change the names

dev-maham
Mahamfatimaee 5 days ago
parent 273d383c45
commit 56c150b0b7

@ -4473,7 +4473,7 @@ GameObject:
- component: {fileID: 1646965583} - component: {fileID: 1646965583}
- component: {fileID: 1646965582} - component: {fileID: 1646965582}
m_Layer: 5 m_Layer: 5
m_Name: Button (1) m_Name: Achivement Button
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -7791,7 +7791,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!1 &1790415148045804960 --- !u!1 &1790415148045804960
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -8600,7 +8600,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 0
--- !u!1 &1790415148045805003 --- !u!1 &1790415148045805003
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -18436,7 +18436,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: 8 / 5 m_Text: 0 / 5
--- !u!114 &1790415148045805483 --- !u!114 &1790415148045805483
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -20027,7 +20027,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: '00 : 05' m_Text: '00 : 00'
--- !u!114 &1790415148045805529 --- !u!114 &1790415148045805529
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -20345,7 +20345,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: 8 / 5 m_Text: 0 / 5
--- !u!114 &1790415148045805539 --- !u!114 &1790415148045805539
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -23504,7 +23504,7 @@ MonoBehaviour:
TitleLbl: {fileID: 1790415148045805669} TitleLbl: {fileID: 1790415148045805669}
LevelCompletdLbl: {fileID: 1790415148045805482} LevelCompletdLbl: {fileID: 1790415148045805482}
AwardGoldImage: {fileID: 1790415148045804959} AwardGoldImage: {fileID: 1790415148045804959}
TotalLevelsCompleted: 8 TotalLevelsCompleted: 0
--- !u!114 &1790415148045805638 --- !u!114 &1790415148045805638
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -27333,17 +27333,7 @@ MonoBehaviour:
type: 3} type: 3}
hintcheckvalue: {fileID: 1051964499492098825, guid: 31cb6cbadbc791844a2c5d75437211f4, hintcheckvalue: {fileID: 1051964499492098825, guid: 31cb6cbadbc791844a2c5d75437211f4,
type: 3} type: 3}
modeNames: ModeNames: []
- Easy
- Medium
- Hard
- Extreme
- Casual
- Levels Complete With Hints
- Watch 10 Ads
- Watch 20 Ads
- Pipe Rotation Count
- Levels complete wih Hints
value: 0 value: 0
levelGroupButton: {fileID: 0} levelGroupButton: {fileID: 0}
--- !u!222 &4394128178362786187 --- !u!222 &4394128178362786187
@ -30350,7 +30340,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 309152.62} m_AnchoredPosition: {x: 0, y: 310901.44}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &5939020331221532339 --- !u!224 &5939020331221532339
@ -30600,7 +30590,7 @@ GameObject:
- component: {fileID: 4287527964766939205} - component: {fileID: 4287527964766939205}
- component: {fileID: 6566816788212146303} - component: {fileID: 6566816788212146303}
m_Layer: 5 m_Layer: 5
m_Name: Panel m_Name: Achivement Panel
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -31185,7 +31175,7 @@ MonoBehaviour:
m_Calls: m_Calls:
- m_Target: {fileID: 4334628183748443340} - m_Target: {fileID: 4334628183748443340}
m_TargetAssemblyTypeName: instantiateprefab, Assembly-CSharp m_TargetAssemblyTypeName: instantiateprefab, Assembly-CSharp
m_MethodName: achivementsetFalse m_MethodName: AchivementsetFalse
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}

@ -25,7 +25,7 @@ public class instantiateprefab : MonoBehaviour
private List<Slider> sliders = new List<Slider>(); private List<Slider> sliders = new List<Slider>();
public GamePlayManager gameplay; public GamePlayManager gameplay;
public Slider sliderprefabalue, hintcheckvalue; public Slider sliderprefabalue, hintcheckvalue;
public string[] modeNames; public string[] ModeNames;
public int value; public int value;
// public GameObject level; // public GameObject level;
public LevelGroupButton levelGroupButton; public LevelGroupButton levelGroupButton;
@ -121,13 +121,13 @@ public class instantiateprefab : MonoBehaviour
Text modeText = child.GetComponent<Text>(); Text modeText = child.GetComponent<Text>();
if (modeText != null) if (modeText != null)
{ {
if (index < modeNames.Length) if (index < ModeNames.Length)
{ {
modeText.text = modeNames[index]; modeText.text = ModeNames[index];
} }
else else
{ {
modeText.text = "Extra Mode " + (index - modeNames.Length + 1); modeText.text = "Extra Mode " + (index - ModeNames.Length + 1);
} }
} }
} }
@ -177,11 +177,9 @@ public class instantiateprefab : MonoBehaviour
} }
public void Update() public void Update()
{ {
// Existing logic for updating sliders
SliderValueAtIndex9(); SliderValueAtIndex9();
SliderValueAtIndex10(); SliderValueAtIndex10();
// Check if any slider's completion matches the total level, then add 5 to that level
for (int i = 0; i < sliders.Count; i++) for (int i = 0; i < sliders.Count; i++)
{ {
if (levelGroups[i].CompletedLevel == levelGroups[i].TotalLevel) if (levelGroups[i].CompletedLevel == levelGroups[i].TotalLevel)
@ -196,12 +194,10 @@ public class instantiateprefab : MonoBehaviour
// score. targetText.text = "" + completetargets.ToString(); // score. targetText.text = "" + completetargets.ToString();
// Update slider's max value to reflect the new TotalLevel
// No need to update CompletedLevel or slider value as it's already complete
// Trigger UI update on the LevelGroupButton
if (levelGroupButton != null) if (levelGroupButton != null)
{ {
levelGroupButton.UpdateUI(); levelGroupButton.UpdateUI();
@ -238,7 +234,7 @@ public class instantiateprefab : MonoBehaviour
} }
public void maxValueset() public void MaxValueset()
{ {
if (sliders.Count > 7) if (sliders.Count > 7)
{ {
@ -248,7 +244,7 @@ public class instantiateprefab : MonoBehaviour
} }
} }
public void achivementsetFalse() public void AchivementsetFalse()
{ {
panel.SetActive(false); panel.SetActive(false);
} }

@ -544,7 +544,7 @@ public void Undo()
{ {
if (boolcheck.hintcheck == true) if (boolcheck.hintcheck == true)
{ {
Debug.Log("hinti checki"); Debug.Log("hint check");
hintslider.value += 1; hintslider.value += 1;
valas += 1; valas += 1;

Loading…
Cancel
Save