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@ -178,12 +178,12 @@ namespace Unity.BossRoom.Gameplay.UI
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{
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m_ButtonInfo = new Dictionary<ActionButtonType, ActionButtonInfo>()
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{
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[ActionButtonType.BasicAction] = new ActionButtonInfo(ActionButtonType.BasicAction, m_BasicActionButton, this),
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[ActionButtonType.Special1] = new ActionButtonInfo(ActionButtonType.Special1, m_SpecialAction1Button, this),
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[ActionButtonType.Special2] = new ActionButtonInfo(ActionButtonType.Special2, m_SpecialAction2Button, this),
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[ActionButtonType.Special3] = new ActionButtonInfo(ActionButtonType.Special3, m_SpecialAction3Button, this),
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[ActionButtonType.Special4] = new ActionButtonInfo(ActionButtonType.Special4, m_SpecialAction4Button, this),
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[ActionButtonType.EmoteBar] = new ActionButtonInfo(ActionButtonType.EmoteBar, m_EmoteBarButton, this),
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// [ActionButtonType.BasicAction] = new ActionButtonInfo(ActionButtonType.BasicAction, m_BasicActionButton, this),
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// [ActionButtonType.Special1] = new ActionButtonInfo(ActionButtonType.Special1, m_SpecialAction1Button, this),
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// [ActionButtonType.Special2] = new ActionButtonInfo(ActionButtonType.Special2, m_SpecialAction2Button, this),
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// [ActionButtonType.Special3] = new ActionButtonInfo(ActionButtonType.Special3, m_SpecialAction3Button, this),
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// [ActionButtonType.Special4] = new ActionButtonInfo(ActionButtonType.Special4, m_SpecialAction4Button, this),
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// [ActionButtonType.EmoteBar] = new ActionButtonInfo(ActionButtonType.EmoteBar, m_EmoteBarButton, this),
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};
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ClientPlayerAvatar.LocalClientSpawned += RegisterInputSender;
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