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FlyingFred/Assets/Scripts/ObstacleHitReceiver.cs

24 lines
695 B
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObstacleHitReceiver : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.layer == LayerMask.NameToLayer("Player"))
{
UIManager.instance.player.Health -= Random.Range(1,5);
UIManager.instance.UpdateHealth();
}
}
private void OnCollisionStay(Collision collision)
{
//if (collision.gameObject.layer == LayerMask.NameToLayer("Player"))
//{
// UIManager.instance.player.Health -= Random.Range(1, 5);
// UIManager.instance.UpdateHealth();
//}
}
2 months ago
}