diff --git a/Assets/Scenes/BossRoom.unity b/Assets/Scenes/BossRoom.unity index d5d75de..d4a3425 100644 --- a/Assets/Scenes/BossRoom.unity +++ b/Assets/Scenes/BossRoom.unity @@ -10045,7 +10045,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &1599220877 RectTransform: m_ObjectHideFlags: 0 @@ -172889,9 +172889,9 @@ RectTransform: - {fileID: 4916910949679961597} - {fileID: 3644244092761956793} - {fileID: 107568634} - - {fileID: 1599220877} - {fileID: 476537027} - {fileID: 1388188197} + - {fileID: 1599220877} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} diff --git a/Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs b/Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs index 875a8fe..cd3eea0 100644 --- a/Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs +++ b/Assets/Scripts/Gameplay/GameState/ServerCharSelectState.cs @@ -88,7 +88,6 @@ namespace Unity.BossRoom.Gameplay.GameState public void StartGame() { networkCharSelection.IsLobbyClosed.Value = true; - SaveLobbyResults(); m_WaitToEndLobbyCoroutine = StartCoroutine(WaitToEndLobby()); }