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HighGroundRoyaleNetcode/Assets
Aaron Carter 178e6fc07b
Edited lighting for better night/fog visuals.
4 months ago
..
3rd Freeze Ball and Fixed UI Anchor Point 5 months ago
AllIn1SpriteShader Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Animations Old abilities removed, Crow CrashnDash Animation Fixed. Platform Visual Timer Color Transfer from green to red in 10 seconds 4 months ago
CursorPack CursorSystem 5 months ago
EnvPrefab Platform Working 6 months ago
Fonts UI Changes in Texts of abilities 5 months ago
GameData UI Issues resolved 4 months ago
Hovl Studio ForeSight VFX Fix Cursor Addition, Ability UI, Platform Shapes 5 months ago
JMO Assets VFX Update on Executioner Ability 5 months ago
Material Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Materials Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Models Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
PhysicsMaterial Did a few directory cleaning 5 months ago
Plugins InGame Debug Console Added 5 months ago
PolygonDungeonRealms Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Prefabs Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
QuickOutline Outline Area and Particle Effect on Occupying Platform 5 months ago
Resources Input Enabling after starting timer, Spawning Players in Center. 5 months ago
Scenes Edited lighting for better night/fog visuals. 4 months ago
Scenes Backup
Scripts Implemented lighting settings (MainLightingSettings) and adjusted lighting. 4 months ago
Shaders
Slicing UI Issues resolved 4 months ago
Slicing2 Changed icons & fixed bugs 4 months ago
Sounds
Source Freeze Ball and Fixed UI Anchor Point 5 months ago
Synty Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Tests
TextMesh Pro Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
Textures Added the new radius 5 months ago
UI Toolkit Changed Cooldown image 5 months ago
URP Tweaked post-processing and graphics a bit further. 4 months ago
VFX Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
3rd.meta Freeze Ball and Fixed UI Anchor Point 5 months ago
AllIn1SpriteShader.meta All in 1 Sprite Shader 5 months ago
Animations.meta
CursorPack.meta CursorSystem 5 months ago
EnvPrefab.meta Platform Working 6 months ago
Fonts.meta
GameData.meta
Hovl Studio.meta VFX Update on Executioner Ability 5 months ago
JMO Assets.meta Platform Working 6 months ago
Material.meta
Materials.meta Freeze Ball and Fixed UI Anchor Point 5 months ago
Models.meta
PhysicsMaterial.meta Did a few directory cleaning 5 months ago
Plugins.meta
PolygonDungeonRealms.meta Platform Working 6 months ago
Prefabs.meta
QuickOutline.meta Outline Area and Particle Effect on Occupying Platform 5 months ago
Readme.asset
Readme.asset.meta
Resources.meta Synced Platforms with network animator 6 months ago
Scenes Backup.meta
Scenes.meta
Scripts.meta
Shaders.meta
Slicing.meta Camera Panning. 4 months ago
Slicing2.meta UI except for Gameplay and character seats 4 months ago
Sounds.meta
Source.meta Freeze Ball and Fixed UI Anchor Point 5 months ago
Synty.meta Grave Environment 5 months ago
Tests.meta
TextMesh Pro.meta
Textures.meta
UI Toolkit.meta
URP.meta
UniversalRenderPipelineGlobalSettings.asset Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 4 months ago
UniversalRenderPipelineGlobalSettings.asset.meta
VFX.meta

Readme.asset.meta

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