@ -18,12 +18,20 @@ public class CursorManager : MonoBehaviour
private void Awake()
{
#if UNITY_ANDROID || UNITY_IOS
HideCursor();
#endif
foreach (CursorData cursor in cursorList)
cursorDictionary[cursor.state] = cursor.cursorSprite;
}
private void HideCursor()
gameObject.SetActive(false);
private void Start()
GameStateManager.Instance.OnStateChanged += SetCursor;