Platform Working

dev-hazim
Ali Sharoz 3 weeks ago
parent 68c64b1293
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using UnityEngine;
public class PlatformSpawner : MonoBehaviour
{
[Header("Platform Settings")]
public GameObject platformPrefab; // Prefab of the platform to instantiate
public int numberOfPlayers = 2; // Number of players (n)
public float planeRadius = 10f; // Radius of the circular plane
private void Start()
{
if (platformPrefab == null)
{
Debug.LogError("Platform Prefab is not assigned!");
return;
}
SpawnPlatforms();
}
private void SpawnPlatforms()
{
int platformsToSpawn = numberOfPlayers - 1;
if (platformsToSpawn <= 0)
{
Debug.LogWarning("Not enough players to spawn platforms.");
return;
}
float angleIncrement = 360f / platformsToSpawn; // Divide the circle into equal segments
for (int i = 0; i < platformsToSpawn; i++)
{
// Calculate angle in radians
float angle = i * angleIncrement * Mathf.Deg2Rad;
// Determine the position on the circular plane
Vector3 position = new Vector3(
Mathf.Cos(angle) * planeRadius,
0f, // Assume the circular plane is on the XZ plane
Mathf.Sin(angle) * planeRadius
);
// Instantiate the platform
Instantiate(platformPrefab, position, Quaternion.identity);
}
Debug.Log($"Spawned {platformsToSpawn} platforms on a circular plane.");
}
}

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