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HighGroundRoyaleNetcode/Assets/Scripts/Gameplay/Scoreboard.cs

222 lines
6.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.Multiplayer.Samples.BossRoom;
using UnityEngine;
using Unity.BossRoom.Gameplay.GameState;
using Unity.Netcode;
using VContainer.Unity;
public class Scoreboard : MonoBehaviour
{
public List<PlayerScoreComponent> m_PlayerScoreComponents;
public List<PlayerItem> playerItems;
public GameObject playerItemPrefab;
public Transform Parent;
int index = 0;
bool coroutineStarter = false;
public static Scoreboard instance;
private void Awake()
{
instance = this;
}
public void DestroyChecker()
{
for (int i = 0; i < m_PlayerScoreComponents.Count; i++)
{
if (m_PlayerScoreComponents[i] == null)
{
m_PlayerScoreComponents.RemoveAt(i);
}
}
for (int i = 0; i < playerItems.Count; i++)
{
if (playerItems[i] == null)
{
playerItems.RemoveAt(i);
}
}
}
private IEnumerator Start()
{
Debug.Log("Scoreboard Start - Coroutine Started");
// Wait until coroutineStarter is set to true
yield return new WaitUntil(() => coroutineStarter == true);
Debug.Log("Scoreboard Start - Coroutine Finished");
yield return new WaitForSeconds(2);
Debug.Log("Scoreboard Start - Starter Called");
Starter();
}
public void ScoreBoardListFiller(NetworkObject playerObj)
{
if (!NetworkManager.Singleton.IsServer)
{
Debug.LogError("ScoreBoardListFiller called on client, should be on server");
return; // Only execute this on the server
}
Debug.Log("ScoreBoardListFiller called on server");
m_PlayerScoreComponents.Add(playerObj.GetComponent<PlayerScoreComponent>());
m_PlayerScoreComponents[m_PlayerScoreComponents.Count - 1].m_index = index;
Instantiator(index);
index++;
if (!coroutineStarter)
{
coroutineStarter = true;
}
}
public void Starter()
{
// Start the coroutine for updating the scores
StartCoroutine(ScoreUpdater());
}
public void Instantiator(int index)
{
// Only instantiate UI elements on the client side
if (!NetworkManager.Singleton.IsClient)
{
Debug.LogError("Instantiator called on server, should be on client");
return;
}
Debug.Log("Instantiator called on client");
GameObject temp = Instantiate(playerItemPrefab, Parent);
PlayerItem item = temp.GetComponent<PlayerItem>();
m_PlayerScoreComponents[m_PlayerScoreComponents.Count - 1].playerItem = item;
playerItems.Add(item);
playerItems[playerItems.Count - 1].PlayerScore.text = m_PlayerScoreComponents[index].CurrentScore.ToString();
playerItems[playerItems.Count - 1].PlayerName.text = m_PlayerScoreComponents[index].serverCharacter.uIStateDisplayHandler.m_UIState.playerName.ToString();
}
IEnumerator ScoreUpdater()
{
yield return new WaitForSeconds(0.5f);
Debug.Log("Scoreboard Start - ScoreUpdater started");
while (true)
{
yield return new WaitForSeconds(0.1f);
m_PlayerScoreComponents.Sort((p1, p2) => p2.CurrentScore.CompareTo(p1.CurrentScore));
// Update the UI on the client side only
if (NetworkManager.Singleton.IsClient)
{
Debug.Log("Scoreboard Update - UI update on client");
for (int i = 0; i < playerItems.Count; i++)
{
playerItems[i].transform.SetSiblingIndex(m_PlayerScoreComponents[i].m_index);
}
}
else
{
Debug.LogWarning("Scoreboard Update - Trying to update UI on the server side");
}
}
}
}
//using System.Collections;
//using System.Collections.Generic;
//using Unity.Multiplayer.Samples.BossRoom;
//using UnityEngine;
//using Unity.BossRoom.Gameplay.GameState;
//using Unity.Netcode;
//using VContainer.Unity;
//public class Scoreboard : MonoBehaviour
//{
// public List<PlayerScoreComponent> m_PlayerScoreComponents;
// public List<PlayerItem> playerItems;
// public GameObject playerItemPrefab;
// public Transform Parent;
// int index = 0;
// bool coroutineStarter = false;
// public static Scoreboard instance;
// private void Awake()
// {
// instance = this;
// }
// public void DestroyChecker()
// {
// for(int i=0;i< m_PlayerScoreComponents.Count;i++)
// {
// if(m_PlayerScoreComponents[i]==null)
// {
// m_PlayerScoreComponents.RemoveAt(i);
// }
// }
// for(int i=0;i< playerItems.Count;i++)
// {
// if(playerItems[i]==null)
// {
// playerItems.RemoveAt(i);
// }
// }
// }
// private IEnumerator Start()
// {
// Debug.Log("Scoreboard start1");
// yield return new WaitUntil(() => coroutineStarter == true);
// Debug.Log("Scoreboard start2");
// yield return new WaitForSeconds(2);
// Debug.Log("Scoreboard start3");
// Starter();
// Debug.Log("Scoreboard start4");
// }
// public void ScoreBoardListFiller(NetworkObject playerObj)
// {
// m_PlayerScoreComponents.Add(playerObj.GetComponent<PlayerScoreComponent>());
// m_PlayerScoreComponents[m_PlayerScoreComponents.Count - 1].m_index = index;
// Instantiator(index);
// index++;
// if (!coroutineStarter)
// {
// coroutineStarter = true;
// }
// }
// public void Starter()
// {
// StartCoroutine(ScoreUpdater());
// }
// public void Instantiator(int index)
// {
// GameObject temp = Instantiate(playerItemPrefab, Parent);
// PlayerItem item = temp.GetComponent<PlayerItem>();
// m_PlayerScoreComponents[m_PlayerScoreComponents.Count - 1].playerItem = item;
// playerItems.Add(item);
// playerItems[playerItems.Count - 1].PlayerScore.text = m_PlayerScoreComponents[index].CurrentScore.ToString();
// playerItems[playerItems.Count - 1].PlayerName.text = m_PlayerScoreComponents[index].serverCharacter.uIStateDisplayHandler.m_UIState.playerName.ToString();
// }
// IEnumerator ScoreUpdater()
// {
// yield return new WaitForSeconds(0.5f);
// Debug.Log("Scoreboard start5");
// while (true)
// {
// yield return new WaitForSeconds(0.1f);
// m_PlayerScoreComponents.Sort((p1, p2) => p2.CurrentScore.CompareTo(p1.CurrentScore));
// for (int i = 0; i < playerItems.Count; i++)
// {
// playerItems[i].transform.SetSiblingIndex(m_PlayerScoreComponents[i].m_index);
// }
// }
// }
//}