Update ClientInputSender.cs

dev-hazim
Hazim Bin Ijaz 3 days ago
parent 7b17426f70
commit 0e49af049f

@ -543,7 +543,7 @@ namespace Unity.BossRoom.Gameplay.UserInput
} }
if (Input.GetKeyDown(KeyCode.R)) // Freeze Throw if (Input.GetKeyDown(KeyCode.R)) // Freeze Throw
{ {
ActivateAbilityIfAllowed(GameDataSource.Instance.FreezeThrowAbilityKey); ActivateAbilityIfAllowed(GameDataSource.Instance.FreezeThrowAbilityKey);
} }
if (Input.GetKeyDown(KeyCode.F)) // Vector Wall if (Input.GetKeyDown(KeyCode.F)) // Vector Wall
{ {
@ -643,12 +643,9 @@ namespace Unity.BossRoom.Gameplay.UserInput
{ {
m_ServerCharacter.Movement.CancelMove(); m_ServerCharacter.Movement.CancelMove();
} }
if (!EventSystem.current.IsPointerOverGameObject() && m_CurrentSkillInput == null) if (IsSwapModeActive && Input.GetMouseButtonDown(0)) // Left-click to request swap
{ {
if (IsSwapModeActive && Input.GetMouseButtonDown(0)) // Left-click to request swap HandleSwapRequest();
{
HandleSwapRequest();
}
} }
} }

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