using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class ObstacleColliderSetter : MonoBehaviour { public MeshRenderer[] meshRenderers; void Start() { //Func(); } //private void OnValidate() //{ // //Func(); //} void Func() { meshRenderers=FindObjectsOfType(); for(int i = 0; i < meshRenderers.Length; i++) { meshRenderers[i].AddComponent(); } } }