From 72f29d5010d5c8f58e51bc62243c9870408aefe8 Mon Sep 17 00:00:00 2001 From: Hazim Bin Ijaz Date: Tue, 11 Mar 2025 23:13:15 +0500 Subject: [PATCH] Did some bug fixes --- Assets/Scenes/MainMenu.unity | 2 +- Assets/Scenes/Startup.unity | 4 ++-- Assets/Scripts/Gameplay/UI/PartyHUD.cs | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity index 0becea6d..ed9cdb41 100644 --- a/Assets/Scenes/MainMenu.unity +++ b/Assets/Scenes/MainMenu.unity @@ -6232,7 +6232,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!114 &783666621250542164 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Startup.unity b/Assets/Scenes/Startup.unity index c3bd8d7b..730f369f 100644 --- a/Assets/Scenes/Startup.unity +++ b/Assets/Scenes/Startup.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.12731749, g: 0.13414757, b: 0.1210787, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -1884,7 +1884,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 370034730102636685, guid: 4512c09d24f3fa147afb198fa90d63c6, type: 3} propertyPath: VectorWallAbilityKey - value: VectorFence + value: VectorWall objectReference: {fileID: 0} - target: {fileID: 370034730102636685, guid: 4512c09d24f3fa147afb198fa90d63c6, type: 3} propertyPath: m_GeneralSwapActionPrototype diff --git a/Assets/Scripts/Gameplay/UI/PartyHUD.cs b/Assets/Scripts/Gameplay/UI/PartyHUD.cs index b6c0fb0c..ba40895b 100644 --- a/Assets/Scripts/Gameplay/UI/PartyHUD.cs +++ b/Assets/Scripts/Gameplay/UI/PartyHUD.cs @@ -56,7 +56,7 @@ namespace Unity.BossRoom.Gameplay.UI void Awake() { // Make sure arrays are initialized - InitPartyArrays(); + // InitPartyArrays(); m_PlayerAvatars.ItemAdded += PlayerAvatarAdded; m_PlayerAvatars.ItemRemoved += PlayerAvatarRemoved; @@ -265,7 +265,7 @@ namespace Unity.BossRoom.Gameplay.UI private int FindOrAddAlly(ulong id, bool dontAdd = false) { // make sure allies array is ready - InitPartyArrays(); + // InitPartyArrays(); int openslot = -1; for (int i = 0; i < m_PartyIds.Length; i++)