Gameplay UI Done

TestMerge
Hazim Bin Ijaz 2 months ago
parent a695895c90
commit f131e38a6b

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groupList: {fileID: 1790415148045804924}
@ -26764,7 +26764,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: '00 : 57'
m_Text: '00 : 29'
--- !u!114 &1790415148045805529
MonoBehaviour:
m_ObjectHideFlags: 0
@ -28803,7 +28803,7 @@ MonoBehaviour:
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 0
m_FillAmount: 0.072
m_FillAmount: 0
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0

@ -16,6 +16,7 @@ using MS;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -28,8 +29,9 @@ public class GamePlayManager : MonoBehaviour
[Header("GameOver Setting")]
public Popup gameOverPopup;
public Text starLevel;
public TMP_Text starLevel;
public ParticleSystem confettiParticle;
public Button nextBtn;
public Button closeBtn;
@ -429,7 +431,7 @@ public class GamePlayManager : MonoBehaviour
GameManager.CurrentLevelNo++;
SetupLevel();
});
nextBtn.GetComponentInChildren<Text>().text = "NEXT";
nextBtn.GetComponentInChildren<TMP_Text>().text = "NEXT";
}
else
{
@ -439,11 +441,12 @@ public class GamePlayManager : MonoBehaviour
closeGameOver = true;
GameScene.instance.OnBackBtn();
});
nextBtn.GetComponentInChildren<Text>().text = "BACK";
nextBtn.GetComponentInChildren<TMP_Text>().text = "BACK";
}
nextBtn.interactable = false;
closeBtn.interactable = false;
gameOverPopup.Open();
confettiParticle.Play();
yield return new WaitForSeconds(0.5f);
if (GameManager.currentLevelGroup.CompletedLevel < GameManager.CurrentLevelNo)
{

@ -26,19 +26,19 @@ public class GameScene : MonoBehaviour
public TMP_Text titleLevelGroupLbl;
public TMP_Text titleLevelNoLbl;
public Popup gameOverPopup;
public Text rewardValueText;
public TMP_Text rewardValueText;
public Text coinForHintText;
public TMP_Text coinForHintText;
public GameObject skipCoinObj;
public GameObject skipTextObj;
// public GameObject skipTextObj;
public Text skipCoinValueText;
public TMP_Text skipCoinValueText;
public static GameScene instance;
@ -73,12 +73,12 @@ public class GameScene : MonoBehaviour
public void ShowMenuPopup()
{
bool flag = GameManager.CurrentLevelNo > GameManager.currentLevelGroup.CompletedLevel;
skipCoinObj.SetActive(flag);
Transform transform = skipTextObj.transform;
float x = (!flag) ? 12 : (-19);
Vector3 localPosition = skipTextObj.transform.localPosition;
transform.localPosition = new Vector3(x, localPosition.y);
// bool flag = GameManager.CurrentLevelNo > GameManager.currentLevelGroup.CompletedLevel;
// skipCoinObj.SetActive(flag);
// Transform transform = skipTextObj.transform;
// float x = (!flag) ? 12 : (-19);
// Vector3 localPosition = skipTextObj.transform.localPosition;
// transform.localPosition = new Vector3(x, localPosition.y);
Sound.instance.PlayButton();
}

@ -14,6 +14,7 @@ U should buy the asset from home store if u use it in your project!
using MS;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
@ -21,7 +22,7 @@ using UnityEngine.UI;
public class HomeScene : MonoBehaviour
{
[Header("Menu")]
public Text starRanklbl;
public TMP_Text starRanklbl;
public Text coinLbl;

@ -30,7 +30,7 @@ public class ScreenFader : MonoBehaviour
private void Start()
{
GTil.Init(this);
// GTil.Init(this);
}
public void FadeOut(Action onComplete)

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