>Added level locking/Unlocking
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class LevelButtonStates
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{
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public GameObject Locked;
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public GameObject Unlocked;
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public GameObject Completed;
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}
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public class LevelSelectionScreen : MonoBehaviour
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{
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public List<LevelButtonStates> levelButtonStatesList;
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public void LockLevel(int levelIndex)
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{
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levelButtonStatesList[levelIndex].Completed.SetActive(false);
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levelButtonStatesList[levelIndex].Unlocked.SetActive(false);
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levelButtonStatesList[levelIndex].Locked.SetActive(true);
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}
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public void UnlockLevel(int levelIndex)
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{
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levelButtonStatesList[levelIndex].Completed.SetActive(false);
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levelButtonStatesList[levelIndex].Unlocked.SetActive(true);
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levelButtonStatesList[levelIndex].Locked.SetActive(false);
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}
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public void LevelCompleted(int levelIndex)
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{
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levelButtonStatesList[levelIndex].Completed.SetActive(true);
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levelButtonStatesList[levelIndex].Unlocked.SetActive(false);
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levelButtonStatesList[levelIndex].Locked.SetActive(false);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bbc01220aec21af42b658c8f7e1394b4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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