Smoothened Gameplay
parent
0a9a8da387
commit
5d66882653
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HingeJointBreakReceiver : MonoBehaviour
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{
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void OnJointBreak(float breakForce)
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{
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Debug.Log("Hinge Joint broken! Break force: " + breakForce);
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// Perform actions when the hinge joint breaks
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HandleJointBreak();
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}
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private void HandleJointBreak()
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{
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// Example action: Spawn debris or play an explosion effect
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Debug.Log("Handling joint break...");
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UIManager.instance.GameOver();
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// Add your specific logic here, e.g., play sound, destroy object, etc.
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}
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}
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materialSearch: 1
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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motionNodeName:
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rigImportWarnings:
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animationImportWarnings:
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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human: []
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legTwist: 0.5
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humanoidOversampling: 1
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue