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1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PatternCubemap: + m_Texture: {fileID: 8900000, guid: 5e08451c0e8bb7a4f9ca20067695cda7, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _PatternOverlay: + m_Texture: {fileID: 8900000, guid: 1f3407b97870a2e46864ac55deec53b0, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SkyPatternOverlay: + m_Texture: {fileID: 8900000, guid: 9bf4b810f0cd15f40b90b57122acc109, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Spherical: + m_Texture: {fileID: 2800000, guid: 61c0b9c0523734e0e91bc6043c72a490, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Stars: + m_Texture: {fileID: 2800000, guid: e090bfaf8966fe7459b3af86e0e16f29, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _StarsCubemap: + m_Texture: {fileID: 8900000, guid: cd8517e16ac507a4ea8c50fa7460ae98, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _StarsFlikerTexture: + m_Texture: {fileID: 2800000, guid: cd460ee4ac5c1e746b7a734cc7cc64dd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Sun: + m_Texture: {fileID: 2800000, guid: 19982f8bf5fa2ed42b65ac271d4f0279, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SunTexture: + m_Texture: {fileID: 2800000, guid: e80870b385adcae48871133b9b5759dd, type: 3} + m_Scale: {x: 0, y: 0} + m_Offset: {x: 1, y: 1} + - _Tex: + m_Texture: {fileID: 2800000, guid: 623f215c9cf5dc04aa628d4dd7b6bd73, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Texture: + m_Texture: {fileID: 2800000, guid: 12726e6bff222df4cbbe3ebde547c297, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _Texture0: + m_Texture: {fileID: 8900000, guid: 869120ea8bfebbf4eb8d18cf3c5a7ab8, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextureSample0: + m_Texture: {fileID: 2800000, guid: cd460ee4ac5c1e746b7a734cc7cc64dd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextureSample1: + m_Texture: {fileID: 8900000, guid: 869120ea8bfebbf4eb8d18cf3c5a7ab8, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TextureSample2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TopTexture0: + m_Texture: {fileID: 2800000, guid: 84508b93f15f2b64386ec07486afc7a3, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TwinklingTexture: + m_Texture: {fileID: 2800000, guid: 4962b985402794749902f8b024ee1934, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _scaledTexture: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _tex: + m_Texture: {fileID: 2800000, guid: 12726e6bff222df4cbbe3ebde547c297, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texcoord2: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _texture: + m_Texture: {fileID: 2800000, guid: 64e7766099ad46747a07014e44d0aea1, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _BackgroundExposure: 1 + - _BackgroundMode: 0 + - _BuiltInFog: 1 + - _BumpScale: 1 + - _CloudHeight: -0.185 + - _Clouds: 1 + - _CloudsCat: 1 + - _CloudsHeight: -0.035 + - _CloudsLitbySun: 0 + - _CloudsRotation: 0 + - _CloudsRotationSpeed: 1 + - _ColorsCat: 1 + - _Contrast: 2 + - _Contrsat: 1 + - _Cutoff: 0 + - _DetailNormalMapScale: 1 + - _DisableCloudsRotation: 0 + - _DisableDirectionLight: 0 + - _DisableRotation: 0 + - _DstBlend: 0 + - _Enable1Twinkling: 0 + - _EnableBuiltinFog: 0 + - _EnableClouds: 1 + - _EnableCloudsRotation: 1 + - _EnableDirectionLight: 0 + - _EnableMoon: 0 + - _EnablePattern: 1 + - _EnablePatternOverlay: 1 + - _EnableSkyPatternOverlay: 1 + - _EnableStars: 1 + - _EnableStarsHeightMask: 0 + - _EnableStarsRotation: 0 + - _EnableStarsSunMask: 1 + - _EnableStarsTwinkling: 1 + - _EnableSun: 1 + - _EnableSunMask: 1 + - _EnableSunMoon: 1 + - _EnableSunMoonMask: 1 + - _EnableTwinkling: 1 + - _EqHeight: 0.419 + - _EquatorHeight: 0.7 + - _EquatorSmoothness: 0.8 + - _Exposure: 0 + - _Fade: 0 + - _Float0: -1 + - _Float1: 0.836 + - _Float11: 0 + - _Float2: 0 + - _Float3: 8.91 + - _Float4: -1 + - _Float5: -0.2 + - _Float6: 0.01 + - _FogCat: 1 + - _FogFill: 0.103 + - _FogHeight: 0.035 + - _FogIntensity: 0.518 + - _FogSmoothness: 0.844 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Keyword0: 0 + - _Metallic: 0 + - _Mode: 0 + - _MoonCat: 1 + - _MoonIntensity: 1 + - _MoonSize: 0.5 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _PatternCat: 1 + - _PatternContrast: 0.3 + - _PatternOverlay: 1 + - _RoatationSpeed: 0.4 + - _Rotation: 0 + - _RotationSpeed: 0.5 + - _SkyPatternContrast: 0.99 + - _SkyPatternOverlay: 1 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _StarFlikerSpeed: 0.05 + - _Stars: 1 + - _StarsAmount: 3 + - _StarsCat: 1 + - _StarsFlikerContrast: 1 + - _StarsHeightMask: 0.1 + - _StarsHeigntMask: 1 + - _StarsHorizonMask: 1 + - _StarsIntensity: 4.29 + - _StarsLayer: 3 + - _StarsMaskPower: 1 + - _StarsRotation: 360 + - _StarsRotationSpeed: 0.5 + - _StarsSize: 0.319 + - _StarsSunMask: 0.01 + - _SunCat: 1 + - _SunIntensity: 2 + - _SunRadiusB: 0 + - _SunRadoisA: 0 + - _SunSize: 0.6 + - _SunorMoon: 1 + - _TITLE: 1 + - _ToggleSwitch0: 0 + - _TwinklingContrast: 1 + - _TwinklingSpeed: 0.15 + - _TwinklingTextureContrast: 1 + - _UVSec: 0 + - _UseCUBEMAP: 1 + - _UseEnvironmentGradient: 1 + - _UseSkyPatternOverlay: 1 + - _UseTexture: 1 + - _WaveScale: 0 + - _WaveSpeed: 0 + - _ZWrite: 1 + - __dirty: 0 + - _adf: 0 + - _angle: 145 + - _backgroundCat: 1 + - _fresnell: 0 + - _mip: 0 + - _tileing: 4.55 + m_Colors: + - _CloudLightColor: {r: 0.5620674, g: 0.6149295, b: 0.6764706, a: 1} + - _CloudShadowColor: {r: 0.03952206, g: 0.12203295, b: 0.31617644, a: 1} + - _CloudsLightColor: {r: 0.84705883, g: 0.96862745, b: 0.95275706, a: 1} + - _CloudsShadowColor: {r: 0.8584906, g: 0.8546094, b: 0.6924617, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color0: {r: 0, g: 0.5054344, b: 1, a: 0} + - _Color1: {r: 1, g: 1, b: 1, a: 0} + - _Color2: {r: 0.059472326, g: 0.25068596, b: 0.8088235, a: 0} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Eq: {r: 1, g: 0.6769777, b: 0.330882, a: 0} + - _EquatorColor: {r: 0.9533642, g: 0.9811321, b: 0.5507298, a: 1} + - _Ground: {r: 0.4779411, g: 0.43111518, b: 0.23545504, a: 0} + - _GroundColor: {r: 0.30588236, g: 0.53333336, b: 0.6117647, a: 1} + - _MoonColor: {r: 1, g: 1, b: 1, a: 1} + - _Sky: {r: 0.6691177, g: 0.29519898, b: 0.29519898, a: 0} + - _SkyColor: {r: 0.46666667, g: 0.85490197, b: 0.92941177, a: 1} + - _Skycol: {r: 0.27941146, g: 0.64219046, b: 1, a: 0} + - _SunColor: {r: 0.5514706, g: 0.8515212, b: 1, a: 1} + - _Tint: {r: 1, g: 1, b: 1, a: 0} + - _Vector1: {r: 0, g: 1, b: 1, a: 0} + - _water: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/BOXOPHOBIC/Polyverse Skies/Core/Presets/Sky 07.mat.meta b/Assets/BOXOPHOBIC/Polyverse Skies/Core/Presets/Sky 07.mat.meta new file mode 100644 index 0000000..ee58bd8 --- /dev/null +++ b/Assets/BOXOPHOBIC/Polyverse Skies/Core/Presets/Sky 07.mat.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ec8e978da525d03459fd39e1bfe9f4b2 +timeCreated: 1507064191 +licenseType: Store +NativeFormatImporter: + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/BOXOPHOBIC/Polyverse Skies/Core/Shaders.meta b/Assets/BOXOPHOBIC/Polyverse Skies/Core/Shaders.meta new file mode 100644 index 0000000..4c952d8 --- /dev/null +++ b/Assets/BOXOPHOBIC/Polyverse Skies/Core/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4e2a3323daefe5947b1123f8f146c2b4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/BOXOPHOBIC/Polyverse Skies/Core/Shaders/Standard.shader b/Assets/BOXOPHOBIC/Polyverse Skies/Core/Shaders/Standard.shader new file mode 100644 index 0000000..02aaa25 --- /dev/null +++ b/Assets/BOXOPHOBIC/Polyverse Skies/Core/Shaders/Standard.shader @@ -0,0 +1,1085 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "BOXOPHOBIC/Polyverse Skies/Standard" +{ + Properties + { + [StyledBanner(Polyverse Skies Standard)]_TITLE("< TITLE >", Float) = 1 + [StyledCategory(Background)]_backgroundCat("[ background Cat ]", Float) = 1 + [KeywordEnum(Colors,Cubemap,Combined)] _BackgroundMode("Background Mode", Float) = 0 + [NoScaleOffset]_BackgroundCubemap("Background Cubemap", CUBE) = "black" {} + _BackgroundExposure("Background Exposure", Range( 0 , 8)) = 1 + [StyledCategory(Colors)]_ColorsCat("[ Colors Cat ]", Float) = 1 + _SkyColor("Sky Color", Color) = (0.4980392,0.7450981,1,1) + _EquatorColor("Equator Color", Color) = (1,0.747,0,1) + _GroundColor("Ground Color", Color) = (0.4980392,0.497,0,1) + _EquatorHeight("Equator Height", Range( 0 , 1)) = 0.5 + _EquatorSmoothness("Equator Smoothness", Range( 0.01 , 1)) = 0.5 + [StyledCategory(Pattern)]_PatternCat("[ Pattern Cat ]", Float) = 1 + [Toggle(_ENABLEPATTERNOVERLAY_ON)] _EnablePatternOverlay("Enable Pattern Overlay", Float) = 0 + [NoScaleOffset]_PatternCubemap("Pattern Cubemap", CUBE) = "black" {} + _PatternContrast("Pattern Contrast", Range( 0 , 2)) = 0.5 + [StyledCategory(Stars)]_StarsCat("[ Stars Cat ]", Float) = 1 + [Toggle(_ENABLESTARS_ON)] _EnableStars("Enable Stars", Float) = 0 + [NoScaleOffset]_StarsCubemap("Stars Cubemap", CUBE) = "white" {} + [IntRange]_StarsLayer("Stars Layers", Range( 1 , 3)) = 2 + _StarsSize("Stars Size", Range( 0 , 0.99)) = 0.5 + _StarsIntensity("Stars Intensity", Range( 0 , 5)) = 2 + _StarsSunMask("Stars Sun Mask", Range( 0 , 1)) = 0 + _StarsHeightMask("Stars Height Mask", Range( 0 , 1)) = 0 + [Space(10)][Toggle(_ENABLESTARSTWINKLING_ON)] _EnableStarsTwinkling("Enable Stars Twinkling", Float) = 0 + [NoScaleOffset]_TwinklingTexture("Twinkling Texture", 2D) = "white" {} + _TwinklingContrast("Twinkling Contrast", Range( 0 , 2)) = 1 + _TwinklingSpeed("Twinkling Speed", Float) = 0.05 + [Space(10)][Toggle(_ENABLESTARSROTATION_ON)] _EnableStarsRotation("Enable Stars Rotation", Float) = 0 + [IntRange]_StarsRotation("Stars Rotation", Range( 0 , 360)) = 360 + _StarsRotationSpeed("Stars Rotation Speed", Float) = 0.5 + [StyledCategory(Sun)]_SunCat("[ Sun Cat ]", Float) = 1 + [Toggle(_ENABLESUN_ON)] _EnableSun("Enable Sun", Float) = 0 + _SunColor("Sun Color", Color) = (1,1,1,1) + [NoScaleOffset]_SunTexture("Sun Texture", 2D) = "black" {} + _SunSize("Sun Size", Range( 0.1 , 1)) = 0.5 + _SunIntensity("Sun Intensity", Range( 1 , 10)) = 1 + [StyledCategory(Moon)]_MoonCat("[ Moon Cat ]", Float) = 1 + [Toggle(_ENABLEMOON_ON)] _EnableMoon("Enable Moon", Float) = 0 + _MoonColor("Moon Color", Color) = (1,1,1,1) + [NoScaleOffset]_MoonTexture("Moon Texture", 2D) = "black" {} + _MoonSize("Moon Size", Range( 0.1 , 1)) = 0.5 + _MoonIntensity("Moon Intensity", Range( 1 , 10)) = 1 + [StyledCategory(Clouds)]_CloudsCat("[ Clouds Cat ]", Float) = 1 + [Toggle(_ENABLECLOUDS_ON)] _EnableClouds("Enable Clouds", Float) = 0 + _CloudsLightColor("Clouds Light Color", Color) = (1,1,1,1) + _CloudsShadowColor("Clouds Shadow Color", Color) = (0.4980392,0.7450981,1,1) + [NoScaleOffset]_CloudsCubemap("Clouds Cubemap", CUBE) = "black" {} + _CloudsHeight("Clouds Height", Range( -0.5 , 0.5)) = 0 + [Space(10)][Toggle(_CLOUDSLITBYSUN_ON)] _CloudsLitbySun("Clouds Lit by Sun", Float) = 0 + [Space(10)][Toggle(_ENABLECLOUDSROTATION_ON)] _EnableCloudsRotation("Enable Clouds Rotation", Float) = 0 + [IntRange]_CloudsRotation("Clouds Rotation", Range( 0 , 360)) = 360 + _CloudsRotationSpeed("Clouds Rotation Speed", Float) = 0.5 + [StyledCategory(Fog)]_FogCat("[ Fog Cat ]", Float) = 1 + [Toggle(_ENABLEBUILTINFOG_ON)] _EnableBuiltinFog("Enable Fog", Float) = 0 + _FogHeight("Fog Height", Range( 0 , 1)) = 0 + _FogSmoothness("Fog Smoothness", Range( 0.01 , 1)) = 0 + _FogFill("Fog Fill", Range( 0 , 1)) = 0 + + } + + SubShader + { + + + Tags { "RenderType"="Background" "Queue"="Background" "PreviewType"="Skybox" "IgnoreProjector"="True" } + LOD 100 + + CGINCLUDE + #pragma target 3.0 + ENDCG + Blend Off + AlphaToMask Off + Cull Off + ColorMask RGBA + ZWrite Off + ZTest LEqual + + + + Pass + { + Name "Unlit" + Tags { "LightMode"="ForwardBase" } + CGPROGRAM + + + + #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX + //only defining to not throw compilation error over Unity 5.5 + #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) + #endif + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_instancing + #include "UnityCG.cginc" + #include "UnityShaderVariables.cginc" + #define ASE_NEEDS_FRAG_POSITION + #define ASE_NEEDS_VERT_POSITION + #pragma shader_feature_local _ENABLEBUILTINFOG_ON + #pragma shader_feature_local _ENABLECLOUDS_ON + #pragma shader_feature_local _ENABLEMOON_ON + #pragma shader_feature_local _ENABLESUN_ON + #pragma shader_feature_local _ENABLESTARS_ON + #pragma shader_feature_local _ENABLEPATTERNOVERLAY_ON + #pragma shader_feature_local _BACKGROUNDMODE_COLORS _BACKGROUNDMODE_CUBEMAP _BACKGROUNDMODE_COMBINED + #pragma shader_feature_local _ENABLESTARSROTATION_ON + #pragma shader_feature_local _ENABLESTARSTWINKLING_ON + #pragma shader_feature_local _CLOUDSLITBYSUN_ON + #pragma shader_feature_local _ENABLECLOUDSROTATION_ON + + + struct appdata + { + float4 vertex : POSITION; + float4 color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + float3 worldPos : TEXCOORD0; + #endif + float4 ase_texcoord1 : TEXCOORD1; + float4 ase_texcoord2 : TEXCOORD2; + float4 ase_texcoord3 : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + float4 ase_texcoord5 : TEXCOORD5; + float4 ase_texcoord6 : TEXCOORD6; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + uniform half _PatternCat; + uniform half _MoonCat; + uniform half _backgroundCat; + uniform half _ColorsCat; + uniform half _CloudsCat; + uniform half _SunCat; + uniform half _TITLE; + uniform half _FogCat; + uniform half _StarsCat; + uniform half4 _EquatorColor; + uniform half4 _GroundColor; + uniform half4 _SkyColor; + uniform half _EquatorHeight; + uniform half _EquatorSmoothness; + uniform samplerCUBE _BackgroundCubemap; + uniform half _BackgroundExposure; + uniform half _PatternContrast; + uniform samplerCUBE _PatternCubemap; + uniform half3 GlobalSunDirection; + uniform half _StarsSunMask; + uniform samplerCUBE _StarsCubemap; + SamplerState sampler_StarsCubemap; + uniform half _StarsRotation; + uniform half _StarsRotationSpeed; + uniform half _StarsLayer; + uniform half _StarsSize; + uniform sampler2D _TwinklingTexture; + SamplerState sampler_TwinklingTexture; + uniform half _TwinklingSpeed; + uniform half _TwinklingContrast; + uniform half _StarsHeightMask; + uniform half _StarsIntensity; + uniform sampler2D _SunTexture; + SamplerState sampler_SunTexture; + uniform half _SunSize; + uniform half4 _SunColor; + uniform half _SunIntensity; + uniform sampler2D _MoonTexture; + SamplerState sampler_MoonTexture; + uniform half3 GlobalMoonDirection; + uniform half _MoonSize; + uniform half4 _MoonColor; + uniform half _MoonIntensity; + uniform half4 _CloudsShadowColor; + uniform half4 _CloudsLightColor; + uniform samplerCUBE _CloudsCubemap; + SamplerState sampler_CloudsCubemap; + uniform half _CloudsRotation; + uniform half _CloudsRotationSpeed; + uniform half _CloudsHeight; + uniform half _FogHeight; + uniform half _FogSmoothness; + uniform half _FogFill; + float4 CalculateContrast( float contrastValue, float4 colorTarget ) + { + float t = 0.5 * ( 1.0 - contrastValue ); + return mul( float4x4( contrastValue,0,0,t, 0,contrastValue,0,t, 0,0,contrastValue,t, 0,0,0,1 ), colorTarget ); + } + + + v2f vert ( appdata v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + + half3 GlobalSunDirection1005 = GlobalSunDirection; + float3 ase_worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; + float3 ase_worldViewDir = UnityWorldSpaceViewDir(ase_worldPos); + ase_worldViewDir = normalize(ase_worldViewDir); + float dotResult732 = dot( GlobalSunDirection1005 , ase_worldViewDir ); + #ifdef _ENABLESTARS_ON + float staticSwitch947 = saturate( (0.0 + (dotResult732 - -1.0) * (1.0 - 0.0) / (-( 1.0 - _StarsSunMask ) - -1.0)) ); + #else + float staticSwitch947 = 0.0; + #endif + float vertexToFrag762 = staticSwitch947; + o.ase_texcoord2.x = vertexToFrag762; + float lerpResult268 = lerp( 1.0 , ( unity_OrthoParams.y / unity_OrthoParams.x ) , unity_OrthoParams.w); + half CAMERA_MODE300 = lerpResult268; + float3 appendResult1217 = (float3(v.vertex.xyz.x , ( v.vertex.xyz.y * CAMERA_MODE300 ) , v.vertex.xyz.z)); + half3 VertexPos40_g2 = appendResult1217; + float3 appendResult74_g2 = (float3(0.0 , VertexPos40_g2.y , 0.0)); + float3 VertexPosRotationAxis50_g2 = appendResult74_g2; + float3 break84_g2 = VertexPos40_g2; + float3 appendResult81_g2 = (float3(break84_g2.x , 0.0 , break84_g2.z)); + float3 VertexPosOtherAxis82_g2 = appendResult81_g2; + half Angle44_g2 = -radians( ( _StarsRotation + ( _Time.y * _StarsRotationSpeed ) ) ); + #ifdef _ENABLESTARSROTATION_ON + float3 staticSwitch1221 = ( VertexPosRotationAxis50_g2 + ( VertexPosOtherAxis82_g2 * cos( Angle44_g2 ) ) + ( cross( float3(0,1,0) , VertexPosOtherAxis82_g2 ) * sin( Angle44_g2 ) ) ); + #else + float3 staticSwitch1221 = appendResult1217; + #endif + float3 vertexToFrag1220 = staticSwitch1221; + o.ase_texcoord2.yzw = vertexToFrag1220; + float2 temp_cast_0 = (_TwinklingSpeed).xx; + float4 ase_clipPos = UnityObjectToClipPos(v.vertex); + float4 screenPos = ComputeScreenPos(ase_clipPos); + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float2 appendResult568 = (float2(ase_screenPosNorm.x , ase_screenPosNorm.y)); + float2 panner569 = ( _Time.y * temp_cast_0 + appendResult568); + #ifdef _ENABLESTARS_ON + float2 staticSwitch956 = panner569; + #else + float2 staticSwitch956 = float2( 0,0 ); + #endif + float2 vertexToFrag761 = staticSwitch956; + o.ase_texcoord3.xy = vertexToFrag761; + #ifdef _ENABLESTARS_ON + float staticSwitch953 = saturate( (0.1 + (abs( v.vertex.xyz.y ) - 0.0) * (1.0 - 0.1) / (_StarsHeightMask - 0.0)) ); + #else + float staticSwitch953 = 0.0; + #endif + float vertexToFrag856 = staticSwitch953; + o.ase_texcoord3.z = vertexToFrag856; + float3 temp_output_962_0 = cross( GlobalSunDirection , half3(0,1,0) ); + float3 normalizeResult967 = normalize( temp_output_962_0 ); + float dotResult968 = dot( normalizeResult967 , v.vertex.xyz ); + float3 normalizeResult965 = normalize( cross( GlobalSunDirection1005 , temp_output_962_0 ) ); + float dotResult969 = dot( normalizeResult965 , v.vertex.xyz ); + float2 appendResult970 = (float2(dotResult968 , dotResult969)); + float2 break972 = appendResult970; + float2 appendResult980 = (float2(break972.x , ( break972.y * CAMERA_MODE300 ))); + float2 temp_cast_1 = (-1.0).xx; + float2 temp_cast_2 = (1.0).xx; + float2 temp_cast_3 = (0.0).xx; + float2 temp_cast_4 = (1.0).xx; + #ifdef _ENABLESUN_ON + float2 staticSwitch940 = (temp_cast_3 + (( appendResult980 * (20.0 + (_SunSize - 0.1) * (2.0 - 20.0) / (1.0 - 0.1)) ) - temp_cast_1) * (temp_cast_4 - temp_cast_3) / (temp_cast_2 - temp_cast_1)); + #else + float2 staticSwitch940 = float2( 0,0 ); + #endif + float2 vertexToFrag993 = staticSwitch940; + o.ase_texcoord4.xy = vertexToFrag993; + float dotResult988 = dot( GlobalSunDirection1005 , v.vertex.xyz ); + #ifdef _ENABLESUN_ON + float staticSwitch1027 = saturate( dotResult988 ); + #else + float staticSwitch1027 = 0.0; + #endif + float vertexToFrag997 = staticSwitch1027; + o.ase_texcoord3.w = vertexToFrag997; + float3 temp_output_1058_0 = cross( GlobalMoonDirection , half3(0,1,0) ); + float3 normalizeResult1039 = normalize( temp_output_1058_0 ); + float dotResult1036 = dot( normalizeResult1039 , v.vertex.xyz ); + half3 GlobalMoonDirection1073 = GlobalMoonDirection; + float3 normalizeResult1064 = normalize( cross( GlobalMoonDirection1073 , temp_output_1058_0 ) ); + float dotResult1067 = dot( normalizeResult1064 , v.vertex.xyz ); + float2 appendResult1066 = (float2(dotResult1036 , dotResult1067)); + float2 break1063 = appendResult1066; + float2 appendResult1069 = (float2(break1063.x , ( break1063.y * CAMERA_MODE300 ))); + float2 temp_cast_5 = (-1.0).xx; + float2 temp_cast_6 = (1.0).xx; + float2 temp_cast_7 = (0.0).xx; + float2 temp_cast_8 = (1.0).xx; + #ifdef _ENABLEMOON_ON + float2 staticSwitch1057 = (temp_cast_7 + (( appendResult1069 * (20.0 + (_MoonSize - 0.1) * (2.0 - 20.0) / (1.0 - 0.1)) ) - temp_cast_5) * (temp_cast_8 - temp_cast_7) / (temp_cast_6 - temp_cast_5)); + #else + float2 staticSwitch1057 = float2( 0,0 ); + #endif + float2 vertexToFrag1043 = staticSwitch1057; + o.ase_texcoord4.zw = vertexToFrag1043; + float dotResult1054 = dot( GlobalMoonDirection1073 , v.vertex.xyz ); + #ifdef _ENABLEMOON_ON + float staticSwitch1052 = saturate( dotResult1054 ); + #else + float staticSwitch1052 = 0.0; + #endif + float vertexToFrag1051 = staticSwitch1052; + o.ase_texcoord5.x = vertexToFrag1051; + float3 appendResult1129 = (float3(v.vertex.xyz.x , ( v.vertex.xyz.y * CAMERA_MODE300 ) , v.vertex.xyz.z)); + float3 vertexToFrag1222 = appendResult1129; + o.ase_texcoord5.yzw = vertexToFrag1222; + half3 VertexPos40_g3 = appendResult1129; + float3 appendResult74_g3 = (float3(0.0 , VertexPos40_g3.y , 0.0)); + float3 VertexPosRotationAxis50_g3 = appendResult74_g3; + float3 break84_g3 = VertexPos40_g3; + float3 appendResult81_g3 = (float3(break84_g3.x , 0.0 , break84_g3.z)); + float3 VertexPosOtherAxis82_g3 = appendResult81_g3; + half Angle44_g3 = -radians( ( _CloudsRotation + ( _Time.y * _CloudsRotationSpeed ) ) ); + float3 vertexToFrag1207 = ( VertexPosRotationAxis50_g3 + ( VertexPosOtherAxis82_g3 * cos( Angle44_g3 ) ) + ( cross( float3(0,1,0) , VertexPosOtherAxis82_g3 ) * sin( Angle44_g3 ) ) ); + o.ase_texcoord6.xyz = vertexToFrag1207; + + o.ase_texcoord1 = v.vertex; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord6.w = 0; + float3 vertexValue = float3(0, 0, 0); + #if ASE_ABSOLUTE_VERTEX_POS + vertexValue = v.vertex.xyz; + #endif + vertexValue = vertexValue; + #if ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + o.vertex = UnityObjectToClipPos(v.vertex); + + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; + #endif + return o; + } + + fixed4 frag (v2f i ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + fixed4 finalColor; + #ifdef ASE_NEEDS_FRAG_WORLD_POSITION + float3 WorldPosition = i.worldPos; + #endif + float4 lerpResult180 = lerp( _GroundColor , _SkyColor , ceil( i.ase_texcoord1.xyz.y )); + float4 lerpResult288 = lerp( _EquatorColor , lerpResult180 , saturate( pow( (0.0 + (abs( i.ase_texcoord1.xyz.y ) - 0.0) * (1.0 - 0.0) / (_EquatorHeight - 0.0)) , ( 1.0 - _EquatorSmoothness ) ) )); + half4 SKY218 = lerpResult288; + half4 BACKGROUND1195 = ( texCUBE( _BackgroundCubemap, i.ase_texcoord1.xyz ) * _BackgroundExposure ); + #if defined(_BACKGROUNDMODE_COLORS) + float4 staticSwitch1200 = SKY218; + #elif defined(_BACKGROUNDMODE_CUBEMAP) + float4 staticSwitch1200 = BACKGROUND1195; + #elif defined(_BACKGROUNDMODE_COMBINED) + float4 staticSwitch1200 = ( SKY218 * BACKGROUND1195 ); + #else + float4 staticSwitch1200 = SKY218; + #endif + half4 PATTERN513 = saturate( CalculateContrast(_PatternContrast,texCUBE( _PatternCubemap, i.ase_texcoord1.xyz )) ); + float4 blendOpSrc574 = PATTERN513; + float4 blendOpDest574 = staticSwitch1200; + #ifdef _ENABLEPATTERNOVERLAY_ON + float4 staticSwitch524 = ( saturate( (( blendOpDest574 > 0.5 ) ? ( 1.0 - 2.0 * ( 1.0 - blendOpDest574 ) * ( 1.0 - blendOpSrc574 ) ) : ( 2.0 * blendOpDest574 * blendOpSrc574 ) ) )); + #else + float4 staticSwitch524 = staticSwitch1200; + #endif + float vertexToFrag762 = i.ase_texcoord2.x; + float3 vertexToFrag1220 = i.ase_texcoord2.yzw; + float4 texCUBENode564 = texCUBE( _StarsCubemap, vertexToFrag1220 ); + float temp_output_537_0 = (3.0 + (_StarsLayer - 1.0) * (1.0 - 3.0) / (3.0 - 1.0)); + float2 vertexToFrag761 = i.ase_texcoord3.xy; + float saferPower554 = max( tex2D( _TwinklingTexture, vertexToFrag761 ).r , 0.0001 ); + #ifdef _ENABLESTARSTWINKLING_ON + float staticSwitch878 = saturate( pow( saferPower554 , _TwinklingContrast ) ); + #else + float staticSwitch878 = 1.0; + #endif + float vertexToFrag856 = i.ase_texcoord3.z; + half STARS630 = ( floor( ( vertexToFrag762 * ( ( texCUBENode564.r + ( texCUBENode564.g * step( temp_output_537_0 , 2.0 ) ) + ( texCUBENode564.b * step( temp_output_537_0 , 1.0 ) ) ) + ( _StarsSize * staticSwitch878 ) ) * vertexToFrag856 ) ) * _StarsIntensity ); + #ifdef _ENABLESTARS_ON + float4 staticSwitch918 = ( staticSwitch524 + STARS630 ); + #else + float4 staticSwitch918 = staticSwitch524; + #endif + float2 vertexToFrag993 = i.ase_texcoord4.xy; + float4 tex2DNode995 = tex2D( _SunTexture, vertexToFrag993 ); + half4 SUN1004 = ( tex2DNode995.r * _SunColor * _SunIntensity ); + float vertexToFrag997 = i.ase_texcoord3.w; + half SUN_MASK1003 = ( tex2DNode995.a * vertexToFrag997 ); + float4 lerpResult176 = lerp( staticSwitch918 , SUN1004 , SUN_MASK1003); + #ifdef _ENABLESUN_ON + float4 staticSwitch919 = lerpResult176; + #else + float4 staticSwitch919 = staticSwitch918; + #endif + float2 vertexToFrag1043 = i.ase_texcoord4.zw; + float4 tex2DNode1049 = tex2D( _MoonTexture, vertexToFrag1043 ); + half4 MOON1077 = ( tex2DNode1049.r * _MoonColor * _MoonIntensity ); + float vertexToFrag1051 = i.ase_texcoord5.x; + half MOON_MASK1078 = ( tex2DNode1049.a * vertexToFrag1051 ); + float4 lerpResult1114 = lerp( staticSwitch919 , MOON1077 , MOON_MASK1078); + #ifdef _ENABLEMOON_ON + float4 staticSwitch1113 = lerpResult1114; + #else + float4 staticSwitch1113 = staticSwitch919; + #endif + float3 vertexToFrag1222 = i.ase_texcoord5.yzw; + float3 vertexToFrag1207 = i.ase_texcoord6.xyz; + #ifdef _ENABLECLOUDSROTATION_ON + float3 staticSwitch1164 = vertexToFrag1207; + #else + float3 staticSwitch1164 = vertexToFrag1222; + #endif + float3 break245 = staticSwitch1164; + float3 appendResult246 = (float3(break245.x , ( break245.y + ( _CloudsHeight * -1.0 ) ) , break245.z)); + float4 texCUBENode41 = texCUBE( _CloudsCubemap, appendResult246 ); + half Clouds_G397 = texCUBENode41.g; + half3 GlobalSunDirection1005 = GlobalSunDirection; + #ifdef _ENABLECLOUDSROTATION_ON + float3 staticSwitch1166 = vertexToFrag1207; + #else + float3 staticSwitch1166 = GlobalSunDirection1005; + #endif + float3 normalizeResult1163 = normalize( staticSwitch1166 ); + float3 temp_cast_0 = (0.0).xxx; + float3 temp_cast_1 = (1.0).xxx; + float3 temp_cast_2 = (-1.0).xxx; + float3 temp_cast_3 = (1.0).xxx; + float dotResult89 = dot( normalizeResult1163 , (temp_cast_2 + ((texCUBENode41).rgb - temp_cast_0) * (temp_cast_3 - temp_cast_2) / (temp_cast_1 - temp_cast_0)) ); + #ifdef _CLOUDSLITBYSUN_ON + float staticSwitch391 = saturate( (0.0 + (dotResult89 - -1.0) * (1.0 - 0.0) / (1.0 - -1.0)) ); + #else + float staticSwitch391 = Clouds_G397; + #endif + float4 lerpResult101 = lerp( _CloudsShadowColor , _CloudsLightColor , staticSwitch391); + half4 CLOUDS222 = lerpResult101; + half CLOUDS_MASK223 = texCUBENode41.a; + float4 lerpResult227 = lerp( staticSwitch1113 , CLOUDS222 , CLOUDS_MASK223); + #ifdef _ENABLECLOUDS_ON + float4 staticSwitch1120 = lerpResult227; + #else + float4 staticSwitch1120 = staticSwitch1113; + #endif + float lerpResult678 = lerp( saturate( pow( (0.0 + (abs( i.ase_texcoord1.xyz.y ) - 0.0) * (1.0 - 0.0) / (_FogHeight - 0.0)) , ( 1.0 - _FogSmoothness ) ) ) , 0.0 , _FogFill); + half FOG_MASK359 = lerpResult678; 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