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6 Commits
main
...
Achievemen
Author | SHA1 | Date |
---|---|---|
Mahamfatimaee | 58edc43cdd | 1 month ago |
Mahamfatimaee | 3224f24efd | 1 month ago |
Hazim Bin Ijaz | ccb2741265 | 1 month ago |
Mahamfatimaee | 737b50ba25 | 1 month ago |
Mahamfatimaee | 56c150b0b7 | 1 month ago |
Mahamfatimaee | 273d383c45 | 1 month ago |
@ -1,5 +0,0 @@
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{
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@ -1,10 +0,0 @@
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@ -1,23 +0,0 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
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||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ButtonSoundAdder : MonoBehaviour
|
||||
{
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public Button[] AllButtons;
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||||
void Start()
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{
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||||
if (AllButtons.Length == 0)
|
||||
{
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||||
AllButtons = FindObjectsOfType<Button>();
|
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for (int i = 0; i < AllButtons.Length; i++)
|
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{
|
||||
AllButtons[i].onClick.AddListener(() =>
|
||||
{
|
||||
Sound.instance.PlayButton(Sound.Button.Back);
|
||||
});
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}
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// using System.Collections;
|
||||
// using System.Collections.Generic;
|
||||
// using UnityEngine;
|
||||
//
|
||||
// public class DeviceSafeArea : MonoBehaviour
|
||||
// {
|
||||
// [SerializeField] private RectTransform Panel;
|
||||
// public Vector4 offsetFromDevice;
|
||||
// Rect LastSafeArea = new Rect(0, 0, 0, 0);
|
||||
//
|
||||
// void Awake()
|
||||
// {
|
||||
// Panel ??= GetComponent<RectTransform>();
|
||||
// Refresh();
|
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// }
|
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//
|
||||
// void Update()
|
||||
//
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DeviceSafeArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RectTransform Panel;
|
||||
public Vector4 offsetFromDevice = new Vector4(0, 47, 34, 0); // iphone 14 safe area offset
|
||||
public Vector4 lastOffsetFromDevice;
|
||||
[Space(5)] public Vector4 offsetFromDeviceLog;
|
||||
Rect LastSafeArea = new Rect(0, 0, 0, 0);
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Panel ??= GetComponent<RectTransform>();
|
||||
lastOffsetFromDevice = offsetFromDevice;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
[ContextMenu("Refresh")]
|
||||
public void Refresh()
|
||||
{
|
||||
Rect safeArea = GetSafeArea();
|
||||
|
||||
if (safeArea != LastSafeArea || (offsetFromDevice != lastOffsetFromDevice))
|
||||
ApplySafeArea(safeArea);
|
||||
}
|
||||
|
||||
Rect GetSafeArea()
|
||||
{
|
||||
return Screen.safeArea;
|
||||
}
|
||||
|
||||
void ApplySafeArea(Rect r)
|
||||
{
|
||||
LastSafeArea = r;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
{
|
||||
lastOffsetFromDevice = offsetFromDevice;
|
||||
// Add manual offsets
|
||||
r.x += offsetFromDevice.w; // Left offset
|
||||
r.width -= offsetFromDevice.w + offsetFromDevice.x; // Right offset
|
||||
r.y += offsetFromDevice.z; // Bottom offset
|
||||
r.height -= offsetFromDevice.z + offsetFromDevice.y; // Top offset
|
||||
}
|
||||
#endif
|
||||
|
||||
// Convert safe area rectangle from absolute pixels to normalized anchor coordinates
|
||||
Vector2 anchorMin = r.position;
|
||||
Vector2 anchorMax = r.position + r.size;
|
||||
anchorMin.x /= Screen.width;
|
||||
anchorMin.y /= Screen.height;
|
||||
anchorMax.x /= Screen.width;
|
||||
anchorMax.y /= Screen.height;
|
||||
Panel.anchorMin = anchorMin;
|
||||
Panel.anchorMax = anchorMax;
|
||||
CalculateMargin(r);
|
||||
}
|
||||
|
||||
void CalculateMargin(Rect safeAreas)
|
||||
{
|
||||
float screenWidth = Screen.width;
|
||||
float screenHeight = Screen.height;
|
||||
var safeArea = safeAreas;
|
||||
// Calculate the difference between safe area and screen size
|
||||
float leftMargin = safeArea.x;
|
||||
float rightMargin = screenWidth - (safeArea.x + safeArea.width);
|
||||
float topMargin = screenHeight - (safeArea.y + safeArea.height);
|
||||
float bottomMargin = safeArea.y;
|
||||
|
||||
offsetFromDeviceLog.w = leftMargin;
|
||||
offsetFromDeviceLog.x = rightMargin;
|
||||
offsetFromDeviceLog.y = topMargin;
|
||||
offsetFromDeviceLog.z = bottomMargin;
|
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}
|
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}
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Ratings and reviews are much appreciated!
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If you have questions or suggestions,
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