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THIS IS THE TERMS AND CONDITIONS PLACEHOLDER
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packageName: com.unity.template.xxx
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name: NEW NAME
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description: translationMap
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icon: file://images/icon.png
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previewImage: file://images/preview.png
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category: Core
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buildPlatform: Windows
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renderPipeline: BuiltIn
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termsOfService: file://docs/terms-and-conditions.txt
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#extraFields: # (Optional) - A list of extra metadata that can be developer-defined as key/value pairs where value is always a string.
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# - name: ageGate
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# value: "12+"
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translationMap:
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description:
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en-US: "With this template, blablabla"
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zh-CN: "使用此模板,..."
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{% metadata_file .yamato/project.metafile %}
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---
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# Run all relevant tasks when a pull request targeting specified
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# branches is created or updated.
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pull_request_trigger:
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name: Pull Request Trigger (main, develop, & release branches)
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dependencies:
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- .yamato/project-standards.yml#standards_{{ projects.first.name }}
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{% for project in projects -%}
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{% for platform in test_platforms -%}
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# desktop platforms
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- .yamato/project-tests.yml#test_{{ project.name }}_{{ project.test_editors.first }}_{{ platform.name }}
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{% endfor -%}
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# iOS
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- .yamato/mobile-build-and-run.yml#mobile_test_ios_{{ project.name }}_{{ project.test_editors.first }}
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# Android
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- .yamato/mobile-build-and-run.yml#mobile_test_android_{{ project.name }}_{{ project.test_editors.first }}
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{% endfor -%}
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triggers:
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cancel_old_ci: true
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pull_requests:
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- targets:
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only:
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- "main"
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- "develop"
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- "/release\/.*/"
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# Custom python script to enable/disable burst compilations. Disabling burst is currently required for Android tests.
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# Source: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/develop/.yamato/disable-burst-if-requested.py
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import argparse
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import json
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import os
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args = None
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platform_plugin_definition = None
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def resolve_target(platform):
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resolved_target = platform
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if 'StandaloneWindows' in platform:
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resolved_target = 'StandaloneWindows'
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elif 'StandaloneLinux' in platform:
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resolved_target = 'StandaloneLinux64'
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return resolved_target
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def create_config(settings_path, platform):
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config_name = os.path.join(settings_path, 'BurstAotSettings_{}.json'.format(resolve_target(platform)))
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monobehaviour = {
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'm_Enabled': True,
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'm_EditorHideFlags': 0,
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'm_Name': "",
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'm_EditorClassIdentifier': 'Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings',
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'EnableOptimisations': True,
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'EnableSafetyChecks': False,
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'EnableBurstCompilation': True
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}
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data = {'MonoBehaviour': monobehaviour}
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with open(config_name, 'w') as f:
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json.dump(data, f)
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return config_name
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def get_or_create_AOT_config(project_path, platform):
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settings_path = os.path.join(project_path, 'ProjectSettings')
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if not os.path.isdir(settings_path):
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os.mkdir(settings_path)
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config_names = [os.path.join(settings_path, filename) for filename in os.listdir(settings_path) if filename.startswith("BurstAotSettings_{}".format(resolve_target(platform)))]
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if not config_names:
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return [create_config(settings_path, platform)]
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return config_names
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def disable_AOT(project_path, platform):
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config_names = get_or_create_AOT_config(project_path, platform)
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for config_name in config_names:
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set_AOT(config_name, False)
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def enable_AOT(project_path, platform):
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config_names = get_or_create_AOT_config(project_path, platform)
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for config_name in config_names:
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set_AOT(config_name, True)
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def set_AOT(config_file, status):
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config = None
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with open(config_file, 'r') as f:
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config = json.load(f)
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assert config is not None, 'AOT settings not found; did the burst-enabled build finish successfully?'
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config['MonoBehaviour']['EnableBurstCompilation'] = status
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with open(config_file, 'w') as f:
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json.dump(config, f)
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def main():
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enable_burst = os.environ.get('ENABLE_BURST_COMPILATION', 'true').strip().lower()
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if enable_burst == 'true':
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print('BURST COMPILATION: ENABLED')
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elif enable_burst == 'false':
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print('BURST COMPILATION: DISABLED')
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disable_AOT(args.project_path, args.platform)
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else:
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sys.exit('BURST COMPILATION: unexpected value: {}'.format(enable_burst))
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def parse_args():
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global args
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parser = argparse.ArgumentParser(description='This tool disables burst AOT compilation')
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parser.add_argument('--project-path', help='Specify the location of the unity project.')
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parser.add_argument('--platform', help="Platform to be used to run the build.")
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args = parser.parse_args()
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if __name__ == '__main__':
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parse_args()
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main()
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# Modeled after Yamato mobile automation example: https://github.cds.internal.unity3d.com/unity/mobile-yamato-example
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{% metadata_file .yamato/project.metafile %}
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---
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{% for project in projects -%}
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{% for editor in project.test_editors -%}
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Build_Player_With_Tests_iOS_{{ project.name }}_{{ editor }}:
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name: build {{ project.name }} - {{ editor }} on iOS
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agent:
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type: Unity::VM::osx
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image: package-ci/macos-12:v4
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flavor: b1.large
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commands:
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- pip install unity-downloader-cli==1.2.0 --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
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- unity-downloader-cli -c Editor -c iOS -u {{ editor }} --fast --wait
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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- chmod +x ./utr
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- ./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --build-only --testfilter=Unity.BossRoom.Tests.Runtime
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artifacts:
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players:
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paths:
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- "build/players/**"
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logs:
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paths:
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- "build/logs/**"
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{% endfor -%}
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{% endfor -%}
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{% for project in projects -%}
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{% for editor in project.test_editors -%}
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Build_Player_With_Tests_Android_{{ project.name }}_{{ editor }}:
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name: build {{ project.name }} - {{ editor }} on Android
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agent:
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type: Unity::VM
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# Any generic image can be used, no need to have Android tools in the image for building
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# All Android tools will be downloaded by unity-downloader-cli
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image: mobile/android-execution-base:stable
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flavor: b1.xlarge
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commands:
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# Download unity-downloader-cli
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- pip install unity-downloader-cli==1.2.0 --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools/utr-standalone/utr.bat --output utr.bat
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- python .yamato/disable-burst-if-requested.py --project-path {{ project.path }} --platform Android
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- unity-downloader-cli -c Editor -c Android -u {{ editor }} --fast --wait
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# Build player(s)
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- set UTR_VERSION=0.12.0
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- ./utr.bat --suite=playmode --platform=Android --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --scripting-backend=mono --build-only --testfilter=Unity.BossRoom.Tests.Runtime
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artifacts:
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players:
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paths:
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- "build/players/**"
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logs:
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paths:
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- "build/logs/**"
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variables:
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CI: true
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ENABLE_BURST_COMPILATION: False
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{% endfor -%}
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{% endfor -%}
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# For every editor version, run iOS project tests without
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# running package tests too since they are handled on their respective jobs
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{% for project in projects -%}
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{% for editor in project.test_editors -%}
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mobile_test_ios_{{ project.name }}_{{ editor }}:
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name: {{ project.name }} mobile project tests - {{ editor }} on iOS
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agent:
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type: Unity::mobile::iPhone
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image: package-ci/macos-12:v4
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flavor: b1.medium
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# Skip repository cloning
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skip_checkout: true
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# Set a dependency on the build job
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dependencies:
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- .yamato/mobile-build-and-run.yml#Build_Player_With_Tests_iOS_{{ project.name }}_{{ editor }}
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commands:
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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# Give UTR execution permissions
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- chmod +x ./utr
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# Run the test build on the device
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- ./utr --suite=playmode --platform=iOS --player-load-path=build/players --artifacts_path=build/test-results --testfilter=Unity.BossRoom.Tests.Runtime
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artifacts:
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logs:
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paths:
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- "build/test-results/**"
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{% endfor -%}
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{% endfor -%}
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# For every editor version, run Android project tests without
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# running package tests too since they are handled on their respective jobs
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{% for project in projects -%}
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{% for editor in project.test_editors -%}
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mobile_test_android_{{ project.name }}_{{ editor }}:
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name: {{ project.name }} mobile project tests - {{ editor }} on Android
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agent:
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type: Unity::mobile::shield
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image: mobile/android-execution-base:stable
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flavor: b1.medium
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# Skip repository cloning
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skip_checkout: true
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# Set a dependency on the build job
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dependencies:
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- .yamato/mobile-build-and-run.yml#Build_Player_With_Tests_Android_{{ project.name }}_{{ editor }}
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commands:
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools/utr-standalone/utr.bat --output utr.bat
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- |
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
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set UTR_VERSION=0.12.0
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./utr --artifacts_path=build/test-results --testproject={{ project.path }} --editor-location=.Editor --reruncount=2 --suite=playmode --platform=android --player-load-path=build/players --testfilter=Unity.BossRoom.Tests.Runtime
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# Set uploadable artifact paths
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artifacts:
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logs:
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paths:
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- "build/test-results/**"
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{% endfor -%}
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{% endfor -%}
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{% metadata_file .yamato/project.metafile %}
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---
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{% for project in projects -%}
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pack_{{ project.name }}:
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name: Pack {{ project.name }}
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agent:
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type: Unity::VM
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image: package-ci/ubuntu:stable
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||||||
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flavor: b1.small
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commands:
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||||||
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- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
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||||||
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- upm-ci project pack --project-path {{ project.path }}
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||||||
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artifacts:
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||||||
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packages:
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||||||
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paths:
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||||||
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- "upm-ci~/packages/**/*"
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||||||
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{% endfor -%}
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@ -0,0 +1,15 @@
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{% metadata_file .yamato/project.metafile %}
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---
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||||||
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standards_{{ projects.first.name }}:
|
||||||
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name: Standards Check {{ projects.first.name }}
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||||||
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agent:
|
||||||
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type: Unity::VM
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||||||
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image: desktop/logging-testing-linux:v0.1.2-926285
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||||||
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flavor: b1.large
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||||||
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commands:
|
||||||
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- dotnet --version
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||||||
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- dotnet format --version
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||||||
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- pip install unity-downloader-cli --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple
|
||||||
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- unity-downloader-cli -u {{ projects.first.test_editors.first }} -c editor --wait --fast
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||||||
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- .Editor/Unity -batchmode -nographics -logFile - -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution -projectPath {{ projects.first.path }} -quit
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- dotnet run --project dotnet-tools/netcode.standards -- --project={{ projects.first.path }} --check
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@ -0,0 +1,29 @@
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{% metadata_file .yamato/project.metafile %}
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||||||
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---
|
||||||
|
|
||||||
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# For every platform and editor version, run its project tests without
|
||||||
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# running package tests too since they are handled on their respective
|
||||||
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# jobs
|
||||||
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{% for project in projects -%}
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||||||
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{% for editor in project.test_editors -%}
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||||||
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{% for platform in test_platforms -%}
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||||||
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test_{{ project.name }}_{{ editor }}_{{ platform.name }}:
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||||||
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name : {{ project.name }} project tests - {{ editor }} on {{ platform.name }}
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||||||
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agent:
|
||||||
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type: {{ platform.type }}
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||||||
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image: {{ platform.image }}
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flavor: {{ platform.flavor}}
|
||||||
|
commands:
|
||||||
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- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
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||||||
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- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple
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- unity-downloader-cli -u {{ editor }} -c editor -w --fast
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- upm-ci project test -u {{ editor }} --project-path {{ project.path }} --type project-tests --extra-utr-arg=--testfilter=Unity.BossRoom.Tests.Runtime
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||||||
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artifacts:
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||||||
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logs:
|
||||||
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paths:
|
||||||
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- "upm-ci~/test-results/**/*"
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||||||
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dependencies:
|
||||||
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- .yamato/project-pack.yml#pack_{{ project.name }}
|
||||||
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{% endfor -%}
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||||||
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{% endfor -%}
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||||||
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{% endfor -%}
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@ -0,0 +1,33 @@
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|||||||
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# Platforms that will be tested.
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||||||
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test_platforms:
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||||||
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- name: win
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||||||
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type: Unity::VM
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||||||
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image: package-ci/win10:v4
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||||||
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flavor: b1.large
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||||||
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editorpath: .Editor\Unity.exe
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||||||
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utr: .\utr.bat
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||||||
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- name: mac
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||||||
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type: Unity::VM::osx
|
||||||
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image: package-ci/macos-12:v4
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||||||
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flavor: b1.large
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||||||
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editorpath: .Editor/Unity.app/Contents/MacOS/Unity
|
||||||
|
utr: ./utr
|
||||||
|
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|
editorpath: .Editor/Unity
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|
utr: ./utr
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|
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|
# Projects within the repository that will be tested. Name will be used
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|
# for job ids, so it should not contain spaces/non-supported characters
|
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|
projects:
|
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|
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|
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|
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|
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|
validate: true
|
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|
# Packages within a project that will be tested
|
||||||
|
packages:
|
||||||
|
- name: com.unity.multiplayer.samples.coop
|
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|
path: Packages/com.unity.multiplayer.samples.coop
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Reference in New Issue