Added Obstacles according to difficulty

main
Ali Sharoz 2 days ago
parent 5d66882653
commit cd11812c91

@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class ObstacleColliderSetter : MonoBehaviour
{
public MeshRenderer[] meshRenderers;
void Start()
{
//Func();
}
//private void OnValidate()
//{
// //Func();
//}
void Func()
{
meshRenderers=FindObjectsOfType<MeshRenderer>();
for(int i = 0; i < meshRenderers.Length; i++)
{
meshRenderers[i].AddComponent<MeshCollider>();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObstacleInstantiator : MonoBehaviour
{
public GameObject obstacle;
void Start()
{
if (obstacle != null)
Instantiate(obstacle,transform);
}
}

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@ -6,5 +6,6 @@ public class Building : MonoBehaviour
{
public List<MeshRenderer> renderers;
public bool PlayerExitedfromBuilding=false;
public Transform ObstacleParent;
public Obstacle InstantiatedObstacle;
}

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public int index = 0;
int iterator = 0;
int counter = 0;
bool PooledIt = false;
public Obstacle InstantiatedObstacle;
private void Start()
{
index = 1;
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index++;
ObjPooler();
}
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}
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InstantiatedObstacle = Instantiate(obstacleObj, temp.transform);
temp.InstantiatedObstacle = Instantiate(obstacleObj, temp.ObstacleParent);
}
}
@ -70,11 +69,15 @@ public class BuildingParent : MonoBehaviour
int temp = counter % BuildingPool.Count;
BuildingPool[temp].transform.localPosition = new Vector3(0, 0, -100 - (10 * counter));
counter++;
if (InstantiatedObstacle != null)
Destroy(InstantiatedObstacle.gameObject);
if (BuildingPool[temp].InstantiatedObstacle != null)
{
Destroy(BuildingPool[temp].InstantiatedObstacle.gameObject);
}
int percentAgeObstacle = Random.Range(0, 100);
if (percentAgeObstacle < 80)
InstantiatedObstacle = Instantiate(obstacleObj, BuildingPool[temp].transform);
{
BuildingPool[temp].InstantiatedObstacle = Instantiate(obstacleObj, BuildingPool[temp].transform);
}
int percentAge = Random.Range(0, 100);
if (percentAge < 40)

@ -16,7 +16,6 @@ public class CharacterController : MonoBehaviour
}
private void OnCollisionEnter(Collision collision)
{
Debug.Log("Collided with: "+collision.gameObject.name);
if(collision.gameObject.layer==LayerMask.NameToLayer("Obstacle"))
{
Health -= 0.5f;

@ -39,7 +39,6 @@ public class UIManager : MonoBehaviour
public void GameOver()
{
GameManager.instance.isGameOver = true;
Debug.Log("GameOver");
Destroy(player.SpineHingeJoint);
GameOverPanel.SetActive(true);
cameraFollow.isPlaying = false;

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