SkyBox and Basic

dev-ali
Ali Sharoz 6 days ago
parent 989b70ddcd
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using UnityEngine;
public class CameraFollow : MonoBehaviour
{
public Transform target; // Reference to the character
public float smoothSpeed = 0.125f;
void LateUpdate()
{
if (target != null)
{
Vector3 targetPosition = new Vector3(transform.position.x, target.position.y, transform.position.z);
transform.position = Vector3.Lerp(transform.position, targetPosition, smoothSpeed);
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using UnityEngine;
public class CharacterController : MonoBehaviour
{
public Rigidbody2D characterRigidbody;
public float swingForce = 10f;
void Update()
{
// Control the character with horizontal input
float input = Input.GetAxis("Horizontal");
characterRigidbody.AddForce(Vector2.right * input * swingForce);
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@ -0,0 +1,12 @@
using UnityEngine;
public class RocketMovement : MonoBehaviour
{
public float speed = 5f;
void Update()
{
// Move the rocket upward
transform.Translate(Vector3.up * speed * Time.deltaTime);
}
}

@ -0,0 +1,11 @@
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externalObjects: {}
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icon: {instanceID: 0}
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File diff suppressed because it is too large Load Diff

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