Ali Sharoz
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5ea0996e14
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Lighting and enemy improvements
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1 month ago |
Ali Sharoz
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c20e93e4c0
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Lighting Look
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1 month ago |
Ali Sharoz
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b9bb7f8ef7
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Different Enemies
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2 months ago |
Ali Sharoz
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4bb591d7cc
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Character Scale changed and shooting point configured
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2 months ago |
Ali Sharoz
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a6f22867c8
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Bullet colors according to characters
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2 months ago |
Hazim Bin Ijaz
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0f15fcd3bb
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Update 2 Nova Neutral.prefab
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2 months ago |
Hazim Bin Ijaz
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740413fc30
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Update 2 Nova.prefab
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2 months ago |
Ali Sharoz
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3ae502ad6a
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Merge branch 'dev-ali' of http://84.247.150.84:3000/rizzeadmin/CrowdControl into dev-ali
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2 months ago |
Ali Sharoz
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330c457594
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Character add
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2 months ago |
Hazim Bin Ijaz
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a6f92f2fbc
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Update LevelsSwitcher.cs
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2 months ago |
Ali Sharoz
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b165e7a166
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Locking Level buttons
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2 months ago |
Ali Sharoz
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fc7269fc8c
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Level selection buttons update
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2 months ago |
Hazim Bin Ijaz
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0cffe27b7e
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Fixed a evolution target prefab
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2 months ago |
TG9six
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7dc881bc65
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push2
Updates push
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2 months ago |
TG9six
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b4016f0980
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Fireball rotated
Player Animation changed
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2 months ago |
TG9six
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f0bb727cab
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Ads implemented
1.Unity version changed
2.Ads implemented
3.UI changes
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2 months ago |
Hazim Bin Ijaz
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5a31274499
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Added Revive state and rewarded ad
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2 months ago |
Hazim Bin Ijaz
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0f798993bc
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Added AdsScripts
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2 months ago |
Hazim Bin Ijaz
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ce8820e802
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Added GoogleAdMob SDK
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2 months ago |
Hazim Bin Ijaz
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7e68bbc4bc
|
Fixed a few UI Issues
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2 months ago |
Hazim Bin Ijaz
|
60b660ffa5
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Added UI
|
2 months ago |
Hazim Bin Ijaz
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93dbdd5699
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Fixed a few exceptions
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2 months ago |
Hazim Bin Ijaz
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052d8c5520
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Added Level Selection
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2 months ago |
Hazim Bin Ijaz
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435297ba04
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Added Player Selection Screen now working on Level Selection
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2 months ago |
Hazim Bin Ijaz
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f635099937
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Added character selection
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2 months ago |
Hazim Bin Ijaz
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f6c4cda21f
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Added new player
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2 months ago |
Hazim Bin Ijaz
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83fb5b2fa8
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Added All the enemies
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2 months ago |
Hazim Bin Ijaz
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7be8f5a52d
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Added Enemy 1 & Enemy 2
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2 months ago |
Hazim Bin Ijaz
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18b7134d2c
|
Base Project
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2 months ago |
Rizze Admin
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0ba5109ae8
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Initial commit
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2 months ago |