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@ -5,6 +5,7 @@ using UnityEngine;
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using Unity.BossRoom.Gameplay.GameState;
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using Unity.Netcode;
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using VContainer.Unity;
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public class Scoreboard : MonoBehaviour
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{
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public List<PlayerScoreComponent> m_PlayerScoreComponents;
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@ -13,56 +14,208 @@ public class Scoreboard : MonoBehaviour
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public Transform Parent;
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int index = 0;
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bool coroutineStarter = false;
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public static Scoreboard instance;
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private void Awake()
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{
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instance = this;
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}
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public void DestroyChecker()
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{
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for (int i = 0; i < m_PlayerScoreComponents.Count; i++)
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{
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if (m_PlayerScoreComponents[i] == null)
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{
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m_PlayerScoreComponents.RemoveAt(i);
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}
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}
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for (int i = 0; i < playerItems.Count; i++)
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{
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if (playerItems[i] == null)
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{
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playerItems.RemoveAt(i);
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}
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}
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}
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private IEnumerator Start()
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{
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Debug.Log("Scoreboard start1");
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Debug.Log("Scoreboard Start - Coroutine Started");
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// Wait until coroutineStarter is set to true
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yield return new WaitUntil(() => coroutineStarter == true);
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Debug.Log("Scoreboard start2");
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Debug.Log("Scoreboard Start - Coroutine Finished");
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yield return new WaitForSeconds(2);
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Debug.Log("Scoreboard start3");
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Debug.Log("Scoreboard Start - Starter Called");
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Starter();
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Debug.Log("Scoreboard start4");
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}
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public void ScoreBoardListFiller(NetworkObject playerObj)
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{
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if (!NetworkManager.Singleton.IsServer)
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{
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Debug.LogError("ScoreBoardListFiller called on client, should be on server");
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return; // Only execute this on the server
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}
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Debug.Log("ScoreBoardListFiller called on server");
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m_PlayerScoreComponents.Add(playerObj.GetComponent<PlayerScoreComponent>());
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m_PlayerScoreComponents[m_PlayerScoreComponents.Count - 1].m_index = index;
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Instantiator(index);
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index++;
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Instantiator(m_PlayerScoreComponents.Count);
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if (!coroutineStarter)
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{
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coroutineStarter = true;
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}
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}
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public void Starter()
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{
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// Start the coroutine for updating the scores
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StartCoroutine(ScoreUpdater());
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}
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public void Instantiator(int count)
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public void Instantiator(int index)
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{
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for (int i = 0; i < count; i++)
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// Only instantiate UI elements on the client side
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if (!NetworkManager.Singleton.IsClient)
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{
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Debug.LogError("Instantiator called on server, should be on client");
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return;
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}
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Debug.Log("Instantiator called on client");
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GameObject temp = Instantiate(playerItemPrefab, Parent);
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PlayerItem item = temp.GetComponent<PlayerItem>();
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m_PlayerScoreComponents[m_PlayerScoreComponents.Count - 1].playerItem = item;
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playerItems.Add(item);
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playerItems[playerItems.Count-1].PlayerScore.text = m_PlayerScoreComponents[i].CurrentScore.ToString();
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playerItems[i].PlayerName.text = m_PlayerScoreComponents[i].serverCharacter.uIStateDisplayHandler.m_UIState.playerName.ToString();
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}
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playerItems[playerItems.Count - 1].PlayerScore.text = m_PlayerScoreComponents[index].CurrentScore.ToString();
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playerItems[playerItems.Count - 1].PlayerName.text = m_PlayerScoreComponents[index].serverCharacter.uIStateDisplayHandler.m_UIState.playerName.ToString();
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}
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IEnumerator ScoreUpdater()
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{
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yield return new WaitForSeconds(0.5f);
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Debug.Log("Scoreboard start5");
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Debug.Log("Scoreboard Start - ScoreUpdater started");
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while (true)
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{
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yield return new WaitForSeconds(0.1f);
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m_PlayerScoreComponents.Sort((p1, p2) => p2.CurrentScore.CompareTo(p1.CurrentScore));
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// Update the UI on the client side only
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if (NetworkManager.Singleton.IsClient)
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{
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Debug.Log("Scoreboard Update - UI update on client");
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for (int i = 0; i < playerItems.Count; i++)
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{
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playerItems[i].transform.SetSiblingIndex(m_PlayerScoreComponents[i].m_index);
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}
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}
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else
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{
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Debug.LogWarning("Scoreboard Update - Trying to update UI on the server side");
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}
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}
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}
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}
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//using System.Collections;
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//using System.Collections.Generic;
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//using Unity.Multiplayer.Samples.BossRoom;
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//using UnityEngine;
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//using Unity.BossRoom.Gameplay.GameState;
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//using Unity.Netcode;
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//using VContainer.Unity;
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//public class Scoreboard : MonoBehaviour
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//{
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// public List<PlayerScoreComponent> m_PlayerScoreComponents;
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// public List<PlayerItem> playerItems;
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// public GameObject playerItemPrefab;
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// public Transform Parent;
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// int index = 0;
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// bool coroutineStarter = false;
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// public static Scoreboard instance;
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// private void Awake()
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// {
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// instance = this;
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// }
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// public void DestroyChecker()
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// {
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// for(int i=0;i< m_PlayerScoreComponents.Count;i++)
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// {
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// if(m_PlayerScoreComponents[i]==null)
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// {
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// m_PlayerScoreComponents.RemoveAt(i);
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// }
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// }
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// for(int i=0;i< playerItems.Count;i++)
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// {
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// if(playerItems[i]==null)
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// {
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// playerItems.RemoveAt(i);
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// }
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// }
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// }
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// private IEnumerator Start()
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// {
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// Debug.Log("Scoreboard start1");
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// yield return new WaitUntil(() => coroutineStarter == true);
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// Debug.Log("Scoreboard start2");
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// yield return new WaitForSeconds(2);
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// Debug.Log("Scoreboard start3");
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// Starter();
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// Debug.Log("Scoreboard start4");
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// }
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// public void ScoreBoardListFiller(NetworkObject playerObj)
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// {
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// m_PlayerScoreComponents.Add(playerObj.GetComponent<PlayerScoreComponent>());
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// m_PlayerScoreComponents[m_PlayerScoreComponents.Count - 1].m_index = index;
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// Instantiator(index);
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// index++;
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// if (!coroutineStarter)
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// {
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// coroutineStarter = true;
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// }
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// }
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// public void Starter()
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// {
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// StartCoroutine(ScoreUpdater());
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// }
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// public void Instantiator(int index)
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// {
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// GameObject temp = Instantiate(playerItemPrefab, Parent);
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// PlayerItem item = temp.GetComponent<PlayerItem>();
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// m_PlayerScoreComponents[m_PlayerScoreComponents.Count - 1].playerItem = item;
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// playerItems.Add(item);
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// playerItems[playerItems.Count - 1].PlayerScore.text = m_PlayerScoreComponents[index].CurrentScore.ToString();
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// playerItems[playerItems.Count - 1].PlayerName.text = m_PlayerScoreComponents[index].serverCharacter.uIStateDisplayHandler.m_UIState.playerName.ToString();
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// }
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// IEnumerator ScoreUpdater()
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// {
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// yield return new WaitForSeconds(0.5f);
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// Debug.Log("Scoreboard start5");
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// while (true)
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// {
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// yield return new WaitForSeconds(0.1f);
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// m_PlayerScoreComponents.Sort((p1, p2) => p2.CurrentScore.CompareTo(p1.CurrentScore));
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// for (int i = 0; i < playerItems.Count; i++)
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// {
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// playerItems[i].transform.SetSiblingIndex(m_PlayerScoreComponents[i].m_index);
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// }
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// }
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// }
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//}
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