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30 lines
700 B
C#
30 lines
700 B
C#
1 day ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuildingExitCollider : MonoBehaviour
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{
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public Building building;
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bool already = false;
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.layer == LayerMask.NameToLayer("Player"))
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{
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if (!already)
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{
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Invoke(nameof(alreadyDisabler), 0.5f);
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already = true;
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building.PlayerExitedfromBuilding = true;
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}
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}
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else
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{
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Debug.Log("Exit From: " + other.gameObject.name);
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}
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}
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void alreadyDisabler()
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{
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already = false;
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}
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}
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