Bug Fixes

dev-hazim
Ali Sharoz 1 month ago
parent b575704a08
commit 2a137f67f5

File diff suppressed because it is too large Load Diff

@ -74,11 +74,12 @@ public class HomeScene : MonoBehaviour
public Popup[] popups;
public static HomeScene instance;
public UnityEvent OnPlayButtonPressed=new UnityEvent();
public UnityEvent OnPlayButtonPressed;
private List<int> ReverseNumbers = new List<int>{4, 6, 10, 12, 16, 18,22,24,28,30,34,36,40,42,46,48};
private void Start()
{
instance = this;
OnPlayButtonPressed = new UnityEvent();
CheckForDisplayName();
SetupSettingToggle();
if (GameManager.openLevelSelection)

@ -13,6 +13,7 @@ U should buy the asset from home store if u use it in your project!
*/
using MS;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -37,12 +38,17 @@ public class LevelGroupButton : MonoBehaviour
HomeScene.instance.PlayButton();
GameObject.FindWithTag("LevelGroupPopup").GetComponent<Popup>().Close();
});
//HomeScene.instance.OnPlayButtonPressed = new UnityEngine.Events.UnityEvent();
StartCoroutine(OnPlayButtonPressedDelayed());
}
IEnumerator OnPlayButtonPressedDelayed()
{
yield return new WaitForSeconds(1f);
HomeScene.instance.OnPlayButtonPressed.AddListener(() =>
{
UpdateUI();
});
}
private void Update()
{
}

@ -51,7 +51,7 @@ public class ShopManager : MonoBehaviour, IDetailedStoreListener
public PayloadData payloadData;
private void Start()
{
int coins = PlayerPrefs.GetInt("Coins");
int coins = PlayerPrefs.GetInt("Coin");
coinTxt.text = coins.ToString();
SetupBuilder();
}

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