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FlyingFred/Assets/BuildingExitCollider.cs

27 lines
614 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingExitCollider : MonoBehaviour
{
public Building building;
bool already = false;
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.layer == LayerMask.NameToLayer("Player"))
{
if (!already)
{
Invoke(nameof(alreadyDisabler), 0.5f);
already = true;
building.PlayerExitedfromBuilding = true;
}
}
1 week ago
}
void alreadyDisabler()
{
already = false;
}
}