSprite target, Vector3 endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a Sprite's dimensions to the given value.
|
||||
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScaleX(this tk2dBaseSprite target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration)
|
||||
.SetOptions(AxisConstraint.X)
|
||||
.SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a Sprite's dimensions to the given value.
|
||||
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScaleY(this tk2dBaseSprite target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration)
|
||||
.SetOptions(AxisConstraint.Y)
|
||||
.SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a Sprite's dimensions to the given value.
|
||||
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScaleZ(this tk2dBaseSprite target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration)
|
||||
.SetOptions(AxisConstraint.Z)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a 2D Toolkit Sprite's color to the given value.
|
||||
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOColor(this tk2dBaseSprite target, Color endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a 2D Toolkit Sprite's alpha color to the given value.
|
||||
/// Also stores the Sprite as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOFade(this tk2dBaseSprite target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a 2D Toolkit Sprite's color using the given gradient
|
||||
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||
public static Sequence DOGradientColor(this tk2dBaseSprite target, Gradient gradient, float duration)
|
||||
{
|
||||
Sequence s = DOTween.Sequence();
|
||||
GradientColorKey[] colors = gradient.colorKeys;
|
||||
int len = colors.Length;
|
||||
for (int i = 0; i < len; ++i) {
|
||||
GradientColorKey c = colors[i];
|
||||
if (i == 0 && c.time <= 0) {
|
||||
target.color = c.color;
|
||||
continue;
|
||||
}
|
||||
float colorDuration = i == len - 1
|
||||
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region tk2dSlicedSprite
|
||||
|
||||
/// <summary>Tweens a 2D Toolkit SlicedSprite's dimensions to the given value.
|
||||
/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScaleDimensions(this tk2dSlicedSprite target, Vector2 endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.dimensions, x => target.dimensions = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a SlicedSprite's dimensions to the given value.
|
||||
/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScaleDimensionsX(this tk2dSlicedSprite target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(endValue, 0), duration)
|
||||
.SetOptions(AxisConstraint.X)
|
||||
.SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a SlicedSprite's dimensions to the given value.
|
||||
/// Also stores the SlicedSprite as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScaleDimensionsY(this tk2dSlicedSprite target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.dimensions, x => target.dimensions = x, new Vector2(0, endValue), duration)
|
||||
.SetOptions(AxisConstraint.Y)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region TextMesh
|
||||
|
||||
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
|
||||
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScale(this tk2dTextMesh target, Vector3 endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.scale, x => target.scale = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
|
||||
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScaleX(this tk2dTextMesh target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(endValue, 0, 0), duration)
|
||||
.SetOptions(AxisConstraint.X)
|
||||
.SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
|
||||
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScaleY(this tk2dTextMesh target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, endValue, 0), duration)
|
||||
.SetOptions(AxisConstraint.Y)
|
||||
.SetTarget(target);
|
||||
}
|
||||
/// <summary>Tweens a 2D Toolkit TextMesh's dimensions to the given value.
|
||||
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOScaleZ(this tk2dTextMesh target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.scale, x => target.scale = x, new Vector3(0, 0, endValue), duration)
|
||||
.SetOptions(AxisConstraint.Z)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a 2D Toolkit TextMesh's color to the given value.
|
||||
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOColor(this tk2dTextMesh target, Color endValue, float duration)
|
||||
{
|
||||
return DOTween.To(() => target.color, x => target.color = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a 2D Toolkit TextMesh's alpha color to the given value.
|
||||
/// Also stores the TextMesh as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||
public static Tweener DOFade(this tk2dTextMesh target, float endValue, float duration)
|
||||
{
|
||||
return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
/// <summary>Tweens a 2D Toolkit TextMesh's color using the given gradient
|
||||
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||
public static Sequence DOGradientColor(this tk2dTextMesh target, Gradient gradient, float duration)
|
||||
{
|
||||
Sequence s = DOTween.Sequence();
|
||||
GradientColorKey[] colors = gradient.colorKeys;
|
||||
int len = colors.Length;
|
||||
for (int i = 0; i < len; ++i) {
|
||||
GradientColorKey c = colors[i];
|
||||
if (i == 0 && c.time <= 0) {
|
||||
target.color = c.color;
|
||||
continue;
|
||||
}
|
||||
float colorDuration = i == len - 1
|
||||
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
/// <summary>Tweens a tk2dTextMesh's text to the given value.
|
||||
/// Also stores the tk2dTextMesh as the tween's target so it can be used for filtered operations</summary>
|
||||
/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||
/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
|
||||
/// otherwise all tags will be considered as normal text</param>
|
||||
/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
|
||||
/// <param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||
/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||
/// Leave it to NULL (default) to use default ones</param>
|
||||
public static Tweener DOText(this tk2dTextMesh target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
|
||||
{
|
||||
return DOTween.To(() => target.text, x => target.text = x, endValue, duration)
|
||||
.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
|
||||
.SetTarget(target);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
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</member>
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<member name="M:DG.DOTweenEditor.Core.StylePalette.Custom.Init">
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||||
<summary>
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||||
Needs to be overridden in order to initialize new styles added from inherited classes
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||||
</summary>
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||||
DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant
|
||||
|
||||
// IMPORTANT!!! /////////////////////////////////////////////
|
||||
// Upgrading DOTween from versions older than 1.2.000 ///////
|
||||
// (or DOTween Pro older than 1.0.000) //////////////////////
|
||||
-------------------------------------------------------------
|
||||
If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully.
|
||||
1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry
|
||||
2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath
|
||||
3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup
|
||||
4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (like TextMesh Pro)
|
||||
|
||||
// GET STARTED //////////////////////////////////////////////
|
||||
|
||||
- After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween.
|
||||
|
||||
// VISUAL SCRIPTING (PRO ONLY)
|
||||
- To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation"
|
||||
- To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path"
|
||||
|
||||
// SCRIPTING
|
||||
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
|
||||
- You're ready to tween. Check out the links below for full documentation and license info.
|
||||
|
||||
|
||||
// LINKS ///////////////////////////////////////////////////////
|
||||
|
||||
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
|
||||
DOTween license: http://dotween.demigiant.com/license.php
|
||||
DOTween repository (Google Code): https://code.google.com/p/dotween/
|
||||
Demigiant website (documentation, examples, etc): http://www.demigiant.com
|
||||
|
||||
// NOTES //////////////////////////////////////////////////////
|
||||
|
||||
- DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
|
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Content colors
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Extend this to replicate Unity's Scope system with any Unity version.
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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