Update CursorManager.cs

dev-ali
Hazim Bin Ijaz 2 days ago
parent 5df6b974c1
commit 0f37f01524

@ -18,12 +18,20 @@ public class CursorManager : MonoBehaviour
private void Awake() private void Awake()
{ {
#if UNITY_ANDROID || UNITY_IOS
HideCursor();
#endif
foreach (CursorData cursor in cursorList) foreach (CursorData cursor in cursorList)
{ {
cursorDictionary[cursor.state] = cursor.cursorSprite; cursorDictionary[cursor.state] = cursor.cursorSprite;
} }
} }
private void HideCursor()
{
gameObject.SetActive(false);
}
private void Start() private void Start()
{ {
GameStateManager.Instance.OnStateChanged += SetCursor; GameStateManager.Instance.OnStateChanged += SetCursor;

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