diff --git a/Assets/Scripts/Gameplay/UI/HeroActionBar.cs b/Assets/Scripts/Gameplay/UI/HeroActionBar.cs index dfcdefbd..76cca9ea 100644 --- a/Assets/Scripts/Gameplay/UI/HeroActionBar.cs +++ b/Assets/Scripts/Gameplay/UI/HeroActionBar.cs @@ -178,12 +178,12 @@ namespace Unity.BossRoom.Gameplay.UI { m_ButtonInfo = new Dictionary() { - [ActionButtonType.BasicAction] = new ActionButtonInfo(ActionButtonType.BasicAction, m_BasicActionButton, this), - [ActionButtonType.Special1] = new ActionButtonInfo(ActionButtonType.Special1, m_SpecialAction1Button, this), - [ActionButtonType.Special2] = new ActionButtonInfo(ActionButtonType.Special2, m_SpecialAction2Button, this), - [ActionButtonType.Special3] = new ActionButtonInfo(ActionButtonType.Special3, m_SpecialAction3Button, this), - [ActionButtonType.Special4] = new ActionButtonInfo(ActionButtonType.Special4, m_SpecialAction4Button, this), - [ActionButtonType.EmoteBar] = new ActionButtonInfo(ActionButtonType.EmoteBar, m_EmoteBarButton, this), + // [ActionButtonType.BasicAction] = new ActionButtonInfo(ActionButtonType.BasicAction, m_BasicActionButton, this), + // [ActionButtonType.Special1] = new ActionButtonInfo(ActionButtonType.Special1, m_SpecialAction1Button, this), + // [ActionButtonType.Special2] = new ActionButtonInfo(ActionButtonType.Special2, m_SpecialAction2Button, this), + // [ActionButtonType.Special3] = new ActionButtonInfo(ActionButtonType.Special3, m_SpecialAction3Button, this), + // [ActionButtonType.Special4] = new ActionButtonInfo(ActionButtonType.Special4, m_SpecialAction4Button, this), + // [ActionButtonType.EmoteBar] = new ActionButtonInfo(ActionButtonType.EmoteBar, m_EmoteBarButton, this), }; ClientPlayerAvatar.LocalClientSpawned += RegisterInputSender;