dev-ali
Ali Sharoz 22 hours ago
parent aaab56ac9c
commit b19b8fa2c6

@ -17,10 +17,7 @@ public class BuildingExitCollider : MonoBehaviour
building.PlayerExitedfromBuilding = true;
}
}
else
{
Debug.Log("Exit From: " + other.gameObject.name);
}
}
void alreadyDisabler()
{

@ -57,7 +57,7 @@ public class BuildingParent : MonoBehaviour
}
if (percentAgeObstacle < 30)
{
InstantiatedObstacle = Instantiate(obstacleObj, transform);
InstantiatedObstacle = Instantiate(obstacleObj, temp.transform);
}
}
@ -66,13 +66,12 @@ public class BuildingParent : MonoBehaviour
public void ObjPooler()
{
int temp = counter % BuildingPool.Count;
Debug.Log("temp: " + temp + " counter: " + counter);
BuildingPool[temp].transform.localPosition = new Vector3(0, 0, -100 - (10 * counter));
counter++;
Destroy(InstantiatedObstacle);
int percentAgeObstacle = Random.Range(0, 100);
if (percentAgeObstacle < 20)
InstantiatedObstacle = Instantiate(obstacleObj, transform);
InstantiatedObstacle = Instantiate(obstacleObj, BuildingPool[temp].transform);
int percentAge = Random.Range(0, 100);
if (percentAge < 40)

@ -15,6 +15,7 @@ public class CharacterController : MonoBehaviour
}
private void OnCollisionEnter(Collision collision)
{
Debug.Log("Collided with: "+collision.gameObject.name);
if(collision.gameObject.layer==LayerMask.NameToLayer("Obstacle"))
{
Health -= 0.5f;

@ -9,7 +9,7 @@ public class Obstacle : MonoBehaviour
{
Starter();
}
void Starter()
public void Starter()
{
int rand=Random.Range(0, obstacleObjs.Count);
obstacleObjs[rand].gameObject.SetActive(true);

@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObstacleHitReceiver : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
Debug.Log("Collided with: " + collision.gameObject.name);
if (collision.gameObject.layer == LayerMask.NameToLayer("Player"))
{
UIManager.instance.player.Health -= Random.Range(1,5);
UIManager.instance.UpdateHealth();
}
}
}

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m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &1433600732
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1433600729}
m_CullTransparentMesh: 1
--- !u!1 &1442169890
GameObject:
m_ObjectHideFlags: 0
@ -2751,7 +2963,7 @@ GameObject:
- component: {fileID: 2121086329}
- component: {fileID: 2121086328}
m_Layer: 5
m_Name: Image
m_Name: HealthBG
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -2775,7 +2987,7 @@ RectTransform:
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 500, y: 100}
m_SizeDelta: {x: 400, y: 100}
m_Pivot: {x: 1, y: 1}
--- !u!114 &2121086328
MonoBehaviour:
@ -3750,7 +3962,7 @@ Rigidbody:
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0

@ -10,6 +10,9 @@ public class UIManager : MonoBehaviour
public CharacterController player;
public GameObject GameOverPanel;
public CameraFollow cameraFollow;
bool isGameOver = false;
float Score;
public TextMeshProUGUI ScoreText;
private void Awake()
{
instance = this;
@ -17,18 +20,39 @@ public class UIManager : MonoBehaviour
private void Start()
{
UpdateHealth();
StartCoroutine(ScoreUpdateRoutine());
}
IEnumerator ScoreUpdateRoutine()
{
while(!isGameOver)
{
Score += Time.fixedDeltaTime;
ScoreText.text = Mathf.FloorToInt(Score).ToString();
yield return new WaitForSeconds(Time.fixedDeltaTime);
}
}
public void UpdateHealth()
{
Health.text = "Health: " + player.Health.ToString();
if (player.Health <= 2)
if (!isGameOver)
{
GameOver();
if (player.Health <= 0)
{
Health.text = "Health: 0";
GameOver();
}
else
{
Health.text = "Health: " + player.Health.ToString();
}
}
}
void GameOver()
{
player.SpineHingeJoint.connectedBody = null;
isGameOver = true;
Destroy(player.SpineHingeJoint);
GameOverPanel.SetActive(true);
cameraFollow.isPlaying = false;
}
public void Restart()

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