Point 4 done

dev-hazim
Ali Sharoz 1 week ago
parent 2498ddcd74
commit d1b86b471f

@ -10045,7 +10045,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!224 &1599220877 --- !u!224 &1599220877
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -172889,9 +172889,9 @@ RectTransform:
- {fileID: 4916910949679961597} - {fileID: 4916910949679961597}
- {fileID: 3644244092761956793} - {fileID: 3644244092761956793}
- {fileID: 107568634} - {fileID: 107568634}
- {fileID: 1599220877}
- {fileID: 476537027} - {fileID: 476537027}
- {fileID: 1388188197} - {fileID: 1388188197}
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m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}

@ -88,7 +88,6 @@ namespace Unity.BossRoom.Gameplay.GameState
public void StartGame() public void StartGame()
{ {
networkCharSelection.IsLobbyClosed.Value = true; networkCharSelection.IsLobbyClosed.Value = true;
SaveLobbyResults(); SaveLobbyResults();
m_WaitToEndLobbyCoroutine = StartCoroutine(WaitToEndLobby()); m_WaitToEndLobbyCoroutine = StartCoroutine(WaitToEndLobby());
} }

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