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Toony Colors Pro, version 2.4
|
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2020/04/01
|
||||
© 2020 - Jean Moreno
|
||||
=============================
|
||||
|
||||
QUICK START
|
||||
-----------
|
||||
Select one of the following shader in your Material:
|
||||
- Toony Colors Pro 2/Desktop
|
||||
- Toony Colors Pro 2/Mobile
|
||||
- Toony Colors Pro 2/Standard PBS
|
||||
- Toony Colors Pro 2/Standard PBS (Specular)
|
||||
Then select the features you want to enable (bump, specular, rim...), and the correct shader will automatically
|
||||
be selected for you.
|
||||
|
||||
If using the Lightweight/Universal Render Pipeline, you will have to generate your own shaders using the Shader Generator 2.
|
||||
You can also extract the LWRP Cat demo scene from the "Cat Demo LWRP.unitypackage" file.
|
||||
|
||||
Read the documentation for more information.
|
||||
|
||||
PLEASE LEAVE A REVIEW OR RATE THE PACKAGE IF YOU FIND IT USEFUL!
|
||||
Enjoy! :)
|
||||
|
||||
|
||||
CONTACT
|
||||
-------
|
||||
Questions, suggestions, help needed?
|
||||
Contact me at:
|
||||
jean.moreno.public+unity@gmail.com
|
||||
|
||||
I'd be happy to see Toony Colors Pro 2 used in your project, so feel free to drop me a line about that! :)
|
||||
|
||||
|
||||
UPDATE NOTES
|
||||
------------
|
||||
|
||||
See full and formatted changelog here: https://jeanmoreno.com/unity/toonycolorspro/doc/changelog
|
||||
|
||||
2.4.33.2
|
||||
- [Shader Generator 2] (URP) Fixed possible compilation errors because of new "SRP Batcher Compatibility" option
|
||||
- [Shader Generator 2] Minor UI fixes
|
||||
|
||||
2.4.33.1
|
||||
- [Shader Generator 2] (URP) Fixed broken additional passes because of new "SRP Batcher Compatibility" option
|
||||
|
||||
2.4.33
|
||||
- [Shader Generator 2] (Default) (URP) Added "Shadow Line" feature in Stylization, to create a crisp line between highlighted and shadowed part. Can be used to create comic-book style shadows for example.
|
||||
- [Shader Generator 2] Added "World Position" UV option for textures: use the vertex world position as texture UV. This can allow different effects, like using a world-space texture blending map to control multiple objects (ground, grass), or add a scrolling clouds shadow map for example.
|
||||
- [Shader Generator 2] (URP) Added "SRP Batcher Compatibility" in the Options (experimental, let me know if it doesn't work!)
|
||||
- [Shader Generator 2] Modified Shader Properties are now retained when changing template; this should make it easier to convert a shader from the built-in pipeline to URP for example.
|
||||
- Added a few Sketch textures
|
||||
- [Shader Generator 2] Added ability to use a custom font in the Options
|
||||
- [Shader Generator 2] Improved UI and readability, especially in Unity 2019.3+
|
||||
- [Shader Generator 2] (URP) Fixed shadow coordinates calculation changes introduced in URP 7.2.0
|
||||
- [Shader Generator 2] (URP) Fixed Meta Pass
|
||||
- [Shader Generator 2] Fixed possible unwanted variable name changes when changing template on an existing shader.
|
||||
|
||||
2.4.32
|
||||
- [Shader Generator 2] (Default) (LWRP/URP) Added "Shading Ramp" hook
|
||||
- [Shader Generator 2] (URP) Added options for "Silhouette" and "Outline" to make them explicitly use the "URP Render Features" and updated documentation about it
|
||||
- [Shader Generator 2] (Default) (LWRP/URP) Changed "smoothness" to "roughness" for Specular PBR/GGX
|
||||
- [Shader Generator 2] (LWRP/URP) Added GPU instancing and stereo rendering support
|
||||
- [Shader Generator 2] (LWRP/URP) Fixed error when using "Vertical Fog" and "Enable Fog" in the same shader
|
||||
- [Shader Generator 1] Fixed visual bug with spot light falloff bypass
|
||||
|
||||
2.4.31
|
||||
- Added `Cat Demo URP` scene (extract it from the `Cat Demo URP.unitypackage` file)
|
||||
- [Shader Generator 2] (LWRP/URP) Fixed compilation error when using Specular GGX along with Reflection Probes
|
||||
- [Shader Generator 2] Fixed frequent compilation errors due to the new custom code prepend option
|
||||
- [Shader Generator 2] Reloading shaders from the current output directory now works
|
||||
- [Shader Generator 2] Fixed bug that was showing all Shader Properties as modified when copying a shader
|
||||
- [Shader Generator 2] Performance optimizations in the UI
|
||||
- Hopefully fixed mesh references that get lost when importing unitypackage in Cat demo scene
|
||||
|
||||
2.4.3
|
||||
- [Shader Generator 2] Added 'Prepend Code' option for Custom Code implementation: add arbitrary code before the implementation to allow for more complex code insertion
|
||||
- [Shader Generator 2] (Default) (LWRP/URP) Added "Alpha to Coverage" option for "Alpha Testing"
|
||||
- [Shader Generator 2] (Default) Added "Aura 2" third-party support (experimental)
|
||||
- [Shader Generator 2] Add Unity version on generated shaders, will be useful for support
|
||||
- [Shader Generator 2] Changed how hash is calculated: old shaders opened in the tool will show a warning that they are modified externally, even though they are not. The warning will disappear once the shader is updated.
|
||||
- [Shader Generator] (Water) Enabled 'Add Shadow Pass' option to enable shadow receiving for water shaders (note: not compatible with depth-buffer effects)
|
||||
- [Shader Generator 2] Fixed UI bug that prevented some options from showing if `Show disabled fields` was disabled
|
||||
- [Shader Generator 2] Fixed possible compilation error with texture coordinates
|
||||
- [Shader Generator 2] Fixed "Vertical Fog" that was reapplied when using additional lights
|
||||
- "Demo TCP2 Cat LWRP" scene: water shader now also works with orthographic cameras
|
||||
- Fixed possible corrupted shaders when unpacking from the menu
|
||||
|
||||
2.4.2
|
||||
- [Shader Generator 2] (Default) (LWRP/URP) Added "Vertical Fog" special effect
|
||||
- [Shader Generator 2] (LWRP/URP) Fixed shader compilation error when using features with world-space view direction (e.g. "Specular")
|
||||
- [Shader Generator 2] Fixed shader compilation error when using `Min Max Threshold` ceiling mode with "Triplanar Mapping"
|
||||
- [Shader Generator 2] `Custom Code` implementation: fixed reference bug and improved UI on referenced implementations
|
||||
- [Shader Generator 2] Fixed tiling and scrolling calculation order which could result in animation pops for Texture implementations
|
||||
- [Shader Generator 1] Fixed issues with non-US culture when using C# 4.x (when using constant float values in Shader Generator 1)
|
||||
- [Shader Generator 2] Fixed issue that produced a warning for generated shaders
|
||||
- Cat Demo Scene: fixed mesh references in Unity 2019.1+
|
||||
|
||||
2.4.1
|
||||
- As of version 2.4.0, the "Shaders 2.0" folder has been renamed to "Shaders".
|
||||
Any shaders and files in "Shaders 2.0" or a sub-folder (e.g. "Variants") has to be moved there for the shaders to compile properly.
|
||||
- Added HTML formatted changelog
|
||||
- Fixed packed shaders that were unpacking in the wrong folder, causing an #include error
|
||||
|
||||
2.4.0
|
||||
- Added "Shader Generator 2" beta: more flexible tool, with a fully-featured Lightweight/Universal Pipeline template
|
||||
See the documentation to learn more!
|
||||
- Added "Cat Demo LWRP" scene (extract it from the "Cat Demo LWRP.unitypackage" file)
|
||||
- Shader Generator: Added "VertExmotion" support (under "Special Effects")
|
||||
- Shader Generator: Enabled Dithered Shadows when using Alpha Testing with Dithered Transparency
|
||||
- Shader Generator: fixed Outline in Single-Pass Stereo rendering mode (VR)
|
||||
- Added 26 MatCap textures
|
||||
- Reorganized the Textures folder
|
||||
- Renamed the "Shaders 2.0" folder to "Shaders"
|
||||
- Added namespaces for all TCP2 classes (except material inspectors for compatibility)
|
||||
- Added .asmdef files for TCP2 scripts (Unity 2019.1+)
|
||||
|
||||
2.3.572
|
||||
- Fixed compilation error on MacOS
|
||||
- Fixed issues with non-US culture when using C# 4.x
|
||||
- Regression fixed: Shader Generator: "Constant Size Outline" was broken, will take objects' scale into account again
|
||||
|
||||
2.3.571
|
||||
- Shader Generator: "Default" template: fixed Specular Mask when using PBR Blinn-Phong or GGX models
|
||||
- Shader Generator: "PBS" templates: fixed compilation issues on builds when using outlines
|
||||
- Shader Generator: "Surface PBS" template: fixed Emission feature
|
||||
- Shader Generator: "Water" template: fixed precision issue causing artifacts on some mobile platforms
|
||||
- Shader Generator: fixed "Constant Size Outline" option so that it ignores objects' scale
|
||||
- Shader Generator: UI fixes with inline features
|
||||
|
||||
2.3.57
|
||||
- Shader Generator: upgraded "SRP/Lightweight" template to latest version (4.1.0-preview with Unity 2018.3.0b9)
|
||||
- Shader Generator: "Default" template: fixed "Pixel MatCap" option when using a normal map with skinned meshes
|
||||
- Shader Generator: always start with a new shader when opening the tool (don't load the last generated/loaded shader anymore)
|
||||
- Added example MatCap textures
|
||||
- Removed 'JMOAssets.dll', became obsolete with the Asset Store update notification system
|
||||
|
||||
2.3.56
|
||||
- Shader Generator: added "Texture Blending" feature for "Surface PBS" template
|
||||
- Shader Generator: fixed non-repeating tiling for "Texture Blending" in relevant templates
|
||||
- Shader Generator: fixed masks for "Surface PBS" template (Albedo Color Mask, HSV Mask, Subsurface Scattering Mask)
|
||||
- Added default non-repeating tiling noise textures
|
||||
|
||||
2.3.55
|
||||
- Shader Generator: added "Silhouette Pass" option: simple solid color silhouette for when objects are behind obstacles
|
||||
- Shader Generator: fixed fog for "Standard PBS" shaders in Unity 2018.2+
|
||||
- Reorganized some files and folders
|
||||
|
||||
2.3.54
|
||||
- Shader Generator: added more Tessellation options for "Default" template: Fixed, Distance Based and Edge Length Based
|
||||
- Shader Generator: added Tessellation support for "Standard PBS" template
|
||||
- Desktop/Mobile shaders: removed Directional Lightmap support for shaders, so that all variants can compile properly (max number of interpolators was reached for some combination in Unity 2018+)
|
||||
- Mpbile shaders: disabled view direction calculated in the vertex shader, will be calculated in the fragment instead, so that all variants compile properly (slightly slower but it frees up one interpolator)
|
||||
- Shader Generator: restored 'VertexLit' fallback for Surface PBS template, so that shadow receiving works by default
|
||||
|
||||
2.3.53
|
||||
- Shader Generator: added "Shadow Color Mode" feature with "Replace Color" option to entirely replace the Albedo with the shadow color
|
||||
- Shader Generator: updated GGX Specular to be more faithful to the Standard shader implementation
|
||||
- Shader Generator: fixed GGX Specular when using Linear color space
|
||||
- Shader Generator: updated Lightweight SRP template to work with Unity 2018.2 and lightweight 2.0.5-preview
|
||||
- Shader Generator: Lightweight SRP template still works with Unity 2017.1 and lightweight 1.1.11-preview
|
||||
|
||||
2.3.52
|
||||
- Shader Generator: added "Vertical Fog" option for "Default" template
|
||||
- Shader Generator: fixed wrong colors and transparency in "Fade" mode with "Surface Standard PBS" template
|
||||
- Shader Generator: fixed disabling depth buffer writing mode depending on transparency mode with "Surface Standard PBS" template
|
||||
- Shader Generator: reorganized templates UI in foldout boxes for clarity
|
||||
- Shader Generator: updated UI for clarity
|
||||
- Shader Generator: harmonized UI colors for Unity Editor pro skin
|
||||
|
||||
2.3.51
|
||||
- Shader Generator: fixed issue with "Sketch" option in "Surface Standard PBS" template
|
||||
- Shader Generator: fixed "Bump Scale" option in "SRP/Lightweight" template
|
||||
|
||||
2.3.5
|
||||
- Shader Generator: added experiment "SRP/Lightweight" template with limited features (Unity 2018.1+)
|
||||
- extract "Lightweight SRP Template.unitypackage" for it to work
|
||||
- Shader Generator: added "LOD Group Blending" feature (dither or cross-fade)
|
||||
- script warning fix
|
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|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _DetailMask
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _DetailNormalMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _EmissionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: efb373a6e0c047146b108f84426b8c5f, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _MetallicGlossMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _OcclusionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _ParallaxMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _Ramp
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _STexture
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: 2dd5db1f3356deb4dbf2dfec55c37dce, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- first:
|
||||
name: _BumpScale
|
||||
second: 0
|
||||
- first:
|
||||
name: _Cutoff
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _DetailNormalMapScale
|
||||
second: 1
|
||||
- first:
|
||||
name: _DstBlend
|
||||
second: 0
|
||||
- first:
|
||||
name: _GlossMapScale
|
||||
second: 1
|
||||
- first:
|
||||
name: _Glossiness
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _GlossyReflections
|
||||
second: 1
|
||||
- first:
|
||||
name: _Metallic
|
||||
second: 0
|
||||
- first:
|
||||
name: _Mode
|
||||
second: 0
|
||||
- first:
|
||||
name: _OcclusionStrength
|
||||
second: 1
|
||||
- first:
|
||||
name: _Parallax
|
||||
second: 0.02
|
||||
- first:
|
||||
name: _RampSmooth
|
||||
second: 0.05
|
||||
- first:
|
||||
name: _RampSmoothOtherLights
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _RampThreshold
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _RampThresholdOtherLights
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _RimMax
|
||||
second: 1
|
||||
- first:
|
||||
name: _RimMin
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _Shadow_HSV_H
|
||||
second: 0
|
||||
- first:
|
||||
name: _Shadow_HSV_S
|
||||
second: 0
|
||||
- first:
|
||||
name: _Shadow_HSV_V
|
||||
second: 0
|
||||
- first:
|
||||
name: _Shininess
|
||||
second: 1.04
|
||||
- first:
|
||||
name: _SmoothnessTextureChannel
|
||||
second: 0
|
||||
- first:
|
||||
name: _SpecularHighlights
|
||||
second: 1
|
||||
- first:
|
||||
name: _SrcBlend
|
||||
second: 1
|
||||
- first:
|
||||
name: _UVSec
|
||||
second: 0
|
||||
- first:
|
||||
name: _WrapFactor
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _ZWrite
|
||||
second: 1
|
||||
- first:
|
||||
name: __dummy__
|
||||
second: 0
|
||||
m_Colors:
|
||||
- first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 0.86764705, b: 0.86764705, a: 1}
|
||||
- first:
|
||||
name: _DiffTint
|
||||
second: {r: 0.99264705, g: 0.8112322, b: 0.74448526, a: 1}
|
||||
- first:
|
||||
name: _EmissionColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
- first:
|
||||
name: _HColor
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
- first:
|
||||
name: _RimColor
|
||||
second: {r: 0.8, g: 0.8, b: 0.8, a: 0.6}
|
||||
- first:
|
||||
name: _SColor
|
||||
second: {r: 0.9411765, g: 0.9411765, b: 0.9411765, a: 1}
|
||||
- first:
|
||||
name: _SpecColor
|
||||
second: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
- first:
|
||||
name: _VColorBlendOffset
|
||||
second: {r: 0, g: 0, b: 0, a: 0}
|
||||
- first:
|
||||
name: _VColorBlendSmooth
|
||||
second: {r: 0.25, g: 0.25, b: 0.25, a: 0.25}
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue