Initial Commit

dev-main
Hazim Bin Ijaz 4 days ago
parent 0da7c9a243
commit 4ec60ec7a2

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THIS IS THE TERMS AND CONDITIONS PLACEHOLDER

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packageName: com.unity.template.xxx
name: NEW NAME
description: translationMap
icon: file://images/icon.png
previewImage: file://images/preview.png
category: Core
buildPlatform: Windows
renderPipeline: BuiltIn
termsOfService: file://docs/terms-and-conditions.txt
#extraFields: # (Optional) - A list of extra metadata that can be developer-defined as key/value pairs where value is always a string.
# - name: ageGate
# value: "12+"
translationMap:
description:
en-US: "With this template, blablabla"
zh-CN: "使用此模板,..."

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{% metadata_file .yamato/project.metafile %}
---
# Run all relevant tasks when a pull request targeting specified
# branches is created or updated.
pull_request_trigger:
name: Pull Request Trigger (main, develop, & release branches)
dependencies:
- .yamato/project-standards.yml#standards_{{ projects.first.name }}
{% for project in projects -%}
{% for platform in test_platforms -%}
# desktop platforms
- .yamato/project-tests.yml#test_{{ project.name }}_{{ project.test_editors.first }}_{{ platform.name }}
{% endfor -%}
# iOS
- .yamato/mobile-build-and-run.yml#mobile_test_ios_{{ project.name }}_{{ project.test_editors.first }}
# Android
- .yamato/mobile-build-and-run.yml#mobile_test_android_{{ project.name }}_{{ project.test_editors.first }}
{% endfor -%}
triggers:
cancel_old_ci: true
pull_requests:
- targets:
only:
- "main"
- "develop"
- "/release\/.*/"

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# Custom python script to enable/disable burst compilations. Disabling burst is currently required for Android tests.
# Source: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/develop/.yamato/disable-burst-if-requested.py
import argparse
import json
import os
args = None
platform_plugin_definition = None
def resolve_target(platform):
resolved_target = platform
if 'StandaloneWindows' in platform:
resolved_target = 'StandaloneWindows'
elif 'StandaloneLinux' in platform:
resolved_target = 'StandaloneLinux64'
return resolved_target
def create_config(settings_path, platform):
config_name = os.path.join(settings_path, 'BurstAotSettings_{}.json'.format(resolve_target(platform)))
monobehaviour = {
'm_Enabled': True,
'm_EditorHideFlags': 0,
'm_Name': "",
'm_EditorClassIdentifier': 'Unity.Burst.Editor:Unity.Burst.Editor:BurstPlatformAotSettings',
'EnableOptimisations': True,
'EnableSafetyChecks': False,
'EnableBurstCompilation': True
}
data = {'MonoBehaviour': monobehaviour}
with open(config_name, 'w') as f:
json.dump(data, f)
return config_name
def get_or_create_AOT_config(project_path, platform):
settings_path = os.path.join(project_path, 'ProjectSettings')
if not os.path.isdir(settings_path):
os.mkdir(settings_path)
config_names = [os.path.join(settings_path, filename) for filename in os.listdir(settings_path) if filename.startswith("BurstAotSettings_{}".format(resolve_target(platform)))]
if not config_names:
return [create_config(settings_path, platform)]
return config_names
def disable_AOT(project_path, platform):
config_names = get_or_create_AOT_config(project_path, platform)
for config_name in config_names:
set_AOT(config_name, False)
def enable_AOT(project_path, platform):
config_names = get_or_create_AOT_config(project_path, platform)
for config_name in config_names:
set_AOT(config_name, True)
def set_AOT(config_file, status):
config = None
with open(config_file, 'r') as f:
config = json.load(f)
assert config is not None, 'AOT settings not found; did the burst-enabled build finish successfully?'
config['MonoBehaviour']['EnableBurstCompilation'] = status
with open(config_file, 'w') as f:
json.dump(config, f)
def main():
enable_burst = os.environ.get('ENABLE_BURST_COMPILATION', 'true').strip().lower()
if enable_burst == 'true':
print('BURST COMPILATION: ENABLED')
elif enable_burst == 'false':
print('BURST COMPILATION: DISABLED')
disable_AOT(args.project_path, args.platform)
else:
sys.exit('BURST COMPILATION: unexpected value: {}'.format(enable_burst))
def parse_args():
global args
parser = argparse.ArgumentParser(description='This tool disables burst AOT compilation')
parser.add_argument('--project-path', help='Specify the location of the unity project.')
parser.add_argument('--platform', help="Platform to be used to run the build.")
args = parser.parse_args()
if __name__ == '__main__':
parse_args()
main()

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# Modeled after Yamato mobile automation example: https://github.cds.internal.unity3d.com/unity/mobile-yamato-example
{% metadata_file .yamato/project.metafile %}
---
{% for project in projects -%}
{% for editor in project.test_editors -%}
Build_Player_With_Tests_iOS_{{ project.name }}_{{ editor }}:
name: build {{ project.name }} - {{ editor }} on iOS
agent:
type: Unity::VM::osx
image: package-ci/macos-12:v4
flavor: b1.large
commands:
- pip install unity-downloader-cli==1.2.0 --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- unity-downloader-cli -c Editor -c iOS -u {{ editor }} --fast --wait
- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
- chmod +x ./utr
- ./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --build-only --testfilter=Unity.BossRoom.Tests.Runtime
artifacts:
players:
paths:
- "build/players/**"
logs:
paths:
- "build/logs/**"
{% endfor -%}
{% endfor -%}
{% for project in projects -%}
{% for editor in project.test_editors -%}
Build_Player_With_Tests_Android_{{ project.name }}_{{ editor }}:
name: build {{ project.name }} - {{ editor }} on Android
agent:
type: Unity::VM
# Any generic image can be used, no need to have Android tools in the image for building
# All Android tools will be downloaded by unity-downloader-cli
image: mobile/android-execution-base:stable
flavor: b1.xlarge
commands:
# Download unity-downloader-cli
- pip install unity-downloader-cli==1.2.0 --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade
- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools/utr-standalone/utr.bat --output utr.bat
- python .yamato/disable-burst-if-requested.py --project-path {{ project.path }} --platform Android
- unity-downloader-cli -c Editor -c Android -u {{ editor }} --fast --wait
# Build player(s)
- set UTR_VERSION=0.12.0
- ./utr.bat --suite=playmode --platform=Android --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --scripting-backend=mono --build-only --testfilter=Unity.BossRoom.Tests.Runtime
artifacts:
players:
paths:
- "build/players/**"
logs:
paths:
- "build/logs/**"
variables:
CI: true
ENABLE_BURST_COMPILATION: False
{% endfor -%}
{% endfor -%}
# For every editor version, run iOS project tests without
# running package tests too since they are handled on their respective jobs
{% for project in projects -%}
{% for editor in project.test_editors -%}
mobile_test_ios_{{ project.name }}_{{ editor }}:
name: {{ project.name }} mobile project tests - {{ editor }} on iOS
agent:
type: Unity::mobile::iPhone
image: package-ci/macos-12:v4
flavor: b1.medium
# Skip repository cloning
skip_checkout: true
# Set a dependency on the build job
dependencies:
- .yamato/mobile-build-and-run.yml#Build_Player_With_Tests_iOS_{{ project.name }}_{{ editor }}
commands:
# Download standalone UnityTestRunner
- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
# Give UTR execution permissions
- chmod +x ./utr
# Run the test build on the device
- ./utr --suite=playmode --platform=iOS --player-load-path=build/players --artifacts_path=build/test-results --testfilter=Unity.BossRoom.Tests.Runtime
artifacts:
logs:
paths:
- "build/test-results/**"
{% endfor -%}
{% endfor -%}
# For every editor version, run Android project tests without
# running package tests too since they are handled on their respective jobs
{% for project in projects -%}
{% for editor in project.test_editors -%}
mobile_test_android_{{ project.name }}_{{ editor }}:
name: {{ project.name }} mobile project tests - {{ editor }} on Android
agent:
type: Unity::mobile::shield
image: mobile/android-execution-base:stable
flavor: b1.medium
# Skip repository cloning
skip_checkout: true
# Set a dependency on the build job
dependencies:
- .yamato/mobile-build-and-run.yml#Build_Player_With_Tests_Android_{{ project.name }}_{{ editor }}
commands:
# Download standalone UnityTestRunner
- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools/utr-standalone/utr.bat --output utr.bat
- |
set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
set UTR_VERSION=0.12.0
./utr --artifacts_path=build/test-results --testproject={{ project.path }} --editor-location=.Editor --reruncount=2 --suite=playmode --platform=android --player-load-path=build/players --testfilter=Unity.BossRoom.Tests.Runtime
# Set uploadable artifact paths
artifacts:
logs:
paths:
- "build/test-results/**"
{% endfor -%}
{% endfor -%}

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{% metadata_file .yamato/project.metafile %}
---
{% for project in projects -%}
pack_{{ project.name }}:
name: Pack {{ project.name }}
agent:
type: Unity::VM
image: package-ci/ubuntu:stable
flavor: b1.small
commands:
- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
- upm-ci project pack --project-path {{ project.path }}
artifacts:
packages:
paths:
- "upm-ci~/packages/**/*"
{% endfor -%}

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{% metadata_file .yamato/project.metafile %}
---
standards_{{ projects.first.name }}:
name: Standards Check {{ projects.first.name }}
agent:
type: Unity::VM
image: desktop/logging-testing-linux:v0.1.2-926285
flavor: b1.large
commands:
- dotnet --version
- dotnet format --version
- pip install unity-downloader-cli --upgrade --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple
- unity-downloader-cli -u {{ projects.first.test_editors.first }} -c editor --wait --fast
- .Editor/Unity -batchmode -nographics -logFile - -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution -projectPath {{ projects.first.path }} -quit
- dotnet run --project dotnet-tools/netcode.standards -- --project={{ projects.first.path }} --check

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{% metadata_file .yamato/project.metafile %}
---
# For every platform and editor version, run its project tests without
# running package tests too since they are handled on their respective
# jobs
{% for project in projects -%}
{% for editor in project.test_editors -%}
{% for platform in test_platforms -%}
test_{{ project.name }}_{{ editor }}_{{ platform.name }}:
name : {{ project.name }} project tests - {{ editor }} on {{ platform.name }}
agent:
type: {{ platform.type }}
image: {{ platform.image }}
flavor: {{ platform.flavor}}
commands:
- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
- pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple
- unity-downloader-cli -u {{ editor }} -c editor -w --fast
- upm-ci project test -u {{ editor }} --project-path {{ project.path }} --type project-tests --extra-utr-arg=--testfilter=Unity.BossRoom.Tests.Runtime
artifacts:
logs:
paths:
- "upm-ci~/test-results/**/*"
dependencies:
- .yamato/project-pack.yml#pack_{{ project.name }}
{% endfor -%}
{% endfor -%}
{% endfor -%}

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# Platforms that will be tested.
test_platforms:
- name: win
type: Unity::VM
image: package-ci/win10:v4
flavor: b1.large
editorpath: .Editor\Unity.exe
utr: .\utr.bat
- name: mac
type: Unity::VM::osx
image: package-ci/macos-12:v4
flavor: b1.large
editorpath: .Editor/Unity.app/Contents/MacOS/Unity
utr: ./utr
- name: ubuntu
type: Unity::VM
image: package-ci/ubuntu-18.04:v4
flavor: b1.large
editorpath: .Editor/Unity
utr: ./utr
# Projects within the repository that will be tested. Name will be used
# for job ids, so it should not contain spaces/non-supported characters
projects:
- name: com.unity.multiplayer.samples.coop
path: .
validate: true
# Packages within a project that will be tested
packages:
- name: com.unity.multiplayer.samples.coop
path: Packages/com.unity.multiplayer.samples.coop
test_editors:
- 2022.3

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