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FlyingFred/Assets/RocketMovement.cs

18 lines
536 B
C#

2 weeks ago
using UnityEngine;
public class RocketMovement : MonoBehaviour
{
public float speed = 5f;
float newHorPos= 0f;
float newVerPos= 0f;
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void Update()
{
// Move the rocket upward
newHorPos = Mathf.Lerp(newHorPos ,Input.GetAxis("Horizontal"),Time.deltaTime);
newVerPos = Mathf.Lerp(newVerPos, Input.GetAxis("Vertical"),Time.deltaTime);
transform.position=new Vector3(newHorPos, transform.position.y, -newVerPos);
transform.Translate(Vector3.up * speed * Time.deltaTime );
2 weeks ago
}
}