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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
public static class PlayerPrefsKeys
|
||||
{
|
||||
private const string KeyRegistry = "_AllPlayerPrefsKeys";
|
||||
|
||||
public static void RegisterKey(string key)
|
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{
|
||||
var keys = PlayerPrefs.GetString(KeyRegistry, "");
|
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if (!keys.Contains(key))
|
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{
|
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keys += key + ";";
|
||||
SafePlayerPrefs.SetString(KeyRegistry, keys);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public static List<string> GetAllKeys()
|
||||
{
|
||||
var keysString = PlayerPrefs.GetString(KeyRegistry, "");
|
||||
return new List<string>(keysString.Split(';', System.StringSplitOptions.RemoveEmptyEntries));
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}
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}
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using PlayFab.ClientModels;
|
||||
using PlayFab;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using MS;
|
||||
using TMPro;
|
||||
|
||||
public class Profile : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
public Button EnteredNameButton;
|
||||
public List<Sprite> AvatarSprites;
|
||||
public Sprite AvatarSelectedSprite;
|
||||
public Popup EnterNamePanel;
|
||||
public Popup MainPanel;
|
||||
public TMP_InputField nameInputField;
|
||||
public Image HeaderProfileImg;
|
||||
public TextMeshProUGUI HeaderProfileName;
|
||||
public Image LevelFillerImg;
|
||||
public TextMeshProUGUI LevelFillerText;
|
||||
private void Start()
|
||||
{
|
||||
CheckForDisplayName();
|
||||
CheckForAvatar();
|
||||
if (EnteredNameButton != null)
|
||||
EnteredNameButton.interactable = false;
|
||||
}
|
||||
private void CheckForAvatar()
|
||||
{
|
||||
int hasSelectedAvatar = PlayerPrefs.GetInt(GameConstants.AvatarSelectedCheckKey, 0);
|
||||
if (hasSelectedAvatar > 0)
|
||||
{
|
||||
//string name = PlayerPrefs.GetString(GameConstants.DisplayNameKey);
|
||||
//PlayFabLeaderboards.DisplayName = name;
|
||||
AvatarSelectedSprite = AvatarSprites[PlayerPrefs.GetInt(GameConstants.AvatarSelectedIndex)];
|
||||
HeaderProfileImg.sprite = AvatarSelectedSprite;
|
||||
}
|
||||
else
|
||||
{
|
||||
MainPanel.Close();
|
||||
if (!EnterNamePanel.isOpen)
|
||||
EnterNamePanel.Open();
|
||||
}
|
||||
}
|
||||
private void CheckForDisplayName()
|
||||
{
|
||||
int hasEnteredName = PlayerPrefs.GetInt(GameConstants.NameEnteredCheckKey, 0);
|
||||
if (hasEnteredName > 0)
|
||||
{
|
||||
|
||||
string name = PlayerPrefs.GetString(GameConstants.DisplayNameKey);
|
||||
PlayFabLeaderboards.DisplayName = name;
|
||||
PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(name);
|
||||
HeaderProfileName.text = name;
|
||||
LevelFillerSetter();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Debug.Log("Name not found in plaerprefs");
|
||||
MainPanel.Close();
|
||||
if (!EnterNamePanel.isOpen)
|
||||
EnterNamePanel.Open();
|
||||
}
|
||||
}
|
||||
public void LevelFillerSetter()
|
||||
{
|
||||
int bestScore = PlayerPrefs.GetInt("BestScore", 0); // Default to 0 if not set
|
||||
|
||||
float fillAmount = Mathf.Clamp01((float)bestScore / 100f); // Ensure it stays between 0 and 1
|
||||
LevelFillerImg.fillAmount = fillAmount;
|
||||
|
||||
//LevelFillerText.text = bestScore + "/" + maxScore;
|
||||
}
|
||||
public void OnDisplayNameEntered()
|
||||
{
|
||||
if (PlayFabClientAPI.IsClientLoggedIn())
|
||||
{
|
||||
PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text);
|
||||
}
|
||||
SafePlayerPrefs.SetInt(GameConstants.NameEnteredCheckKey, 1);
|
||||
SafePlayerPrefs.SetString(GameConstants.DisplayNameKey, nameInputField.text);
|
||||
HeaderProfileName.text = nameInputField.text;
|
||||
|
||||
EnterNamePanel.Close();
|
||||
LevelFillerSetter();
|
||||
}
|
||||
public void OnAvatarSelected(int AvatarID)
|
||||
{
|
||||
//PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text);
|
||||
EnteredNameButton.interactable = true;
|
||||
SafePlayerPrefs.SetInt(GameConstants.AvatarSelectedCheckKey, 1);
|
||||
SafePlayerPrefs.SetInt(GameConstants.AvatarSelectedIndex, AvatarID);
|
||||
AvatarSelectedSprite = AvatarSprites[AvatarID];
|
||||
HeaderProfileImg.sprite = AvatarSelectedSprite;
|
||||
SetAvatarID(AvatarID);
|
||||
//NameEnterPanel.Close();
|
||||
}
|
||||
|
||||
public void SetAvatarID(int avatarID)
|
||||
{
|
||||
var request = new UpdateUserDataRequest
|
||||
{
|
||||
Data = new Dictionary<string, string>
|
||||
{
|
||||
{ "AvatarID", avatarID.ToString() } // Convert int to string for storage
|
||||
},
|
||||
Permission = UserDataPermission.Public
|
||||
};
|
||||
if (PlayFabClientAPI.IsClientLoggedIn())
|
||||
PlayFabClientAPI.UpdateUserData(request, OnDataUpdateSuccess, OnDataUpdateFailure);
|
||||
}
|
||||
private void OnDataUpdateSuccess(UpdateUserDataResult result)
|
||||
{
|
||||
Debug.Log("Avatar ID updated successfully.");
|
||||
}
|
||||
|
||||
private void OnDataUpdateFailure(PlayFabError error)
|
||||
{
|
||||
Debug.LogError("Failed to update Avatar ID: " + error.GenerateErrorReport());
|
||||
}
|
||||
}
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