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System.Collections.Generic; +using DG.Tweening; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class Bootstrapper : MonoBehaviour +{ + public Image loadingSlider; + // Start is called before the first frame update + void Start() + { + loadingSlider.DOFillAmount(1, 2.5f).OnComplete(() => + { + SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); + }); + } +} diff --git a/Assets/Scripts/Bootstrapper.cs.meta b/Assets/Scripts/Bootstrapper.cs.meta new file mode 100644 index 00000000..3d9a19d1 --- /dev/null +++ b/Assets/Scripts/Bootstrapper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 357c7218de5750e40bfee3ceb656532c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 7a8a0a16..9fe985d6 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -1,3 +1,4 @@ +using CnControls; using System.Collections; using System.Collections.Generic; using UnityEngine; diff --git a/Assets/Scripts/HomeScene.cs b/Assets/Scripts/HomeScene.cs new file mode 100644 index 00000000..591ed862 --- /dev/null +++ b/Assets/Scripts/HomeScene.cs @@ -0,0 +1,443 @@ +/* +http://www.cgsoso.com/forum-211-1.html + +CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源! + +CGSOSO 主打游戏开发,影视设计等CG资源素材。 + +插件如若商用,请务必官网购买! + +daily assets update for try. + +U should buy the asset from home store if u use it in your project! +*/ + +using MS; +using System.Collections.Generic; +using DG.Tweening; +using PlayFab; +using PlayFab.ClientModels; +using PlayFab.MultiplayerModels; +using TMPro; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class HomeScene : MonoBehaviour +{ + [Header("Menu")] + public TMP_Text starRanklbl; + + public Text coinLbl; + + public Image starRankBar; + public Sprite currentLevelImage; + + public GameObject groupList; + + [Header("Setting")] + public Toggle soundToggle; + + public Toggle musicToggle; + + public Popup NameEnterPanel; + + public TMP_InputField nameInputField; + + [Header("Level Detail View")] + [SerializeField] + private Popup LevelDetailPopup; + + [SerializeField] + private Text LD_TitleLbl; + + [SerializeField] + private Text LD_LevelCompletdLbl; + + [SerializeField] + private GameObject LD_AwardGoldImage; + + [SerializeField] + private Image LD_BGImage; + + [SerializeField] + private ScrollRect LD_scrollRect; + + [SerializeField] + private Transform LD_parentContent; + + [SerializeField] + private Button LD_prefabBtn; + + [Header("")] + public CanvasGroup[] canvasGroups; + + public Popup[] popups; + + public static HomeScene instance; + public UnityEvent OnPlayButtonPressed; + private List ReverseNumbers = new List { 4, 6, 10, 12, 16, 18, 22, 24, 28, 30, 34, 36, 40, 42, 46, 48 }; + public Button EnteredNameButton; + public List AvatarSprites; + public Sprite AvatarSelectedSprite; + public Popup MainScreen; + public TextMeshProUGUI profileName; + public Image profilePic; + public TextMeshProUGUI CashText; + public LeaderboardUIScreen leaderboardUIScreen; + private void Start() + { + instance = this; + OnPlayButtonPressed = new UnityEvent(); + CheckForDisplayName(); + CheckForAvatar(); + SetupSettingToggle(); + leaderboardUIScreen.Init(); + //if (GameManager.openLevelSelection) + //{ + // GameManager.openLevelSelection = false; + // // List list = new List(groupList.GetComponentsInChildren()); + // // if (GameManager.currentLevelGroup != null && list.Exists((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup))) + // // { + // // ShowDetailLevel(list.Find((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup))); + // // } + //} + //Music.instance.Play(Music.Type.MainMusic); + Application.targetFrameRate = 60; + EnteredNameButton.interactable = false; + //MainScreen.Open(); + CashText.text = PlayerPrefs.GetInt("Cash").ToString(); + } + + + private void CheckForAvatar() + { + int hasSelectedAvatar = PlayerPrefs.GetInt(GameConstants.AvatarSelectedCheckKey, 0); + if (hasSelectedAvatar > 0) + { + //string name = PlayerPrefs.GetString(GameConstants.DisplayNameKey); + //PlayFabLeaderboards.DisplayName = name; + AvatarSelectedSprite = AvatarSprites[PlayerPrefs.GetInt(GameConstants.AvatarSelectedIndex)]; + profilePic.sprite = AvatarSelectedSprite; + profileName.text = PlayerPrefs.GetString(GameConstants.DisplayNameKey); + MainScreen.Open(); + } + else + { + if (!NameEnterPanel.isOpen) + { + MainScreen.Close(); + NameEnterPanel.Open(); + } + } + } + private void CheckForDisplayName() + { + int hasEnteredName = PlayerPrefs.GetInt(GameConstants.NameEnteredCheckKey, 0); + if (hasEnteredName > 0) + { + string name = PlayerPrefs.GetString(GameConstants.DisplayNameKey); + PlayFabLeaderboards.DisplayName = name; + MainScreen.Open(); + } + else + { + if (!NameEnterPanel.isOpen) + { + MainScreen.Close(); + NameEnterPanel.Open(); + } + } + } + public void OnDisplayNameEntered() + { + + //PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text.ToString()); + PlayerPrefs.SetInt(GameConstants.NameEnteredCheckKey, 1); + PlayerPrefs.SetString(GameConstants.DisplayNameKey, nameInputField.text.ToString()); + + NameEnterPanel.Close(); + MainScreen.Open(); + CheckForAvatar(); + } + public void OnAvatarSelected(int AvatarID) + { + //PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text); + EnteredNameButton.interactable = true; + PlayerPrefs.SetInt(GameConstants.AvatarSelectedCheckKey, 1); + PlayerPrefs.SetInt(GameConstants.AvatarSelectedIndex, AvatarID); + AvatarSelectedSprite = AvatarSprites[AvatarID]; + SetAvatarID(AvatarID); + //NameEnterPanel.Close(); + } + + public void SetAvatarID(int avatarID) + { + var request = new UpdateUserDataRequest + { + Data = new Dictionary + { + { "AvatarID", avatarID.ToString() } // Convert int to string for storage + }, + Permission = UserDataPermission.Public + }; + + PlayFabClientAPI.UpdateUserData(request, OnDataUpdateSuccess, OnDataUpdateFailure); + } + + private void OnDataUpdateSuccess(UpdateUserDataResult result) + { + Debug.Log("Avatar ID updated successfully."); + } + + private void OnDataUpdateFailure(PlayFabError error) + { + Debug.LogError("Failed to update Avatar ID: " + error.GenerateErrorReport()); + } + + + + private void SetupSettingToggle() + { + //soundToggle.isOn = Sound.instance.IsEnabled(); + //musicToggle.isOn = Music.instance.IsEnabled(); + //soundToggle.onValueChanged.AddListener(delegate (bool arg0) + //{ + // Sound.instance.SetEnabled(arg0); + // PlayButton(); + //}); + //musicToggle.onValueChanged.AddListener(delegate (bool arg0) + //{ + // Music.instance.SetEnabled(arg0, updateMusic: true); + // PlayButton(); + //}); + //UpdateUI(); + } + + //public void UpdateUI() + //{ + // coinLbl.text = GameManager.Coin + string.Empty; + // starRanklbl.text = GameManager.StarLevel + string.Empty; + // starRankBar.fillAmount = GameManager.StarLevelProgress; + //} + + //public void ShowDetailLevel(LevelGroupButton lb) + //{ + // int completedLevel = 0; + // if (!GamePlayManager.isTimerLevel) + // { + // completedLevel = lb.levelGroup.CompletedLevel; + // } + // else + // { + // completedLevel = lb.levelGroup.CompletedLevel_Timer; + // } + // LD_TitleLbl.text = lb.levelGroup.LevelGroupName.ToUpper(); + // LD_LevelCompletdLbl.text = completedLevel + " / " + lb.levelGroup.TotalLevel; + // // LD_AwardGoldImage.SetActive(completedLevel >= lb.levelGroup.TotalLevel); + // LD_BGImage.sprite = lb.levelGroup.LevelDetailBG; + // // LD_AwardGoldImage.GetComponentInParent().sprite = lb.AwardGoldImage.GetComponentInParent().sprite; + // // LD_LevelCompletdLbl.GetComponentInParent().sprite = lb.LevelCompletdLbl.GetComponentInParent().sprite; + // for (int num = LD_parentContent.childCount - 1; num >= 0; num--) + // { + // UnityEngine.Object.DestroyImmediate(LD_parentContent.GetChild(0).gameObject); + // } + // for (int i = 0; i < lb.levelGroup.TotalLevel; i++) + // { + // if (!ReverseNumbers.Contains(i + 1)) + // { + + // Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent); + // button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1); + // button.GetComponentInChildren().text = i + 1 + string.Empty; + // //if (i <= completedLevel) + // if (int.Parse(button.GetComponentInChildren().text) <= completedLevel + 1) + // { + // //if (i == completedLevel) + // if (button.GetComponentInChildren().text == (completedLevel + 1).ToString()) + + // { + // button.GetComponent().sprite = currentLevelImage; + // button.GetComponentInChildren(true).gameObject.SetActive(true); + // } + // button.interactable = true; + // button.GetComponent<_2dxFX_GrayScale>().enabled = false; + // button.GetComponent().color = Color.white; + // button.GetComponentInChildren().color = lb.levelGroup.bgColor; + // int lNo = i + 1; + // button.onClick.AddListener(delegate + // { + // GameManager.currentLevelGroup = lb.levelGroup; + // GameManager.CurrentLevelNo = lNo; + // SceneManager.LoadScene("GameScene"); + // PlayButton(); + // }); + // } + // else + // { + // button.interactable = false; + // button.GetComponent<_2dxFX_GrayScale>().enabled = true; + // button.GetComponent().color = lb.levelGroup.bgColor; + // button.GetComponentInChildren().color = Color.white; + // } + // CustomUI CUI = button.gameObject.GetComponent(); + // CUI.SetUi(i + 1, completedLevel); + // } + // else + // { + // int index = ReverseNumbers.IndexOf(i + 1); + // if (index % 2 == 0) + // { + // //index is 0,2,4,6,8 etc + + // Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent); + // //button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1); + // button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index + 1]); + // button.GetComponentInChildren().text = ReverseNumbers[index + 1] + string.Empty; + // //if (i <= completedLevel) + // //if (button.GetComponentInChildren().text == (completedLevel + 1).ToString()) + // if (int.Parse(button.GetComponentInChildren().text) <= completedLevel + 1) + + // { + // if (i == completedLevel) + // { + // button.GetComponent().sprite = currentLevelImage; + // button.GetComponentInChildren(true).gameObject.SetActive(true); + // } + // button.interactable = true; + // button.GetComponent<_2dxFX_GrayScale>().enabled = false; + // button.GetComponent().color = Color.white; + // button.GetComponentInChildren().color = lb.levelGroup.bgColor; + // int lNo = ReverseNumbers[index + 1]; + // button.onClick.AddListener(delegate + // { + // GameManager.currentLevelGroup = lb.levelGroup; + // GameManager.CurrentLevelNo = lNo; + // SceneManager.LoadScene("GameScene"); + // PlayButton(); + // }); + // } + // else + // { + // button.interactable = false; + // button.GetComponent<_2dxFX_GrayScale>().enabled = true; + // button.GetComponent().color = lb.levelGroup.bgColor; + // button.GetComponentInChildren().color = Color.white; + // } + // CustomUI CUI = button.gameObject.GetComponent(); + // CUI.SetUi(ReverseNumbers[index + 1], completedLevel); + // } + // else + // { + // Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent); + // //button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1); + // button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index - 1]); + // button.GetComponentInChildren().text = ReverseNumbers[index - 1] + string.Empty; + // //if (i <= completedLevel) + // if (int.Parse(button.GetComponentInChildren().text) <= completedLevel + 1) + + // { + // //if (i == completedLevel) + // if (button.GetComponentInChildren().text == (completedLevel + 1).ToString()) + + // { + // button.GetComponent().sprite = currentLevelImage; + // button.GetComponentInChildren(true).gameObject.SetActive(true); + // } + // button.interactable = true; + // button.GetComponent<_2dxFX_GrayScale>().enabled = false; + // button.GetComponent().color = Color.white; + // button.GetComponentInChildren().color = lb.levelGroup.bgColor; + // int lNo = ReverseNumbers[index - 1]; + // button.onClick.AddListener(delegate + // { + // GameManager.currentLevelGroup = lb.levelGroup; + // GameManager.CurrentLevelNo = lNo; + // SceneManager.LoadScene("GameScene"); + // PlayButton(); + // }); + // } + // else + // { + // button.interactable = false; + // button.GetComponent<_2dxFX_GrayScale>().enabled = true; + // button.GetComponent().color = lb.levelGroup.bgColor; + // button.GetComponentInChildren().color = Color.white; + // } + // CustomUI CUI = button.gameObject.GetComponent(); + // CUI.SetUi(ReverseNumbers[index - 1], completedLevel); + + // } + // } + // } + // LD_scrollRect.verticalNormalizedPosition = 1f; + // LevelDetailPopup.Open(); + //} + + //public void OnRateUs() + //{ + // Timer.Schedule(this, 0.4f, OnRate); + //} + + //public void OnRate() + //{ + // Sound.instance.PlayButton(); + // CUtils.OpenStore(); + //} + + //public void OnSendFeedback() + //{ + // Sound.instance.PlayButton(); + // Application.OpenURL("mailto:" + GameConfig.instance.feedbackEmail); + //} + + //public void OnFB() + //{ + // Sound.instance.PlayButton(); + // CUtils.LikeFacebookPage(GameConfig.instance.facebookPageID); + //} + + public void PlayButton() + { + OnPlayButtonPressed.Invoke(); + SceneManager.LoadScene(2); + //Sound.instance.PlayButton(); + } + + //public void PlayBackButton() + //{ + // Sound.instance.PlayButton(Sound.Button.Back); + //} + + private void Update() + { + if (!Input.GetKeyDown(KeyCode.Escape)) + { + return; + } + bool flag = false; + CanvasGroup[] array = canvasGroups; + foreach (CanvasGroup canvasGroup in array) + { + if (canvasGroup.alpha != 0f) + { + flag = true; + break; + } + } + Popup[] array2 = popups; + foreach (Popup popup in array2) + { + if (popup.isOpen) + { + flag = true; + break; + } + } + if (!flag) + { + Application.Quit(); + } + } +} diff --git a/Assets/Scripts/HomeScene.cs.meta b/Assets/Scripts/HomeScene.cs.meta new file mode 100644 index 00000000..27816f4c --- /dev/null +++ b/Assets/Scripts/HomeScene.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4beccf2c3bc492c449341b9ea03e3928 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/RocketMovement.cs b/Assets/Scripts/RocketMovement.cs index f98cd68b..041e60e2 100644 --- a/Assets/Scripts/RocketMovement.cs +++ b/Assets/Scripts/RocketMovement.cs @@ -3,9 +3,17 @@ using CnControls; public class RocketMovement : MonoBehaviour { public static RocketMovement Instance; - public float speed; - float newHorPos= 0f; - float newVerPos= 0f; + public float upSpeed; + [Range(0.01f, 0.1f)] + public float controllerSpeed; + [SerializeField] + Vector2 newPos = Vector2.zero; + [SerializeField] + Vector2 oldPos = Vector2.zero; + [SerializeField] + Vector2 resPos = Vector2.zero; + + public SimpleJoystick Joystick; private void Awake() { Instance = this; @@ -16,14 +24,28 @@ public class RocketMovement : MonoBehaviour } void FixedUpdate() { - // Move the rocket upward - newHorPos = Mathf.Lerp(newHorPos ,CnInputManager.GetAxis("Horizontal"),Time.deltaTime); - newVerPos = Mathf.Lerp(newVerPos, CnInputManager.GetAxis("Vertical"),Time.deltaTime); - transform.position=new Vector3(newHorPos, transform.position.y, -newVerPos); - transform.Translate(Vector3.up * speed * Time.deltaTime ); + if (Joystick.isActive) + { + + resPos.x = oldPos.x + CnInputManager.GetAxis("Horizontal"); + resPos.y = oldPos.y + CnInputManager.GetAxis("Vertical"); + resPos.x = Mathf.Clamp(resPos.x, -1, 1); + resPos.y = Mathf.Clamp(resPos.y, -1, 1); + newPos.x = Mathf.Lerp(newPos.x, resPos.x, controllerSpeed); + newPos.y = Mathf.Lerp(newPos.y, resPos.y, controllerSpeed); + transform.position = new Vector3(newPos.x, transform.position.y, -newPos.y); + oldPos.x = newPos.x; + oldPos.y = newPos.y; + } + else + { + oldPos = resPos; + //oldPos = newPos; + } + transform.Translate(upSpeed * Time.deltaTime * Vector3.up); } void SpeedIncreaser() { - speed += 0.5f; + upSpeed += 0.5f; } } diff --git a/Assets/Scripts/UIManager.cs b/Assets/Scripts/UIManager.cs index 6dd754e9..25479ee9 100644 --- a/Assets/Scripts/UIManager.cs +++ b/Assets/Scripts/UIManager.cs @@ -4,15 +4,17 @@ using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; +using MS; public class UIManager : MonoBehaviour { public Image Health; public static UIManager instance; public CharacterController player; - public GameObject GameOverPanel; public CameraFollow cameraFollow; public TextMeshProUGUI ScoreText; public TextMeshProUGUI BestScoreText; + public Popup GameoverPanel; + public Popup MainScreen; private void Awake() { instance = this; @@ -21,6 +23,7 @@ public class UIManager : MonoBehaviour { BestScoreUpdater(); UpdateHealth(); + MainScreen.Open(); } void BestScoreUpdater() { @@ -34,7 +37,6 @@ public class UIManager : MonoBehaviour { Health.fillAmount = 0; GameOver(); - } else { @@ -45,17 +47,40 @@ public class UIManager : MonoBehaviour } public void GameOver() { + MainScreen.Close(); + GameoverPanel.Open(); GameManager.instance.isGameOver = true; Destroy(player.SpineHingeJoint); - GameOverPanel.SetActive(true); + Health.fillAmount = 0; + //GameOverPanel.SetActive(true); cameraFollow.isPlaying = false; if (GameManager.instance.Score > PlayerPrefs.GetInt("BestScore")) { - PlayerPrefs.GetInt("BestScore", (int)GameManager.instance.Score); + Debug.Log("Here"); + PlayerPrefs.SetInt("BestScore", (int)GameManager.instance.Score); } } + public void Pause() + { + Time.timeScale = 0; + } + public void Resume() + { + Time.timeScale = 1; + } + + public void Home() + { + Resume(); + SceneManager.LoadScene("MainMenu"); + } public void Restart() { + Resume(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); } + public void ApplicationCloser() + { + Application.Quit(); + } } diff --git a/Assets/Standard Assets/CNControls/Scripts/Controllers/SimpleJoystick.cs b/Assets/Standard Assets/CNControls/Scripts/Controllers/SimpleJoystick.cs index ca45fde6..658fd018 100644 --- a/Assets/Standard Assets/CNControls/Scripts/Controllers/SimpleJoystick.cs +++ b/Assets/Standard Assets/CNControls/Scripts/Controllers/SimpleJoystick.cs @@ -98,7 +98,7 @@ namespace CnControls protected VirtualAxis HorizintalAxis; protected VirtualAxis VerticalAxis; - + public bool isActive; private void Awake() { _stickTransform = Stick.GetComponent(); @@ -209,6 +209,7 @@ namespace CnControls public void OnPointerUp(PointerEventData eventData) { + isActive = false; // When we lift our finger, we reset everything to the initial state _baseTransform.anchoredPosition = _initialBasePosition; 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