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HighGroundRoyaleNetcode/Assets
Aaron Carter 178e6fc07b
Edited lighting for better night/fog visuals.
2 months ago
..
3rd
AllIn1SpriteShader Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Animations Old abilities removed, Crow CrashnDash Animation Fixed. Platform Visual Timer Color Transfer from green to red in 10 seconds 3 months ago
CursorPack
EnvPrefab
Fonts
GameData UI Issues resolved 3 months ago
Hovl Studio
JMO Assets
Material Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Materials Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Models Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
PhysicsMaterial
Plugins
PolygonDungeonRealms Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Prefabs Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
QuickOutline
Resources
Scenes Edited lighting for better night/fog visuals. 2 months ago
Scenes Backup
Scripts Implemented lighting settings (MainLightingSettings) and adjusted lighting. 2 months ago
Shaders
Slicing UI Issues resolved 3 months ago
Slicing2 Changed icons & fixed bugs 3 months ago
Sounds
Source
Synty Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Tests
TextMesh Pro Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
Textures
UI Toolkit
URP Tweaked post-processing and graphics a bit further. 2 months ago
VFX Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
3rd.meta
AllIn1SpriteShader.meta
Animations.meta
CursorPack.meta
EnvPrefab.meta
Fonts.meta
GameData.meta
Hovl Studio.meta
JMO Assets.meta
Material.meta
Materials.meta
Models.meta
PhysicsMaterial.meta
Plugins.meta
PolygonDungeonRealms.meta
Prefabs.meta
QuickOutline.meta
Readme.asset
Readme.asset.meta
Resources.meta
Scenes Backup.meta
Scenes.meta
Scripts.meta
Shaders.meta
Slicing.meta Camera Panning. 3 months ago
Slicing2.meta UI except for Gameplay and character seats 3 months ago
Sounds.meta
Source.meta
Synty.meta
Tests.meta
TextMesh Pro.meta
Textures.meta
UI Toolkit.meta
URP.meta
UniversalRenderPipelineGlobalSettings.asset Started on graphics configuration and rendering setup. Updated to DirectX 12 back-end, Rendergraph API and introduced some better graphics configuration options and post-processing. 2 months ago
UniversalRenderPipelineGlobalSettings.asset.meta
VFX.meta

Readme.asset.meta

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