Health n Obstacles

main
Ali Sharoz 4 months ago
parent b19b8fa2c6
commit 7ac0cfaf4a

@ -16,7 +16,7 @@ public class BuildingParent : MonoBehaviour
public Obstacle InstantiatedObstacle; public Obstacle InstantiatedObstacle;
private void Start() private void Start()
{ {
index = 5; index = 1;
Func(); Func();
} }
private void FixedUpdate() private void FixedUpdate()
@ -28,7 +28,7 @@ public class BuildingParent : MonoBehaviour
index++; index++;
ObjPooler(); ObjPooler();
} }
if (iterator < 5) if (iterator < 1)
{ {
if (BuildingPool[iterator % BuildingPool.Count].PlayerExitedfromBuilding == true) if (BuildingPool[iterator % BuildingPool.Count].PlayerExitedfromBuilding == true)
{ {

@ -6,7 +6,6 @@ public class ObstacleHitReceiver : MonoBehaviour
{ {
private void OnCollisionEnter(Collision collision) private void OnCollisionEnter(Collision collision)
{ {
Debug.Log("Collided with: " + collision.gameObject.name);
if (collision.gameObject.layer == LayerMask.NameToLayer("Player")) if (collision.gameObject.layer == LayerMask.NameToLayer("Player"))
{ {
UIManager.instance.player.Health -= Random.Range(1,5); UIManager.instance.player.Health -= Random.Range(1,5);

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