Avatar Selection

dev-hazim
Ali Sharoz 4 weeks ago
parent 745e3df10e
commit 4e55bee4d5

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File diff suppressed because it is too large Load Diff

@ -4,6 +4,8 @@ public class GameConstants
public static string LevelCompletedStatsKey = "LevelsCompleted"; public static string LevelCompletedStatsKey = "LevelsCompleted";
public static string NameEnteredCheckKey = "IsNameEntered"; public static string NameEnteredCheckKey = "IsNameEntered";
public static string AvatarSelectedCheckKey = "AvatarSelected";
public static string AvatarSelectedIndex = "AvatarSelectedIndex";
public static string DisplayNameKey = "DisplayName"; public static string DisplayNameKey = "DisplayName";
} }

@ -75,12 +75,16 @@ public class HomeScene : MonoBehaviour
public static HomeScene instance; public static HomeScene instance;
public UnityEvent OnPlayButtonPressed; public UnityEvent OnPlayButtonPressed;
private List<int> ReverseNumbers = new List<int>{4, 6, 10, 12, 16, 18,22,24,28,30,34,36,40,42,46,48}; private List<int> ReverseNumbers = new List<int> { 4, 6, 10, 12, 16, 18, 22, 24, 28, 30, 34, 36, 40, 42, 46, 48 };
public Button EnteredNameButton;
public List<Sprite> AvatarSprites;
public Sprite AvatarSelectedSprite;
private void Start() private void Start()
{ {
instance = this; instance = this;
OnPlayButtonPressed = new UnityEvent(); OnPlayButtonPressed = new UnityEvent();
CheckForDisplayName(); CheckForDisplayName();
CheckForAvatar();
SetupSettingToggle(); SetupSettingToggle();
if (GameManager.openLevelSelection) if (GameManager.openLevelSelection)
{ {
@ -95,7 +99,21 @@ public class HomeScene : MonoBehaviour
Application.targetFrameRate = 60; Application.targetFrameRate = 60;
} }
private void CheckForAvatar()
{
int hasSelectedAvatar = PlayerPrefs.GetInt(GameConstants.AvatarSelectedCheckKey, 0);
if (hasSelectedAvatar > 0)
{
//string name = PlayerPrefs.GetString(GameConstants.DisplayNameKey);
//PlayFabLeaderboards.DisplayName = name;
AvatarSelectedSprite = AvatarSprites[PlayerPrefs.GetInt(GameConstants.AvatarSelectedIndex)];
}
else
{
if (!NameEnterPanel.isOpen)
NameEnterPanel.Open();
}
}
private void CheckForDisplayName() private void CheckForDisplayName()
{ {
int hasEnteredName = PlayerPrefs.GetInt(GameConstants.NameEnteredCheckKey, 0); int hasEnteredName = PlayerPrefs.GetInt(GameConstants.NameEnteredCheckKey, 0);
@ -106,26 +124,36 @@ public class HomeScene : MonoBehaviour
} }
else else
{ {
if (!NameEnterPanel.isOpen)
NameEnterPanel.Open(); NameEnterPanel.Open();
} }
} }
public void OnDisplayNameEntered() public void OnDisplayNameEntered()
{ {
PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text); PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text);
PlayerPrefs.SetInt(GameConstants.NameEnteredCheckKey,1); PlayerPrefs.SetInt(GameConstants.NameEnteredCheckKey, 1);
NameEnterPanel.Close(); NameEnterPanel.Close();
} }
public void OnAvatarSelected(int AvatarID)
{
//PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text);
EnteredNameButton.interactable = true;
PlayerPrefs.SetInt(GameConstants.AvatarSelectedCheckKey, 1);
PlayerPrefs.SetInt(GameConstants.AvatarSelectedIndex, AvatarID);
AvatarSelectedSprite = AvatarSprites[AvatarID];
//NameEnterPanel.Close();
}
private void SetupSettingToggle() private void SetupSettingToggle()
{ {
soundToggle.isOn = Sound.instance.IsEnabled(); soundToggle.isOn = Sound.instance.IsEnabled();
musicToggle.isOn = Music.instance.IsEnabled(); musicToggle.isOn = Music.instance.IsEnabled();
soundToggle.onValueChanged.AddListener(delegate(bool arg0) soundToggle.onValueChanged.AddListener(delegate (bool arg0)
{ {
Sound.instance.SetEnabled(arg0); Sound.instance.SetEnabled(arg0);
PlayButton(); PlayButton();
}); });
musicToggle.onValueChanged.AddListener(delegate(bool arg0) musicToggle.onValueChanged.AddListener(delegate (bool arg0)
{ {
Music.instance.SetEnabled(arg0, updateMusic: true); Music.instance.SetEnabled(arg0, updateMusic: true);
PlayButton(); PlayButton();
@ -143,7 +171,7 @@ public class HomeScene : MonoBehaviour
public void ShowDetailLevel(LevelGroupButton lb) public void ShowDetailLevel(LevelGroupButton lb)
{ {
int completedLevel = 0; int completedLevel = 0;
if(!GamePlayManager.isTimerLevel) if (!GamePlayManager.isTimerLevel)
{ {
completedLevel = lb.levelGroup.CompletedLevel; completedLevel = lb.levelGroup.CompletedLevel;
} }
@ -170,10 +198,10 @@ public class HomeScene : MonoBehaviour
button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1); button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
button.GetComponentInChildren<Text>().text = i + 1 + string.Empty; button.GetComponentInChildren<Text>().text = i + 1 + string.Empty;
//if (i <= completedLevel) //if (i <= completedLevel)
if (int.Parse(button.GetComponentInChildren<Text>().text)<=completedLevel+1) if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel + 1)
{ {
//if (i == completedLevel) //if (i == completedLevel)
if (button.GetComponentInChildren<Text>().text == (completedLevel+1).ToString()) if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
{ {
button.GetComponent<Image>().sprite = currentLevelImage; button.GetComponent<Image>().sprite = currentLevelImage;
@ -204,18 +232,18 @@ public class HomeScene : MonoBehaviour
} }
else else
{ {
int index=ReverseNumbers.IndexOf(i+1); int index = ReverseNumbers.IndexOf(i + 1);
if (index % 2 == 0) if (index % 2 == 0)
{ {
//index is 0,2,4,6,8 etc //index is 0,2,4,6,8 etc
Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent); Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
//button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1); //button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index+1]); button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index + 1]);
button.GetComponentInChildren<Text>().text = ReverseNumbers[index + 1] + string.Empty; button.GetComponentInChildren<Text>().text = ReverseNumbers[index + 1] + string.Empty;
//if (i <= completedLevel) //if (i <= completedLevel)
//if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString()) //if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel+1) if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel + 1)
{ {
if (i == completedLevel) if (i == completedLevel)

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