Obstacles n UI

dev-ali
Ali Sharoz 1 month ago
parent 40ab40eef2
commit ac28227d8a

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m_isRightToLeft: 0 m_isRightToLeft: 0
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@ -1013,3 +1033,5 @@ SceneRoots:
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- {fileID: 631203635}
- {fileID: 732690152}

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Bootstrapper : MonoBehaviour
{
public Image loadingSlider;
// Start is called before the first frame update
void Start()
{
loadingSlider.DOFillAmount(1, 2.5f).OnComplete(() =>
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
});
}
}

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@ -1,3 +1,4 @@
using CnControls;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;

@ -0,0 +1,443 @@
/*
http://www.cgsoso.com/forum-211-1.html
CG Unity3d Unity3d VIP
CGSOSO CG
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using MS;
using System.Collections.Generic;
using DG.Tweening;
using PlayFab;
using PlayFab.ClientModels;
using PlayFab.MultiplayerModels;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class HomeScene : MonoBehaviour
{
[Header("Menu")]
public TMP_Text starRanklbl;
public Text coinLbl;
public Image starRankBar;
public Sprite currentLevelImage;
public GameObject groupList;
[Header("Setting")]
public Toggle soundToggle;
public Toggle musicToggle;
public Popup NameEnterPanel;
public TMP_InputField nameInputField;
[Header("Level Detail View")]
[SerializeField]
private Popup LevelDetailPopup;
[SerializeField]
private Text LD_TitleLbl;
[SerializeField]
private Text LD_LevelCompletdLbl;
[SerializeField]
private GameObject LD_AwardGoldImage;
[SerializeField]
private Image LD_BGImage;
[SerializeField]
private ScrollRect LD_scrollRect;
[SerializeField]
private Transform LD_parentContent;
[SerializeField]
private Button LD_prefabBtn;
[Header("")]
public CanvasGroup[] canvasGroups;
public Popup[] popups;
public static HomeScene instance;
public UnityEvent OnPlayButtonPressed;
private List<int> ReverseNumbers = new List<int> { 4, 6, 10, 12, 16, 18, 22, 24, 28, 30, 34, 36, 40, 42, 46, 48 };
public Button EnteredNameButton;
public List<Sprite> AvatarSprites;
public Sprite AvatarSelectedSprite;
public Popup MainScreen;
public TextMeshProUGUI profileName;
public Image profilePic;
public TextMeshProUGUI CashText;
public LeaderboardUIScreen leaderboardUIScreen;
private void Start()
{
instance = this;
OnPlayButtonPressed = new UnityEvent();
CheckForDisplayName();
CheckForAvatar();
SetupSettingToggle();
leaderboardUIScreen.Init();
//if (GameManager.openLevelSelection)
//{
// GameManager.openLevelSelection = false;
// // List<LevelGroupButton> list = new List<LevelGroupButton>(groupList.GetComponentsInChildren<LevelGroupButton>());
// // if (GameManager.currentLevelGroup != null && list.Exists((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup)))
// // {
// // ShowDetailLevel(list.Find((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup)));
// // }
//}
//Music.instance.Play(Music.Type.MainMusic);
Application.targetFrameRate = 60;
EnteredNameButton.interactable = false;
//MainScreen.Open();
CashText.text = PlayerPrefs.GetInt("Cash").ToString();
}
private void CheckForAvatar()
{
int hasSelectedAvatar = PlayerPrefs.GetInt(GameConstants.AvatarSelectedCheckKey, 0);
if (hasSelectedAvatar > 0)
{
//string name = PlayerPrefs.GetString(GameConstants.DisplayNameKey);
//PlayFabLeaderboards.DisplayName = name;
AvatarSelectedSprite = AvatarSprites[PlayerPrefs.GetInt(GameConstants.AvatarSelectedIndex)];
profilePic.sprite = AvatarSelectedSprite;
profileName.text = PlayerPrefs.GetString(GameConstants.DisplayNameKey);
MainScreen.Open();
}
else
{
if (!NameEnterPanel.isOpen)
{
MainScreen.Close();
NameEnterPanel.Open();
}
}
}
private void CheckForDisplayName()
{
int hasEnteredName = PlayerPrefs.GetInt(GameConstants.NameEnteredCheckKey, 0);
if (hasEnteredName > 0)
{
string name = PlayerPrefs.GetString(GameConstants.DisplayNameKey);
PlayFabLeaderboards.DisplayName = name;
MainScreen.Open();
}
else
{
if (!NameEnterPanel.isOpen)
{
MainScreen.Close();
NameEnterPanel.Open();
}
}
}
public void OnDisplayNameEntered()
{
//PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text.ToString());
PlayerPrefs.SetInt(GameConstants.NameEnteredCheckKey, 1);
PlayerPrefs.SetString(GameConstants.DisplayNameKey, nameInputField.text.ToString());
NameEnterPanel.Close();
MainScreen.Open();
CheckForAvatar();
}
public void OnAvatarSelected(int AvatarID)
{
//PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text);
EnteredNameButton.interactable = true;
PlayerPrefs.SetInt(GameConstants.AvatarSelectedCheckKey, 1);
PlayerPrefs.SetInt(GameConstants.AvatarSelectedIndex, AvatarID);
AvatarSelectedSprite = AvatarSprites[AvatarID];
SetAvatarID(AvatarID);
//NameEnterPanel.Close();
}
public void SetAvatarID(int avatarID)
{
var request = new UpdateUserDataRequest
{
Data = new Dictionary<string, string>
{
{ "AvatarID", avatarID.ToString() } // Convert int to string for storage
},
Permission = UserDataPermission.Public
};
PlayFabClientAPI.UpdateUserData(request, OnDataUpdateSuccess, OnDataUpdateFailure);
}
private void OnDataUpdateSuccess(UpdateUserDataResult result)
{
Debug.Log("Avatar ID updated successfully.");
}
private void OnDataUpdateFailure(PlayFabError error)
{
Debug.LogError("Failed to update Avatar ID: " + error.GenerateErrorReport());
}
private void SetupSettingToggle()
{
//soundToggle.isOn = Sound.instance.IsEnabled();
//musicToggle.isOn = Music.instance.IsEnabled();
//soundToggle.onValueChanged.AddListener(delegate (bool arg0)
//{
// Sound.instance.SetEnabled(arg0);
// PlayButton();
//});
//musicToggle.onValueChanged.AddListener(delegate (bool arg0)
//{
// Music.instance.SetEnabled(arg0, updateMusic: true);
// PlayButton();
//});
//UpdateUI();
}
//public void UpdateUI()
//{
// coinLbl.text = GameManager.Coin + string.Empty;
// starRanklbl.text = GameManager.StarLevel + string.Empty;
// starRankBar.fillAmount = GameManager.StarLevelProgress;
//}
//public void ShowDetailLevel(LevelGroupButton lb)
//{
// int completedLevel = 0;
// if (!GamePlayManager.isTimerLevel)
// {
// completedLevel = lb.levelGroup.CompletedLevel;
// }
// else
// {
// completedLevel = lb.levelGroup.CompletedLevel_Timer;
// }
// LD_TitleLbl.text = lb.levelGroup.LevelGroupName.ToUpper();
// LD_LevelCompletdLbl.text = completedLevel + " / " + lb.levelGroup.TotalLevel;
// // LD_AwardGoldImage.SetActive(completedLevel >= lb.levelGroup.TotalLevel);
// LD_BGImage.sprite = lb.levelGroup.LevelDetailBG;
// // LD_AwardGoldImage.GetComponentInParent<Image>().sprite = lb.AwardGoldImage.GetComponentInParent<Image>().sprite;
// // LD_LevelCompletdLbl.GetComponentInParent<Image>().sprite = lb.LevelCompletdLbl.GetComponentInParent<Image>().sprite;
// for (int num = LD_parentContent.childCount - 1; num >= 0; num--)
// {
// UnityEngine.Object.DestroyImmediate(LD_parentContent.GetChild(0).gameObject);
// }
// for (int i = 0; i < lb.levelGroup.TotalLevel; i++)
// {
// if (!ReverseNumbers.Contains(i + 1))
// {
// Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
// button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
// button.GetComponentInChildren<Text>().text = i + 1 + string.Empty;
// //if (i <= completedLevel)
// if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel + 1)
// {
// //if (i == completedLevel)
// if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
// {
// button.GetComponent<Image>().sprite = currentLevelImage;
// button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
// }
// button.interactable = true;
// button.GetComponent<_2dxFX_GrayScale>().enabled = false;
// button.GetComponent<Image>().color = Color.white;
// button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
// int lNo = i + 1;
// button.onClick.AddListener(delegate
// {
// GameManager.currentLevelGroup = lb.levelGroup;
// GameManager.CurrentLevelNo = lNo;
// SceneManager.LoadScene("GameScene");
// PlayButton();
// });
// }
// else
// {
// button.interactable = false;
// button.GetComponent<_2dxFX_GrayScale>().enabled = true;
// button.GetComponent<Image>().color = lb.levelGroup.bgColor;
// button.GetComponentInChildren<Text>().color = Color.white;
// }
// CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
// CUI.SetUi(i + 1, completedLevel);
// }
// else
// {
// int index = ReverseNumbers.IndexOf(i + 1);
// if (index % 2 == 0)
// {
// //index is 0,2,4,6,8 etc
// Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
// //button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
// button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index + 1]);
// button.GetComponentInChildren<Text>().text = ReverseNumbers[index + 1] + string.Empty;
// //if (i <= completedLevel)
// //if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
// if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel + 1)
// {
// if (i == completedLevel)
// {
// button.GetComponent<Image>().sprite = currentLevelImage;
// button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
// }
// button.interactable = true;
// button.GetComponent<_2dxFX_GrayScale>().enabled = false;
// button.GetComponent<Image>().color = Color.white;
// button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
// int lNo = ReverseNumbers[index + 1];
// button.onClick.AddListener(delegate
// {
// GameManager.currentLevelGroup = lb.levelGroup;
// GameManager.CurrentLevelNo = lNo;
// SceneManager.LoadScene("GameScene");
// PlayButton();
// });
// }
// else
// {
// button.interactable = false;
// button.GetComponent<_2dxFX_GrayScale>().enabled = true;
// button.GetComponent<Image>().color = lb.levelGroup.bgColor;
// button.GetComponentInChildren<Text>().color = Color.white;
// }
// CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
// CUI.SetUi(ReverseNumbers[index + 1], completedLevel);
// }
// else
// {
// Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
// //button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
// button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index - 1]);
// button.GetComponentInChildren<Text>().text = ReverseNumbers[index - 1] + string.Empty;
// //if (i <= completedLevel)
// if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel + 1)
// {
// //if (i == completedLevel)
// if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
// {
// button.GetComponent<Image>().sprite = currentLevelImage;
// button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
// }
// button.interactable = true;
// button.GetComponent<_2dxFX_GrayScale>().enabled = false;
// button.GetComponent<Image>().color = Color.white;
// button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
// int lNo = ReverseNumbers[index - 1];
// button.onClick.AddListener(delegate
// {
// GameManager.currentLevelGroup = lb.levelGroup;
// GameManager.CurrentLevelNo = lNo;
// SceneManager.LoadScene("GameScene");
// PlayButton();
// });
// }
// else
// {
// button.interactable = false;
// button.GetComponent<_2dxFX_GrayScale>().enabled = true;
// button.GetComponent<Image>().color = lb.levelGroup.bgColor;
// button.GetComponentInChildren<Text>().color = Color.white;
// }
// CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
// CUI.SetUi(ReverseNumbers[index - 1], completedLevel);
// }
// }
// }
// LD_scrollRect.verticalNormalizedPosition = 1f;
// LevelDetailPopup.Open();
//}
//public void OnRateUs()
//{
// Timer.Schedule(this, 0.4f, OnRate);
//}
//public void OnRate()
//{
// Sound.instance.PlayButton();
// CUtils.OpenStore();
//}
//public void OnSendFeedback()
//{
// Sound.instance.PlayButton();
// Application.OpenURL("mailto:" + GameConfig.instance.feedbackEmail);
//}
//public void OnFB()
//{
// Sound.instance.PlayButton();
// CUtils.LikeFacebookPage(GameConfig.instance.facebookPageID);
//}
public void PlayButton()
{
OnPlayButtonPressed.Invoke();
SceneManager.LoadScene(2);
//Sound.instance.PlayButton();
}
//public void PlayBackButton()
//{
// Sound.instance.PlayButton(Sound.Button.Back);
//}
private void Update()
{
if (!Input.GetKeyDown(KeyCode.Escape))
{
return;
}
bool flag = false;
CanvasGroup[] array = canvasGroups;
foreach (CanvasGroup canvasGroup in array)
{
if (canvasGroup.alpha != 0f)
{
flag = true;
break;
}
}
Popup[] array2 = popups;
foreach (Popup popup in array2)
{
if (popup.isOpen)
{
flag = true;
break;
}
}
if (!flag)
{
Application.Quit();
}
}
}

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@ -3,9 +3,17 @@ using CnControls;
public class RocketMovement : MonoBehaviour public class RocketMovement : MonoBehaviour
{ {
public static RocketMovement Instance; public static RocketMovement Instance;
public float speed; public float upSpeed;
float newHorPos= 0f; [Range(0.01f, 0.1f)]
float newVerPos= 0f; public float controllerSpeed;
[SerializeField]
Vector2 newPos = Vector2.zero;
[SerializeField]
Vector2 oldPos = Vector2.zero;
[SerializeField]
Vector2 resPos = Vector2.zero;
public SimpleJoystick Joystick;
private void Awake() private void Awake()
{ {
Instance = this; Instance = this;
@ -16,14 +24,28 @@ public class RocketMovement : MonoBehaviour
} }
void FixedUpdate() void FixedUpdate()
{ {
// Move the rocket upward if (Joystick.isActive)
newHorPos = Mathf.Lerp(newHorPos ,CnInputManager.GetAxis("Horizontal"),Time.deltaTime); {
newVerPos = Mathf.Lerp(newVerPos, CnInputManager.GetAxis("Vertical"),Time.deltaTime);
transform.position=new Vector3(newHorPos, transform.position.y, -newVerPos); resPos.x = oldPos.x + CnInputManager.GetAxis("Horizontal");
transform.Translate(Vector3.up * speed * Time.deltaTime ); resPos.y = oldPos.y + CnInputManager.GetAxis("Vertical");
resPos.x = Mathf.Clamp(resPos.x, -1, 1);
resPos.y = Mathf.Clamp(resPos.y, -1, 1);
newPos.x = Mathf.Lerp(newPos.x, resPos.x, controllerSpeed);
newPos.y = Mathf.Lerp(newPos.y, resPos.y, controllerSpeed);
transform.position = new Vector3(newPos.x, transform.position.y, -newPos.y);
oldPos.x = newPos.x;
oldPos.y = newPos.y;
}
else
{
oldPos = resPos;
//oldPos = newPos;
}
transform.Translate(upSpeed * Time.deltaTime * Vector3.up);
} }
void SpeedIncreaser() void SpeedIncreaser()
{ {
speed += 0.5f; upSpeed += 0.5f;
} }
} }

@ -4,15 +4,17 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using TMPro; using TMPro;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using MS;
public class UIManager : MonoBehaviour public class UIManager : MonoBehaviour
{ {
public Image Health; public Image Health;
public static UIManager instance; public static UIManager instance;
public CharacterController player; public CharacterController player;
public GameObject GameOverPanel;
public CameraFollow cameraFollow; public CameraFollow cameraFollow;
public TextMeshProUGUI ScoreText; public TextMeshProUGUI ScoreText;
public TextMeshProUGUI BestScoreText; public TextMeshProUGUI BestScoreText;
public Popup GameoverPanel;
public Popup MainScreen;
private void Awake() private void Awake()
{ {
instance = this; instance = this;
@ -21,6 +23,7 @@ public class UIManager : MonoBehaviour
{ {
BestScoreUpdater(); BestScoreUpdater();
UpdateHealth(); UpdateHealth();
MainScreen.Open();
} }
void BestScoreUpdater() void BestScoreUpdater()
{ {
@ -34,7 +37,6 @@ public class UIManager : MonoBehaviour
{ {
Health.fillAmount = 0; Health.fillAmount = 0;
GameOver(); GameOver();
} }
else else
{ {
@ -45,17 +47,40 @@ public class UIManager : MonoBehaviour
} }
public void GameOver() public void GameOver()
{ {
MainScreen.Close();
GameoverPanel.Open();
GameManager.instance.isGameOver = true; GameManager.instance.isGameOver = true;
Destroy(player.SpineHingeJoint); Destroy(player.SpineHingeJoint);
GameOverPanel.SetActive(true); Health.fillAmount = 0;
//GameOverPanel.SetActive(true);
cameraFollow.isPlaying = false; cameraFollow.isPlaying = false;
if (GameManager.instance.Score > PlayerPrefs.GetInt("BestScore")) if (GameManager.instance.Score > PlayerPrefs.GetInt("BestScore"))
{ {
PlayerPrefs.GetInt("BestScore", (int)GameManager.instance.Score); Debug.Log("Here");
PlayerPrefs.SetInt("BestScore", (int)GameManager.instance.Score);
}
}
public void Pause()
{
Time.timeScale = 0;
} }
public void Resume()
{
Time.timeScale = 1;
}
public void Home()
{
Resume();
SceneManager.LoadScene("MainMenu");
} }
public void Restart() public void Restart()
{ {
Resume();
SceneManager.LoadScene(SceneManager.GetActiveScene().name); SceneManager.LoadScene(SceneManager.GetActiveScene().name);
} }
public void ApplicationCloser()
{
Application.Quit();
}
} }

@ -98,7 +98,7 @@ namespace CnControls
protected VirtualAxis HorizintalAxis; protected VirtualAxis HorizintalAxis;
protected VirtualAxis VerticalAxis; protected VirtualAxis VerticalAxis;
public bool isActive;
private void Awake() private void Awake()
{ {
_stickTransform = Stick.GetComponent<RectTransform>(); _stickTransform = Stick.GetComponent<RectTransform>();
@ -209,6 +209,7 @@ namespace CnControls
public void OnPointerUp(PointerEventData eventData) public void OnPointerUp(PointerEventData eventData)
{ {
isActive = false;
// When we lift our finger, we reset everything to the initial state // When we lift our finger, we reset everything to the initial state
_baseTransform.anchoredPosition = _initialBasePosition; _baseTransform.anchoredPosition = _initialBasePosition;
_stickTransform.anchoredPosition = _initialStickPosition; _stickTransform.anchoredPosition = _initialStickPosition;
@ -225,6 +226,7 @@ namespace CnControls
public void OnPointerDown(PointerEventData eventData) public void OnPointerDown(PointerEventData eventData)
{ {
isActive = true;
// When we press, we first want to snap the joystick to the user's finger // When we press, we first want to snap the joystick to the user's finger
if (SnapsToFinger) if (SnapsToFinger)
{ {

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guid: 9fc0d4010bbf28b4594072e72b8655ab guid: 9fc0d4010bbf28b4594072e72b8655ab

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