@ -194,7 +194,7 @@ public class GamePlayManager : MonoBehaviour
private IEnumerator RotatePipe(Cell c)
{
// AchievementManager.instance.AddAchievementProgress(GameConstants.Ach_RotatedPipes, 1);
AchievementManager.instance.AddAchievementProgress(GameConstants.Ach_RotatedPipes, 1);
isRotating = true;
if (c != null)