Update ClientInputSender.cs

dev-hazim
Hazim Bin Ijaz 3 days ago
parent 7b17426f70
commit 0e49af049f

@ -543,7 +543,7 @@ namespace Unity.BossRoom.Gameplay.UserInput
}
if (Input.GetKeyDown(KeyCode.R)) // Freeze Throw
{
ActivateAbilityIfAllowed(GameDataSource.Instance.FreezeThrowAbilityKey);
ActivateAbilityIfAllowed(GameDataSource.Instance.FreezeThrowAbilityKey);
}
if (Input.GetKeyDown(KeyCode.F)) // Vector Wall
{
@ -643,12 +643,9 @@ namespace Unity.BossRoom.Gameplay.UserInput
{
m_ServerCharacter.Movement.CancelMove();
}
if (!EventSystem.current.IsPointerOverGameObject() && m_CurrentSkillInput == null)
if (IsSwapModeActive && Input.GetMouseButtonDown(0)) // Left-click to request swap
{
if (IsSwapModeActive && Input.GetMouseButtonDown(0)) // Left-click to request swap
{
HandleSwapRequest();
}
HandleSwapRequest();
}
}

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