From 0f37f015241c94117f831f7e82196842c2e9db83 Mon Sep 17 00:00:00 2001 From: Hazim Bin Ijaz Date: Tue, 11 Mar 2025 05:44:29 +0500 Subject: [PATCH] Update CursorManager.cs --- Assets/Scripts/Gameplay/CursorManager.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Assets/Scripts/Gameplay/CursorManager.cs b/Assets/Scripts/Gameplay/CursorManager.cs index 47153e1e..39c78669 100644 --- a/Assets/Scripts/Gameplay/CursorManager.cs +++ b/Assets/Scripts/Gameplay/CursorManager.cs @@ -18,12 +18,20 @@ public class CursorManager : MonoBehaviour private void Awake() { +#if UNITY_ANDROID || UNITY_IOS + HideCursor(); +#endif foreach (CursorData cursor in cursorList) { cursorDictionary[cursor.state] = cursor.cursorSprite; } } + private void HideCursor() + { + gameObject.SetActive(false); + } + private void Start() { GameStateManager.Instance.OnStateChanged += SetCursor;