diff --git a/Assets/HomeScene 1.unity b/Assets/HomeScene 1.unity index 6097ab81..576cbc91 100644 --- a/Assets/HomeScene 1.unity +++ b/Assets/HomeScene 1.unity @@ -4473,7 +4473,7 @@ GameObject: - component: {fileID: 1646965583} - component: {fileID: 1646965582} m_Layer: 5 - m_Name: Button (1) + m_Name: Achivement Button m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -7791,7 +7791,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!1 &1790415148045804960 GameObject: m_ObjectHideFlags: 0 @@ -8600,7 +8600,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!1 &1790415148045805003 GameObject: m_ObjectHideFlags: 0 @@ -18436,7 +18436,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: 8 / 5 + m_Text: 0 / 5 --- !u!114 &1790415148045805483 MonoBehaviour: m_ObjectHideFlags: 0 @@ -20027,7 +20027,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: '00 : 05' + m_Text: '00 : 00' --- !u!114 &1790415148045805529 MonoBehaviour: m_ObjectHideFlags: 0 @@ -20345,7 +20345,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: 8 / 5 + m_Text: 0 / 5 --- !u!114 &1790415148045805539 MonoBehaviour: m_ObjectHideFlags: 0 @@ -23504,7 +23504,7 @@ MonoBehaviour: TitleLbl: {fileID: 1790415148045805669} LevelCompletdLbl: {fileID: 1790415148045805482} AwardGoldImage: {fileID: 1790415148045804959} - TotalLevelsCompleted: 8 + TotalLevelsCompleted: 0 --- !u!114 &1790415148045805638 MonoBehaviour: m_ObjectHideFlags: 0 @@ -27333,17 +27333,7 @@ MonoBehaviour: type: 3} hintcheckvalue: {fileID: 1051964499492098825, guid: 31cb6cbadbc791844a2c5d75437211f4, type: 3} - modeNames: - - Easy - - Medium - - Hard - - Extreme - - Casual - - Levels Complete With Hints - - Watch 10 Ads - - Watch 20 Ads - - Pipe Rotation Count - - Levels complete wih Hints + ModeNames: [] value: 0 levelGroupButton: {fileID: 0} --- !u!222 &4394128178362786187 @@ -30350,7 +30340,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: 309152.62} + m_AnchoredPosition: {x: 0, y: 310901.44} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!224 &5939020331221532339 @@ -30600,7 +30590,7 @@ GameObject: - component: {fileID: 4287527964766939205} - component: {fileID: 6566816788212146303} m_Layer: 5 - m_Name: Panel + m_Name: Achivement Panel m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -31185,7 +31175,7 @@ MonoBehaviour: m_Calls: - m_Target: {fileID: 4334628183748443340} m_TargetAssemblyTypeName: instantiateprefab, Assembly-CSharp - m_MethodName: achivementsetFalse + m_MethodName: AchivementsetFalse m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} diff --git a/Assets/Prefab/instantiate prefab.cs b/Assets/Prefab/instantiate prefab.cs index a81b4a56..0b1140c1 100644 --- a/Assets/Prefab/instantiate prefab.cs +++ b/Assets/Prefab/instantiate prefab.cs @@ -25,7 +25,7 @@ public class instantiateprefab : MonoBehaviour private List sliders = new List(); public GamePlayManager gameplay; public Slider sliderprefabalue, hintcheckvalue; - public string[] modeNames; + public string[] ModeNames; public int value; // public GameObject level; public LevelGroupButton levelGroupButton; @@ -121,13 +121,13 @@ public class instantiateprefab : MonoBehaviour Text modeText = child.GetComponent(); if (modeText != null) { - if (index < modeNames.Length) + if (index < ModeNames.Length) { - modeText.text = modeNames[index]; + modeText.text = ModeNames[index]; } else { - modeText.text = "Extra Mode " + (index - modeNames.Length + 1); + modeText.text = "Extra Mode " + (index - ModeNames.Length + 1); } } } @@ -177,11 +177,9 @@ public class instantiateprefab : MonoBehaviour } public void Update() { - // Existing logic for updating sliders + SliderValueAtIndex9(); SliderValueAtIndex10(); - - // Check if any slider's completion matches the total level, then add 5 to that level for (int i = 0; i < sliders.Count; i++) { if (levelGroups[i].CompletedLevel == levelGroups[i].TotalLevel) @@ -196,12 +194,10 @@ public class instantiateprefab : MonoBehaviour // score. targetText.text = "" + completetargets.ToString(); - // Update slider's max value to reflect the new TotalLevel - + - // No need to update CompletedLevel or slider value as it's already complete - // Trigger UI update on the LevelGroupButton + if (levelGroupButton != null) { levelGroupButton.UpdateUI(); @@ -238,7 +234,7 @@ public class instantiateprefab : MonoBehaviour } - public void maxValueset() + public void MaxValueset() { if (sliders.Count > 7) { @@ -248,7 +244,7 @@ public class instantiateprefab : MonoBehaviour } } - public void achivementsetFalse() + public void AchivementsetFalse() { panel.SetActive(false); } diff --git a/Assets/Scripts/GamePlayManager.cs b/Assets/Scripts/GamePlayManager.cs index f2f4f439..31c2a33d 100644 --- a/Assets/Scripts/GamePlayManager.cs +++ b/Assets/Scripts/GamePlayManager.cs @@ -544,7 +544,7 @@ public void Undo() { if (boolcheck.hintcheck == true) { - Debug.Log("hinti checki"); + Debug.Log("hint check"); hintslider.value += 1; valas += 1;