Character Scale changed and shooting point configured

dev-ali
Ali Sharoz 2 weeks ago
parent a6f22867c8
commit 4bb591d7cc

@ -69,7 +69,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1.5
globalScale: 2.2
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@ -497,292 +497,292 @@ ModelImporter:
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@ -797,7 +797,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 0.015
globalScale: 0.022
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1

@ -69,7 +69,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1.5
globalScale: 1.2
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@ -124,7 +124,7 @@ ModelImporter:
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legStretch: 0.05
feetSpacing: 0
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globalScale: 0.012
rootMotionBoneName: ghost
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deg\n\t'DEF-shin.R.001' : rotation error = 1.621082 deg\n\t'spine_fk.002' :
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deg\n\t'DEF-upper_arm.L.001' : rotation error = 1.288331 deg\n\t'DEF-upper_arm.R.001'
: rotation error = 12.591484 deg\n"
: rotation error = 12.591482 deg\n"
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lower retargeting quality:\nNote: Activate translation DOF on avatar to improve
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meshCompression: 0
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