diff --git a/Assets/Scripts/Gameplay/CursorManager.cs b/Assets/Scripts/Gameplay/CursorManager.cs index 47153e1e..39c78669 100644 --- a/Assets/Scripts/Gameplay/CursorManager.cs +++ b/Assets/Scripts/Gameplay/CursorManager.cs @@ -18,12 +18,20 @@ public class CursorManager : MonoBehaviour private void Awake() { +#if UNITY_ANDROID || UNITY_IOS + HideCursor(); +#endif foreach (CursorData cursor in cursorList) { cursorDictionary[cursor.state] = cursor.cursorSprite; } } + private void HideCursor() + { + gameObject.SetActive(false); + } + private void Start() { GameStateManager.Instance.OnStateChanged += SetCursor;