Did some bug fixes

dev-main
Hazim Bin Ijaz 1 day ago
parent 4d6fa4035f
commit 72f29d5010

@ -6232,7 +6232,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!114 &783666621250542164
MonoBehaviour:
m_ObjectHideFlags: 0

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.12731749, g: 0.13414757, b: 0.1210787, a: 1}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -1884,7 +1884,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 370034730102636685, guid: 4512c09d24f3fa147afb198fa90d63c6, type: 3}
propertyPath: VectorWallAbilityKey
value: VectorFence
value: VectorWall
objectReference: {fileID: 0}
- target: {fileID: 370034730102636685, guid: 4512c09d24f3fa147afb198fa90d63c6, type: 3}
propertyPath: m_GeneralSwapActionPrototype

@ -56,7 +56,7 @@ namespace Unity.BossRoom.Gameplay.UI
void Awake()
{
// Make sure arrays are initialized
InitPartyArrays();
// InitPartyArrays();
m_PlayerAvatars.ItemAdded += PlayerAvatarAdded;
m_PlayerAvatars.ItemRemoved += PlayerAvatarRemoved;
@ -265,7 +265,7 @@ namespace Unity.BossRoom.Gameplay.UI
private int FindOrAddAlly(ulong id, bool dontAdd = false)
{
// make sure allies array is ready
InitPartyArrays();
// InitPartyArrays();
int openslot = -1;
for (int i = 0; i < m_PartyIds.Length; i++)

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