using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuildingExitCollider : MonoBehaviour { public Building building; bool already = false; private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Player")) { if (!already) { Invoke(nameof(alreadyDisabler), 0.5f); already = true; building.PlayerExitedfromBuilding = true; } } else { Debug.Log("Exit From: " + other.gameObject.name); } } void alreadyDisabler() { already = false; } }