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PlumberUltimateAds/Assets/Demigiant/DOTweenPro
Mahamfatimaee 737b50ba25 Squashed commit of the following:
commit 761fe0f0e3
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Thu Oct 17 17:30:04 2024 +0500

    Fixed some spash issues

commit a29c5d792e
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Thu Oct 17 16:57:44 2024 +0500

    Fixed Splash issue

commit 4000ab2511
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Thu Oct 17 16:00:08 2024 +0500

    fixed spalsh issue

commit df377a6825
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Thu Oct 17 00:59:51 2024 +0500

    Reapply "Fixed Splash Animation"

    This reverts commit b13733598e.

commit b13733598e
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Thu Oct 17 00:39:51 2024 +0500

    Revert "Fixed Splash Animation"

    This reverts commit 7ca6548075.

commit 7ca6548075
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Wed Oct 16 17:19:40 2024 +0500

    Fixed Splash Animation

commit ec93b63073
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Wed Oct 16 16:52:15 2024 +0500

    Added New Pipes

commit 47925d7b4d
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Tue Oct 15 18:08:10 2024 +0500

    Some indentation

commit 0c342ac10c
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Tue Oct 15 18:07:14 2024 +0500

    Increased Level Cell Size

commit f3a7e3ed5a
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Tue Oct 15 18:02:58 2024 +0500

    Revert "Increased Cell size"

    This reverts commit 6e4c1672ba.

commit 6e4c1672ba
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Tue Oct 15 17:48:28 2024 +0500

    Increased Cell size

commit dce666657f
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Tue Oct 15 17:36:13 2024 +0500

    Added Ranked Up Screen

commit d488331478
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Tue Oct 15 14:13:54 2024 +0500

    Added new Level Complete Screen

commit 1ef6d7cf34
Author: TG9six <totalgamer.tg.x@gmail.com>
Date:   Mon Oct 14 12:04:04 2024 +0400

    UI improved

    Level selection change
    anchoring improved

commit ea8f9899e8
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Fri Oct 11 21:05:40 2024 +0500

    All UI Done

commit d656fb09a6
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Fri Oct 11 19:15:22 2024 +0500

    Added Level Screen

commit f131e38a6b
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Fri Oct 11 17:13:26 2024 +0500

    Gameplay UI Done

commit a695895c90
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Fri Oct 11 16:36:09 2024 +0500

    Added all gameplay UI

commit ab259bf005
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Fri Oct 11 11:21:47 2024 +0500

    Added Level Type Selection Screen

commit 8cebd78cfe
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Thu Oct 10 21:33:27 2024 +0500

    Added RateUs

commit 901e44afaf
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Thu Oct 10 20:56:50 2024 +0500

    Before addiung unity figma bridge

commit bdc01bcb18
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Thu Oct 10 19:36:39 2024 +0500

    Added Settings menu

commit 85b5348205
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Wed Oct 9 19:13:39 2024 +0500

    Added Main Menu Screen

commit a80c82c82f
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Wed Oct 9 17:26:31 2024 +0500

    Added new main menu UI

commit 833a599da1
Author: Hazim Bin Ijaz <hazimijaz_gamedev@rizzestudios.com>
Date:   Wed Oct 9 13:22:52 2024 +0500

    Added MainMenu Animation
1 month ago
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Editor Squashed commit of the following: 1 month ago
DOTweenAnimation.cs Squashed commit of the following: 1 month ago
DOTweenAnimation.cs.meta Squashed commit of the following: 1 month ago
DOTweenPro.XML Squashed commit of the following: 1 month ago
DOTweenPro.XML.meta Squashed commit of the following: 1 month ago
DOTweenPro.dll Squashed commit of the following: 1 month ago
DOTweenPro.dll.meta Squashed commit of the following: 1 month ago
DOTweenProShortcuts.cs Squashed commit of the following: 1 month ago
DOTweenProShortcuts.cs.meta Squashed commit of the following: 1 month ago
DOTweenTextMeshPro.cs Squashed commit of the following: 1 month ago
DOTweenTextMeshPro.cs.meta Squashed commit of the following: 1 month ago
DOTweenTk2d.cs Squashed commit of the following: 1 month ago
DOTweenTk2d.cs.meta Squashed commit of the following: 1 month ago
Editor.meta Squashed commit of the following: 1 month ago
readme.txt Squashed commit of the following: 1 month ago
readme.txt.meta Squashed commit of the following: 1 month ago

readme.txt

DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant

// IMPORTANT!!! /////////////////////////////////////////////
// Upgrading DOTween from versions older than 1.2.000 ///////
// (or DOTween Pro older than 1.0.000) //////////////////////
-------------------------------------------------------------
If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully.
1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry
2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath
3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup
4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (like TextMesh Pro)

// GET STARTED //////////////////////////////////////////////

- After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween.

// VISUAL SCRIPTING (PRO ONLY)
- To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation"
- To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path"

// SCRIPTING
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
- You're ready to tween. Check out the links below for full documentation and license info.


// LINKS ///////////////////////////////////////////////////////

DOTween website (documentation, examples, etc): http://dotween.demigiant.com
DOTween license: http://dotween.demigiant.com/license.php
DOTween repository (Google Code): https://code.google.com/p/dotween/
Demigiant website (documentation, examples, etc): http://www.demigiant.com

// NOTES //////////////////////////////////////////////////////

- DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences