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27 lines
540 B
C#
27 lines
540 B
C#
2 months ago
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class ObstacleColliderSetter : MonoBehaviour
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{
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public MeshRenderer[] meshRenderers;
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void Start()
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{
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//Func();
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}
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//private void OnValidate()
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//{
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// //Func();
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//}
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void Func()
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{
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meshRenderers=FindObjectsOfType<MeshRenderer>();
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for(int i = 0; i < meshRenderers.Length; i++)
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{
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meshRenderers[i].AddComponent<MeshCollider>();
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}
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}
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}
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