Changed icons & fixed bugs

dev-hazim
Hazim Bin Ijaz 3 days ago
parent 0e49af049f
commit cc27be7543

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m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
@ -26213,7 +26442,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 87e26f8a453fb1a4db4a2e417ceb6514, type: 3} m_Sprite: {fileID: 21300000, guid: f8b16f75eac08a14191e168ee8eb1bc3, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
@ -28548,7 +28777,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: Vector wall m_text: Vector Wall
m_isRightToLeft: 0 m_isRightToLeft: 0
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@ -28581,7 +28810,7 @@ MonoBehaviour:
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m_fontSizeMin: 10 m_fontSizeMin: 10
m_fontSizeMax: 250 m_fontSizeMax: 250
m_fontStyle: 1 m_fontStyle: 33
m_HorizontalAlignment: 2 m_HorizontalAlignment: 2
m_VerticalAlignment: 512 m_VerticalAlignment: 512
m_textAlignment: 65535 m_textAlignment: 65535
@ -30142,7 +30371,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
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m_Calls: [] m_Calls: []
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@ -32407,7 +32636,7 @@ MonoBehaviour:
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m_fontStyle: 1 m_fontStyle: 33
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m_VerticalAlignment: 512 m_VerticalAlignment: 512
m_textAlignment: 65535 m_textAlignment: 65535
@ -284933,9 +285162,9 @@ RectTransform:
m_Children: m_Children:
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- {fileID: 1565225094} - {fileID: 1565225094}
- {fileID: 1884791916} - {fileID: 1884791916}
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@ -5,12 +5,10 @@ using Unity.Netcode;
public class StaminaUI : MonoBehaviour public class StaminaUI : MonoBehaviour
{ {
private StaminaManager localStaminaManager; private StaminaManager localStaminaManager;
private Image staminaBar; [SerializeField] private Image staminaBar;
private void Start() private void Start()
{ {
staminaBar = GetComponent<Image>();
if (staminaBar == null) if (staminaBar == null)
{ {
Debug.LogError("[StaminaUI] No Image component found on this GameObject!"); Debug.LogError("[StaminaUI] No Image component found on this GameObject!");

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